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How can I improve this code?

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This is a javascript script that spawns certain objects based on what number the timer starts and spawns the objects every x seconds in 2 different locations. For some reason this code keeps crashing my macbook so it's really annoying and I don't know how to improve it better because I am fairly new to javascript. **Here is the script:** #pragma strict var spawning : boolean = false; var spawn1 : Transform; var spawn2 : Transform; var timer : float; var green : Rigidbody[]; var build : Rigidbody[]; var buildr : Rigidbody[];////for objects on the right var index : int; var indexr : int; var whatSpawn: float;///what objects to start spawning var objgreen : Rigidbody; var objbuild : Rigidbody; var objbuildr : Rigidbody; public static var picker : int;///used in objects moving script function Start(){ whatSpawn = Mathf.Abs(Random.Range(0,60)); } function FixedUpdate () { whatSpawn += Time.deltaTime; if(!spawning){ timer += Time.deltaTime; } if(timer >= 0.5f){ Spawn(); } } function Spawn() { spawning = true; timer = 0; var randomPick : int = Mathf.Abs(Random.Range(0,3));///decides where objects will spawn var location : Transform ; if(randomPick == 1 ){ location = spawn1; picker = 1; } else if(randomPick == 2 ){ location = spawn2; picker = 2; } if(spawning == true){ if(whatSpawn > 0 && whatSpawn < 20 ){ index = Random.Range (0, green.Length ); objgreen = green[index]; objgreen = Instantiate(objgreen,location.position,location.rotation); objgreen.AddForce(Vector3(0,0,100)); } if(whatSpawn > 20 ){ index = Random.Range (0, build.Length); indexr = Random.Range (0, buildr.Length); objbuild = build[index]; objbuildr = buildr[indexr]; objbuild = Instantiate(objbuild,spawn1.position,spawn1.rotation); objbuildr = Instantiate(objbuilds,spawn2.position,spawn2.rotation); } if(whatSpawn >= 40){//////dont let whatSpawn go over 40 gren = 0; } } //halt script for 1 second before returning to the start of the process //set spawning back to false so timer may start again spawning = false; }

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