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iOS crash on Social Leaderboard LoadScores after upgrading to Unity5

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Hello, I have the following code that I use to setup leaderboards on my game: public void Setup(Dictionary friendsHashTable) { ILeaderboard leaderboard leaderboard = SocialManager.GetSocialPlatform().CreateLeaderboard(); this.friendsHashTable = null == friendsHashTable? this.friendsHashTable : friendsHashTable; if(!IsCompleted()) { return; } leaderboard.SetUserFilter(GetFriendsFilterList()); leaderboard.LoadScores(OnScoresLoaded); } It used to work fine on 4.6.4 and it works fine on Android as well for 5.3.4f1; however when I run it on iOS it crashes with the following error message: 2016-03-29 18:34:46.506 bith[4820:60b] -[GKLeaderboard initWithPlayers:]: unrecognized selector sent to instance 0x16f63af0 2016-03-29 18:34:46.726 bith[4820:60b] Uncaught exception: NSInvalidArgumentException: -[GKLeaderboard initWithPlayers:]: unrecognized selector sent to instance 0x16f63af0 ( 0 CoreFoundation 0x2f2a0ee3 + 154 1 libobjc.A.dylib 0x39a3bce7 objc_exception_throw + 38 2 CoreFoundation 0x2f2a47f7 + 202 3 CoreFoundation 0x2f2a30f7 + 706 4 CoreFoundation 0x2f1f2058 _CF_forwarding_prep_0 + 24 5 bith 0x01770608 ___ZN10GameCenter13GcLeaderboard6CreateEP9MonoArray_block_invoke + 432 6 GameCenterFoundation 0x2fe5aca1 + 12 7 libdispatch.dylib 0x39f24d53 + 10 8 libdispatch.dylib 0x39f24d3f + 22 9 libdispatch.dylib 0x39f276c3 _dispatch_main_queue_callback_4CF + 278 10 CoreFoundation 0x2f26b641 + 8 11 CoreFoundation 0x2f269f0d + 1308 12 CoreFoundation 0x2f1d4729 CFRunLoopRunSpecific + 524 13 CoreFoundation 0x2f1d450b CFRunLoopRunInMode + 106 14 GraphicsServices 0x341436d3 GSEventRunModal + 138 15 UIKit 0x31b35871 UIApplicationMain + 1136 16 bith 0x00023d94 main + 164 17 libdyld.dylib 0x39f39ab7 + 2 ) From testing the this seems to be the call that causes the issue: leaderboard.LoadScores(OnScoresLoaded); Has anyone come across this before? Or does anyone know what may be causing it? Thanks.

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