I came across a really strange issue.
I ran a debug version of our game on Amazon's Fire TV. I tried debugging the entering of a scene with MonoDevelop attached to the game but it crashed everytime, didn't without Mono attached though. I managed to get to the point of the crash where a gameobject got SetActive(true).
I solved the problem by disabling the 3 children in the editor, enabling them again and building to the device again.
How unpredictable is that? Has anyone experience with toggling gameobjects fixes issues?
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