When trying to press play within my unity application the error occurs. I'm not sure what this is from. I just upgraded to the latest version of unity and the newest holotoolkit. I was running 5.5 before this. It is a brand new project build with the format for the mixed reality program and some game objects.
Unhandled exception at 0x00000001418ABCD4 in Unity.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
If there is a handler for this exception, the program may be safely continued.
This appears in visual studio when opened
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an unhandled win32 exception occurred in unity.exe [26640]
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Android Unity game crashed on some devices after splash screen
I tried my unity android game on Alcatel Pop 4+ and on Samsung Galaxy A5 and it works like a charm, but I can't run this game on LG K4. It crashes after Unity splash screen. Specs of Alcatel and LG are nearly the same(Same Android version, GPU, and bunch of other stuff). I think the only difference is that Alcatel has 0.5GB more RAM than LG. Could this be the problem? Where should I look for problems? I am desperate for some pointers.
Thanks in advance!
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Unity canvas - UI scale mode crush the app
I have weird problem. I have about three canvases in my scene and one of them is set to "scale with the scree" and all works fine. If I change the second one to "scale with the screen" and I try to run the app on android phone, it crushes as soon as it is done building (message on phone "app stopped working"). If I set it back to Constant pixel size it all run fine.
Does any of you have a clue why it is like this ? I can`t find a reason.
I don`t have any errors or anything, it seems to be problem with scale mode of particular canvas.
Thanks for any help
↧
Mac Symbol not found: _pthread_attr_set_qos_class_np Crash
A couple of users have gotten this hard crash on startup. Here is a dump from one of them.
Any ideas?
Thanks!
Last login: Fri Oct 27 17:08:45 on ttys000
MacBook-Air-de-Marie:~ Marie$ /Users/Marie/Library/Application\ Support/Steam/steamapps/common/AntariaOnline/ao.app/Contents/MacOS/ao ; exit;
Mono path[0] = '/Users/Marie/Library/Application Support/Steam/steamapps/common/AntariaOnline/ao.app/Contents/Resources/Data/Managed'
Mono config path = '/Users/Marie/Library/Application Support/Steam/steamapps/common/AntariaOnline/ao.app/Contents/Mono/etc'
dyld: lazy symbol binding failed: Symbol not found: _pthread_attr_set_qos_class_np
Referenced from: /Users/Marie/Library/Application Support/Steam/steamapps/common/AntariaOnline/ao.app/Contents/MacOS/ao
Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: _pthread_attr_set_qos_class_np
Referenced from: /Users/Marie/Library/Application Support/Steam/steamapps/common/AntariaOnline/ao.app/Contents/MacOS/ao
Expected in: /usr/lib/libSystem.B.dylib
Trace/BPT trap: 5
logout
[Opération terminée]
↧
Unity loads a blank white screen then crashes
My Unity Engine opens with a blank white screen then crashed. Every time i open my project it does this. I cant make a bug report because their stupid "you havent told us enough" system doesnt work. It kinda sucks because i put hard work into this project and i havent been able to open it..
↧
↧
Help! Unity crashes on startup 2017.2
Help! Unity keeps crashing, I did all I could to find out but I'm stumped!
This is what the error log says:
`
Unity Editor [version: Unity 2017.2.0f3_46dda1414e51]
KERNELBASE.dll caused an Unknown exception type (0xc06d007f)
in module KERNELBASE.dll at 0033:b9813c58.
Error occurred at 2017-10-31_160644.
C:\Program Files\Unity\Editor\Unity.exe, run by XXXXXXXX.
36% memory in use.
8100 MB physical memory [5141 MB free].
9380 MB paging file [6398 MB free].
134217728 MB user address space [134216403 MB free].
Context:
RDI: 0x835b0000 RSI: 0x00000000 RAX: 0x7d530000
RBX: 0x00000000 RCX: 0x00000000 RDX: 0x0000000c
RIP: 0xb9813c58 RBP: 0x1188fb99 SegCs: 0x00000033
EFlags: 0x00000206 RSP: 0x1188fa50 SegSs: 0x0000002b
R8: 0xbd3e93e0 R9: 0x00000000 R10: 0x00000000
R11: 0x00800000 R12: 0x934a87a8 R13: 0x934d05c0
R14: 0x00000013 R15: 0x934d0000
Bytes at CS:EIP:
48 8b 8c 24 c0 00 00 00 48 33 cc e8 d8 55 04 00
Stack:
0x1188fa50: 00000000 00000000 00000000 00000000 ................
0x1188fa60: 00000000 00000000 835b0000 00007ff9 ..........[.....
0x1188fa70: c06d007f 00000000 00000000 00000000 ..m.............
0x1188fa80: b9813c58 00007ff9 00000001 00007ff9 X<..............
0x1188fa90: 1188fb60 00000000 934d05c0 00007ff9 \`.........M.....
0x1188faa0: 00000000 00000000 b98048d6 00007ff9 .........H......
0x1188fab0: 0000007f 00007ff9 00000013 00000000 ................
0x1188fac0: 835b0000 00007ff9 934d0c24 00007ff9 ..[.....$.M.....
0x1188fad0: 00000000 00000000 b9831bc9 00007ff9 ................
0x1188fae0: 835b0000 00007ff9 b9841c8f 00007ff9 ..[.............
0x1188faf0: 00000000 00000000 00000000 00000000 ................
0x1188fb00: 00000000 00000000 932c6391 00007ff9 .........c,.....
0x1188fb10: d98cd9a8 0000e493 934d0c24 00007ff9 ........$.M.....
0x1188fb20: 00000000 00000000 932c63ec 00007ff9 .........c,.....
0x1188fb30: 00000000 00000000 00000000 00000000 ................
0x1188fb40: 1188fb99 00000000 00000000 00000000 ................
0x1188fb50: 1188fb60 00000000 00c817de 00000000 \`...............
0x1188fb60: 00000048 00000000 934d0000 00007ff9 H.........M.....
0x1188fb70: 934d05c0 00007ff9 93442e40 00007ff9 ..M.....@.D.....
0x1188fb80: 00000001 0000b950 934d0c24 00007ff9 ....P...$.M.....
0x1188fb90: 835b0000 00007ff9 00000000 00000000 ..[.............
0x1188fba0: 0000007f 00000000 1188fc18 00000000 ................
0x1188fbb0: 00000000 00000000 00000000 00000000 ................
0x1188fbc0: 00000000 00000000 00000000 00000000 ................
0x1188fbd0: 00000000 00000000 934d0000 00007ff9 ..........M.....
0x1188fbe0: 934d08f8 00007ff9 934d05c0 00007ff9 ..M.......M.....
0x1188fbf0: 1188fd30 00000000 932c610d 00007ff9 0........a,.....
0x1188fc00: 00000000 00000000 00000000 00000000 ................
0x1188fc10: 0fba9880 00000000 934d1960 00007ff9 ........\`.M.....
0x1188fc20: 00d1c540 00000000 9326e973 00007ff9 @.......s.&.....
0x1188fc30: 1168fec0 00000000 00000000 00000000 ..h.............
0x1188fc40: 00000000 00000000 7d530000 00007ff9 ..........S}....
0x1188fc50: 00000000 00000000 00000000 00000000 ................
0x1188fc60: 00000000 00000000 b97722b0 00007ff9 ........."w.....
0x1188fc70: 00000009 00000000 00000000 00000000 ................
0x1188fc80: 006af540 00000000 93461028 00007ff9 @.j.....(.F.....
0x1188fc90: 9341488a 00007ff9 00000000 00000000 .HA.............
0x1188fca0: 1188fe88 00000000 00000000 00000000 ................
0x1188fcb0: 00000000 00000000 00000000 00000000 ................
0x1188fcc0: 00000000 00000000 bd2ea305 00007ff9 ................
0x1188fcd0: 00000000 00000000 00000000 00000000 ................
0x1188fce0: 00000000 00000000 00000000 00000000 ................
0x1188fcf0: 006b0b70 00000000 00000000 00000000 p.k.............
0x1188fd00: 00000000 00000000 00000000 00000000 ................
0x1188fd10: 00000000 00000000 00000000 00000000 ................
0x1188fd20: 00000000 00000000 00000000 00000000 ................
0x1188fd30: 00000000 00000000 00000000 00000000 ................
0x1188fd40: 00000000 00000000 00000000 00000000 ................
0x1188fd50: 00000000 00000000 00000000 00000000 ................
0x1188fd60: 00000000 00000000 00000800 00000000 ................
0x1188fd70: 93460c20 00007ff9 00000000 00000000 .F.............
0x1188fd80: 00000000 00000000 00000000 00000000 ................
0x1188fd90: 00000000 00000000 00000000 00000000 ................
0x1188fda0: 00000000 00000000 00000000 00000000 ................
0x1188fdb0: 00000000 00000000 00000000 00000000 ................
0x1188fdc0: 00000000 00000000 00000000 00000000 ................
0x1188fdd0: 187cf45b 0000b950 00000000 00000000 [.|.P...........
0x1188fde0: 93460c20 00007ff9 93461028 00007ff9 .F.....(.F.....
0x1188fdf0: 00d42a30 00000000 00000000 00000000 0*..............
0x1188fe00: 0000004f 00000000 0000004f 00000000 O.......O.......
0x1188fe10: 00000000 00000000 00000000 00000000 ................
0x1188fe20: 00000000 00000000 00000008 00000000 ................
0x1188fe30: 0fba93a0 00000000 9335579f 00007ff9 .........W5.....
0x1188fe40: 0000005e 00000000 0000005f 00000000 ^......._.......
0x1188fe50: 0fba9880 00000000 bd34b668 00007ff9 ........h.4.....
0x1188fe60: 0000005a 00000000 0000005f 00000000 Z......._.......
0x1188fe70: 0fc14690 00000000 00000001 00000000 .F..............
0x1188fe80: 00000016 00000000 00000017 00000000 ................
0x1188fe90: 93242ce3 00007ff9 9334df78 00007ff9 .,$.....x.4.....
0x1188fea0: 93242ce3 00007ff9 1168fd58 00000000 .,$.....X.h.....
0x1188feb0: 50688669 0000d6a1 00000000 00000000 i.hP............
0x1188fec0: 00000000 00000000 932707bb 00007ff9 ..........'.....
0x1188fed0: 1168fec0 00000000 00000000 00000000 ..h.............
0x1188fee0: 00d1c540 00000000 00000000 00000000 @...............
0x1188fef0: 00000000 00000000 9326f429 00007ff9 ........).&.....
0x1188ff00: 0fc2ff90 00000000 00000000 00000000 ................
0x1188ff10: 00000000 00000000 00000000 00000000 ................
0x1188ff20: 00000000 00000000 933f3410 00007ff9 .........4?.....
0x1188ff30: 00000000 00000000 00000000 00000000 ................
0x1188ff40: 00000000 00000000 00000000 00000000 ................
0x1188ff50: 00000000 00000000 bcf08364 00007ff9 ........d.......
0x1188ff60: 00000000 00000000 00000000 00000000 ................
0x1188ff70: 00000000 00000000 00000000 00000000 ................
0x1188ff80: 00000000 00000000 bd347091 00007ff9 .........p4.....
0x1188ff90: 00000000 00000000 00000000 00000000 ................
0x1188ffa0: 00000000 00000000 00000000 00000000 ................
0x1188ffb0: 00000000 00000000 b9834e20 00007ff9 ........ N......
0x1188ffc0: 1188ec70 00000000 1188ec70 00000000 p.......p.......
0x1188ffd0: 00000000 00000000 00000000 00000000 ................
0x1188ffe0: 00000000 00000000 00000000 00000000 ................
0x1188fff0: 00000000 00000000 00000000 00000000 ................
Module 1
C:\Program Files\Unity\Editor\OpenRL_pthread.dll
Image Base: 0x80000000 Image Size: 0x0000f000
File Size: 42496 File Time: 2017-10-09_193122
Version:
Company: Open Source Software community LGPL
Product: POSIX Threads for Windows LPGL
FileDesc: MS C 32 bit
FileVer: 2.9.0.0
ProdVer: 2.9.0.0
Module 2
C:\Program Files\Unity\Editor\FreeImage.dll
Image Base: 0x80000000 Image Size: 0x005e0000
File Size: 6125568 File Time: 2017-10-10_080736
Version:
Company: FreeImage
Product: FreeImage
FileDesc: FreeImage library
FileVer: 3.11.0.0
ProdVer: 3.11.0.0
Module 3
C:\WINDOWS\SYSTEM32\MSVCR100.dll
Image Base: 0x76400000 Image Size: 0x000d2000
File Size: 829264 File Time: 2011-02-19_005232
Version:
Company: Microsoft Corporation
Product: Microsoft® Visual Studio® 2010
FileDesc: Microsoft® C Runtime Library
FileVer: 10.0.40219.1
ProdVer: 10.0.40219.1
Module 4
C:\WINDOWS\SYSTEM32\MSVCP100.dll
Image Base: 0x764e0000 Image Size: 0x00098000
File Size: 608080 File Time: 2011-02-19_225156
Version:
Company: Microsoft Corporation
Product: Microsoft® Visual Studio® 2010
FileDesc: Microsoft® C Runtime Library
FileVer: 10.0.40219.1
ProdVer: 10.0.40219.1
Module 5
C:\Program Files\Bonjour\mdnsNSP.dll
Image Base: 0x77000000 Image Size: 0x00026000
File Size: 132968 File Time: 2011-08-31_000532
Version:
Company: Apple Inc.
Product: Bonjour
FileDesc: Bonjour Namespace Provider
FileVer: 3.0.0.10
ProdVer: 3.0.0.10
== [end of error.log] ==
`
If anyone knows whats happening, please do not hesatate to help.
thanks, Hoverth
↧
Resources not working after unity crash
Hello everyone!
I'm working on a project which references the Resources folder for several things. It's been working like a charm. However, today unity crashed in the middle of me working (not while in playmode). It has never happened to me before, but I figured that kind of thing happens after a while when the project gets bigger, so I didn't take much notice. However, ever since the crash all my references to the Resources folder have stopped working. I'm using 2017.2.
Is this a terribly evil bug, or can I reset/change/do anything about it?
P.S I recently upgraded from 5.6 to 2017.2 to avoid a IOS build problem. Could this be the issue?
big thank you in advance!
↧
Crash when reimporting custom assets
So, I'm getting this problem when trying to refresh my custom assets in order to update their preview images(supposedly, I have managed to make them use a sprite as a thumbnail, instead of just that bland Unity icon). But then I get this:
Updating Assets/Data/Zodiac/Aries.asset - GUID: 459b678aa6ed74dd295a351c1c9b3c6d...
done. [Time: 95,047000 ms]
Assertion failed on expression: 'm_InstanceID != InstanceID_None'
(Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.h Line: 391)
Assertion failed on expression: 'Object::ms_IDToPointer->find(object->GetInstanceID()) != Object::ms_IDToPointer->end()'
(Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 376)
Assertion failed on expression: 'm_InstanceID != InstanceID_None'
(Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.h Line: 391)
Assertion failed on expression: 'm_InstanceID != InstanceID_None'
(Filename: /home/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.h Line: 391)
Receiving unhandled NULL exception
#0 0x007fffef0545c0 in funlockfile
#1 0x007fffef054b78 in remove_free_block
#2 0x007fffef054b80 in block_remove
#3 0x007fffef054ba8 in block_merge_next
#4 0x007fffef054bc0 in tlsf_free
#5 0x007fffef054be0 in DynamicHeapAllocator::TryDeallocate(void*)
#6 0x007fffef054c20 in DualThreadAllocator>::TryDeallocate(void*)
#7 0x007fffef054c40 in MemoryManager::Deallocate(void*, MemLabelId const&)
#8 0x007fffef054cd0 in dynamic_array::deallocate()
#9 0x007fffef054cf0 in dynamic_array::clear()
#10 0x007fffef054d00 in TextRenderingPrivate::FontImpl::ResetCachedTexture()
#11 0x007fffef054e00 in TextRenderingPrivate::FontImpl::AwakeFromLoadImpl(AwakeFromLoadMode)
#12 0x007fffef054ea0 in AssetInterface::StopAssetEditing(CancelBehaviour, AssetDatabase::UpdateAssetOptions)
#13 0x007fffef055010 in AssetInterface::ImportAssets(std::set, std::allocator> const&, AssetDatabase::UpdateAssetOptions)
#14 0x007fffef055080 in AssetsMenu::Execute(MenuItem const&)
#15 0x007fffef055250 in MenuController::ExecuteMenuItem(MenuItem&, MenuController::ExecutionCause)
#16 0x007fffef0552e0 in OnActivated(MenuItem*)
#17 0x007fffef055340 in g_closure_invoke
#18 0x007fffef0553b0 in g_signal_handler_disconnect
#19 0x007fffef055500 in g_signal_emit_valist
#20 0x007fffef0556b0 in g_signal_emit
#21 0x007fffef055790 in gtk_widget_activate
#22 0x007fffef0557b0 in gtk_menu_shell_activate_item
#23 0x007fffef0557e0 in gtk_menu_shell_activate_item
#24 0x007fffef055860 in gtk_marshal_VOID__UINT_STRING
#25 0x007fffef055890 in g_closure_invoke
#26 0x007fffef055900 in g_signal_handler_disconnect
#27 0x007fffef055a50 in g_signal_emit_valist
#28 0x007fffef055c10 in g_signal_emit
#29 0x007fffef055cf0 in gtk_widget_translate_coordinates
#30 0x007fffef055d30 in gtk_propagate_event
#31 0x007fffef055d60 in gtk_main_do_event
#32 0x007fffef055db0 in gdk_event_get_graphics_expose
#33 0x007fffef055dc0 in g_main_context_dispatch
#34 0x007fffef055e50 in g_main_context_dispatch
#35 0x007fffef055eb0 in g_main_loop_run
#36 0x007fffef055ee0 in gtk_main
#37 0x007fffef055f60 in main
#38 0x007fffef056390 in __libc_start_main
#39 0x007fffef056450 in _start
Launching bug reporter
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UsbDevices.cpp:UsbDevicesQuery
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
I'm lost, trying to add some null checks here and there to see if I can catch this null pointer exception... so far, to no avail. Any clue?
----------
UPDATE: I got somewhere, but still lost. But, at least, Unity isn't crashing now.
This is the code I'm using to set custom thumbnails on my assets. Basically I'm picking a Sprite member of this asset and using it as the image:
[CustomEditor(typeof(ZodiacFaction))]
[CanEditMultipleObjects]
public class ZodiacFactionEditor: Editor {
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height) {
ZodiacFaction zTarget = (ZodiacFaction) target;
Sprite zodiacSprite = zTarget.GetEmblem();
return zodiacSprite.texture;
}
}
But, when debugging, I see that, for some reason the *texture* member of the sprite is coming up *null*. Not the sprite itself, the texture. So this is what's causing the Assertion failure, apparently. I'm still on the dark as to why these sprites are turning out null, but... it's more clear now, at least.
↧
Unity Causing Computer To Crash
I'm using unity for my multiplayer FPS (using UNET). I started the project on the 2017.0 version updated to 2017.1 and then the crashes started. I waited for 2017.2 to come out and its still happening. All I know about the crashes is that they happen when I'm in play mode and using my games sniper rifle. None of the other weapons cause this. The only difference between the sniper rifle and the other weapons is that it uses a render texture for its scope. What happens is audio freezes and starts to stutter my computer becomes completely unresponsive and i must shut it down with the physical power button and reboot. Any suggestions would be helpful cause its really obnoxious and disruptive.
↧
↧
Unity Freezes after editing code.
Whenever i open unity and then open a script (sometimes this happens if i just open another program)
Unity completely freezes and takes up all of my memory:
![alt text][1]
In order to close it i have to end the task in my task manager. I have no idea why it suddenly started doing this and i don't know what to do.
Please help!
PS. i am using version: 2017.1.1f1
[1]: /storage/temp/105147-memeory.png
↧
crash game
crash problem in my game,
When I click to start the game, it does not start:
math_souls [version: Unity 2017.1.2f1 (cc85bf6a8a04)]
math_souls.exe caused an Access Violation (0xc0000005)
in module math_souls.exe at 0033:a8bf00cb.
Error occurred at 2017-11-06_214610.
F:\jogo\math_souls.exe, run by lucas.
39% memory in use.
3986 MB physical memory [2399 MB free].
7135 MB paging file [2476 MB free].
8388608 MB user address space [8388351 MB free].
Read from location 00000008 caused an access violation.
Context:
RDI: 0x00000000 RSI: 0x073018a0 RAX: 0x00d4f740
RBX: 0x00000000 RCX: 0x00d4f740 RDX: 0x00000000
RIP: 0xa8bf00cb RBP: 0x00d4f830 SegCs: 0x00000033
EFlags: 0x00010202 RSP: 0x00d4f6e0 SegSs: 0x0000002b
R8: 0x02b9fac0 R9: 0xa94e9470 R10: 0x00000000
R11: 0xa93aecf0 R12: 0x0000000c R13: 0x00000000
R14: 0x00000000 R15: 0x00000011
↧
crash game
crash problem in my game, When I click to start the game, it does not start:` math_souls [version: Unity 2017.1.2f1 (cc85bf6a8a04)]
math_souls.exe caused an Access Violation (0xc0000005)
in module math_souls.exe at 0033:a8bf00cb.
Error occurred at 2017-11-06_214610.
F:\jogo\math_souls.exe, run by lucas.
39% memory in use.
3986 MB physical memory [2399 MB free].
7135 MB paging file [2476 MB free].
8388608 MB user address space [8388351 MB free].
Read from location 00000008 caused an access violation.
Context:
RDI: 0x00000000 RSI: 0x073018a0 RAX: 0x00d4f740
RBX: 0x00000000 RCX: 0x00d4f740 RDX: 0x00000000
RIP: 0xa8bf00cb RBP: 0x00d4f830 SegCs: 0x00000033
EFlags: 0x00010202 RSP: 0x00d4f6e0 SegSs: 0x0000002b
R8: 0x02b9fac0 R9: 0xa94e9470 R10: 0x00000000
R11: 0xa93aecf0 R12: 0x0000000c R13: 0x00000000
R14: 0x00000000 R15: 0x00000011`
↧
iOS Application.OpenUrl("app-settings:") Camera Crash Issue
Hello,
I have following problem: if I open Application Settings using
`Application.OpenURL("app-settings:")`
and change Camera Permission Setting the application crashes (tested on iOS 11 and 10 however I care only for iOS 11).
This happens every time even on minimum-repro-project, so I believe other plugins in project are not the issue.
Changing, for example Siri & Search settings or any other setting for that matter, does not have any negative effect on application whatsoever.
Any ideas why this would happen and how to fix it?
Xcode 9.1, Unity 2017.1.1f, Unity 2017.2.0f3
Thanks
`Application.OpenURL("app-settings:")`
and change Camera Permission Setting the application crashes (tested on iOS 11 and 10 however I care only for iOS 11).
This happens every time even on minimum-repro-project, so I believe other plugins in project are not the issue.
Changing, for example Siri & Search settings or any other setting for that matter, does not have any negative effect on application whatsoever.
Any ideas why this would happen and how to fix it?
Xcode 9.1, Unity 2017.1.1f, Unity 2017.2.0f3
Thanks
↧
↧
GoogleVrProxy not found crashes android build
Hi guys I recently upgraded my android project from Unity 5.6.0f3 to Unity 2017.1.2f1 and without any changes I made build to test it on my device. Unfortunately the game crashes on launch and I have no idea what the error means.
Following is a small portion of the error I got by using adb logcat:>Unable to locate player settings. bin/Data/settings.xml>W/dalvikvm(16324): JNI WARNING: JNI function GetJavaVM called with exception pending>W/dalvikvm(16324): in Lcom/unity3d/player/NativeLoader;.load:(Ljava/lang/String;)Z (GetJavaVM)>W/dalvikvm(16324): Pending exception is:>I/dalvikvm(16324): java.lang.NoClassDefFoundError: com/unity3d/player/GoogleVrProxy>I/dalvikvm(16324): Caused by:>I/dalvikvm(16324): java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.GoogleVrProxy" on path:...
So I am wondering what is GoogleVRProxy? From my search i have found that this class is used in google cardboard projects, but my game is not a VR game (or uses anything vr related) so why does is try to find this class. I have not changed anything in my project apart from upgrading it, does anyone have an idea as to what causes this error?
↧
Crash on some devices
Hi,
I got a game now for 4 months on the play store and i'm getting some download.
I also get quite alot crashes when i look in the crash report from the developer console.
By far the most crashes are caused by this error:
java.lang.RuntimeException:
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2283)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2440)
at android.app.ActivityThread.access$800 (ActivityThread.java:162)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1348)
at android.os.Handler.dispatchMessage (Handler.java:102)
at android.os.Looper.loop (Looper.java:135)
at android.app.ActivityThread.main (ActivityThread.java:5422)
at java.lang.reflect.Method.invoke (Native Method)
at java.lang.reflect.Method.invoke (Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:914)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:707)
Caused by: java.lang.ClassNotFoundException:
at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass (ClassLoader.java:511)
at java.lang.ClassLoader.loadClass (ClassLoader.java:469)
at android.app.Instrumentation.newActivity (Instrumentation.java:1066)
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2273)
I have actually no idea where to start with this, i don't even know what file is causing this.
Can anyone explain me more about this or tell me how and where to solve this?
Thanks
↧
Unity 2017.3.0bf freezing on Play when switching windows?
Once I hit play and move to my second monitor, to use OpenBroadcaster studio or type, it will freeze completely. What could be causing this?
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Unity 5.5.4p4 with GPG for Unity crash on authentication
I'm using the latest personal Unity version, together with the latest version of GPG for Unity from Github. The moment I click Login or let the GPG login during start, my game crashes.
I've searching and tried so many things.
What i've done so far:
- Downgraded the sdk tool to 25.2.3/.5
- Downgraded the plugins to play-services-*-10.0.1
- Different way of using the authentication part.
So far nothing worked for me.
My leaderboard code is the following:
using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
using UnityEngine.UI;
using GooglePlayGames.BasicApi;
public class Leaderboard : MonoBehaviour
{
#region PUBLIC_VAR
public string leaderboard;
#endregion
#region DEFAULT_UNITY_CALLBACKS
void Awake()
{
Debug.Log ("!!! init");
//PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate();
}
void Start ()
{
Debug.Log("!!! Login called");
Social.localUser.Authenticate((bool success) =>
{
if (success)
{
Debug.Log("Login Sucess");
}
else
{
Debug.Log("Login failed");
}
});
}
Does anyone have a suggestion what to do next?
My game is available in Google Play Store under closed Alpha (with my email/account added).
I'm testing on my own device.
I've tried so many things and already lost more than a day to get this to work.
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App crashes on google play login
I was having some problems with admob and google play services .aar files. I solved it using Play Services Resolver -> Force Resolve. But now whenever I create the apk the app crashes after the "Made with Unity" comes up. The app crashes because of the Login(); function as it works fine if I don't include it.
This is the login function which I call at the starting of the game
public void Login(){
Social.localUser.Authenticate ((bool success) => {
});
}
HELP PLEASE!
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App crashes on Social.localUser.Authenticate (admob + play services issue)
I was having some problems with admob and google play services .aar files. I solved it using Play Services Resolver -> Force Resolve. But now whenever I create the apk the app crashes after the "Made with Unity" comes up. The app crashes because of the Social.localUser.Authenticate, as it works fine if I don't include it. Help Please! And thank you!
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My game works on Editor but when I build it and i try to play it's never load
I am using unity 2017.02.0b4 and i built my game on unity for PC. But when i open the built game it only show Unity Logo and then it never load the scene and i only can see a Black Screen.
My configuration is:
![alt text][1]
Player Setting:
![alt text][2]
Shaders in Graphics Setting:
![alt text][3]
How Can i fix it?
[1]: https://i.gyazo.com/10eecad43a076cee16d28ed6b5a23e65.png
[2]: https://i.gyazo.com/202c70160644d73672ffbebbbbc39604.png
[3]: https://i.gyazo.com/733c64b4dfed4e29671b757c7685ba61.png
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