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Voxel Chunk error

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I had been following a tutorial on voxel worlds until I got to a part where it started crashing every time I started the scene. As far as I can tell it only crashes when one of the world position coordinates are a negative, but I've been working for weeks on someway to fix it, but no matter what I do it always crashes. Here's the error data. StackOverflowException: The requested operation caused a stack overflow. at (wrapper managed-to-native) System.ValueType.InternalEquals(object,object,object[]&) at System.ValueType.DefaultEquals (System.Object o1, System.Object o2) [0x00031] in <7d97106330684add86d080ecf65bfe69>:0 at System.ValueType.Equals (System.Object obj) [0x00000] in <7d97106330684add86d080ecf65bfe69>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].Equals (T x, T y) [0x00010] in <7d97106330684add86d080ecf65bfe69>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00056] in <7d97106330684add86d080ecf65bfe69>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <7d97106330684add86d080ecf65bfe69>:0 at World.GetChunk (System.Int32 x, System.Int32 y, System.Int32 z) [0x00066] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\World.cs:39 at World.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00001] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\World.cs:47 at Chunk.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00031] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\Chunk.cs:79 at World.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00017] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\World.cs:49 at Chunk.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00031] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\Chunk.cs:79 at World.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00017] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\World.cs:49 at Chunk.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00031] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\Chunk.cs:79 at World.GetBlock (System.Int32 x, System.Int32 y, System.Int32 z) [0x00017] in C:\Users\maria\Voxel Stuff 2\Assets\WorldData\World.cs:49 It continues like this until it ends. World Script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class World : MonoBehaviour { public GameObject chunkPrefab; public Dictionary chunks = new Dictionary(); public bool ChunkExist; public int blocksGetSet; void Start(){ blocksGetSet = Chunk.chunkSize; for (int x = -1; x < 1; x++){ for (int y = -1; y < 1; y++){ for (int z = -1; z < 1; z++){ CreateChunk(x * 16, y * 16, z * 16); } } } } public Chunk GetChunk(int x, int y, int z){ WorldPos pos = new WorldPos(); int multiple = Chunk.chunkSize; if (x < 0){ pos.x = Mathf.FloorToInt(x / multiple) * multiple; } if (x < 0){ pos.y = Mathf.FloorToInt(y / multiple) * multiple; } if (x < 0){ pos.z = Mathf.CeilToInt(z / multiple) * multiple; } Chunk chunkContainer = null; chunks.TryGetValue(pos, out chunkContainer); return chunkContainer; } public Block GetBlock(int x, int y, int z) { Chunk containerChunk = GetChunk(x, y, z); if (containerChunk != null) { Block block = containerChunk.GetBlock(x - containerChunk.pos.x, y - containerChunk.pos.y, z - containerChunk.pos.z); return block; } else { return new BlockAir(); } } public void SetBlock(int xi, int x, int yi, int y, int zi, int z, Block block){ int xii = xi + x; int yii = yi + y; int zii = zi + z; Chunk chunk = GetChunk(xii, yii, zii); if (chunk != null){ int newx = Chunk.chunkSize; int newy = Chunk.chunkSize; int newz = Chunk.chunkSize; if (x == -1){ newx = -Chunk.chunkSize; } if (y == -1){ newx = -Chunk.chunkSize; } if (z == -1){ newx = -Chunk.chunkSize; } if (x > -1 && x < Chunk.chunkSize){ newx = 0; } if (y > -1 && y < Chunk.chunkSize){ newy = 0; } if (z > -1 && z < Chunk.chunkSize){ newz = 0; } chunk.SetBlock(x - newx, y - newy, z - newz, block); chunk.update = true; } } public void CreateChunk(int x, int y, int z){ WorldPos worldPos = new WorldPos(x, y, z); Chunk chunk = null; chunks.TryGetValue(worldPos, out chunk); ChunkExist = false; if (chunk != null){ ChunkExist = true; } if (ChunkExist == false){ GameObject newChunkObject = Instantiate(chunkPrefab, new Vector3(x, y, z), Quaternion.Euler(Vector3.zero)) as GameObject; Chunk newChunk = newChunkObject.GetComponent(); newChunk.pos = worldPos; newChunk.world = this; chunks.Add(worldPos, newChunk); } } public void DestroyChunk(int x, int y, int z){ Chunk chunk = GetChunk(x, y, z); if (chunk != null){ Object.Destroy(chunk.gameObject); chunks.Remove(new WorldPos(x, y, z)); } } } and the Chunk Script using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshRenderer))] [RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshCollider))] public class Chunk : MonoBehaviour { MeshFilter filter; MeshCollider coll; public int octaves = 4; public int seed = 350; //Size of the Chunk. public const int chunkSize = 16; public float scale = 7.2f; public float persistance = 0.5f; public float lacunairty = 2f; public Vector3 offset; public bool update = true; public World world; public WorldPos pos; private Block[ , , ] blocks = new Block[chunkSize, chunkSize, chunkSize]; private float[ , , ] chunkDensity = new float[chunkSize, chunkSize, chunkSize]; void Start(){ filter = gameObject.GetComponent(); coll = gameObject.GetComponent(); offset.x = pos.x; offset.y = pos.y; offset.z = pos.z; octaves = 4; seed = 350; scale = 7.2f; persistance = 0.5f; lacunairty = 2f; chunkDensity = Simple3dNoise.GenerateWorld(chunkSize, octaves, seed, scale, persistance, lacunairty, offset); for (int x = 0; x < chunkSize; x++){ for (int y = 0; y < chunkSize; y++){ for (int z = 0; z < chunkSize; z++){ blocks[x, y, z] = new BlockAir(); if (chunkDensity[x, y, z] > 0.38){ blocks[x, y, z] = new Block(); } } } } } void Update(){ if (Input.GetKeyDown(KeyCode.P)){ UpdateChunk(); } if (update){ update = false; UpdateChunk(); } } public static bool InRange(int index){ if (index < 0 || index >= chunkSize){ return false; } return true; } public Block GetBlock(int x, int y, int z){ if (InRange(x) && InRange(y) && InRange(z)){ return blocks[x, y, z]; } else{ return world.GetBlock(pos.x + x, pos.y + y, pos.z + z); } } public void SetBlock(int x, int y, int z, Block block){ if (InRange(x) && InRange(y) && InRange(z)){ blocks[x, y, z] = block; } else{ world.SetBlock(pos.x, x, pos.y, y, pos.z, z, block); } } public void UpdateChunk(){ MeshData meshData = new MeshData(); for (int x = 0; x < chunkSize; x++){ for (int y = 0; y < chunkSize; y++){ for (int z = 0; z < chunkSize; z++){ meshData = blocks[x, y, z].BlockData(this, x, y, z, meshData); } } } RenderChunk(meshData); } public void RenderChunk(MeshData meshData){ filter.mesh.Clear(); filter.mesh.vertices = meshData.vertices.ToArray(); filter.mesh.triangles = meshData.triangles.ToArray(); filter.mesh.uv = meshData.UVs.ToArray(); filter.mesh.RecalculateNormals(); } } If anything else is needed to figure it out I'll add it.

2018 lts 64bit scene load Crash

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![alt text][1] [1]: /storage/temp/150113-캡처1.png help me... my english sorry.

Unity AdMob Crashes After VideoAd Load (Android)

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Hi, I have built versions with ads just fine months ago till recently when I needed to make some changes. All of a sudden on Unity version (2019.2.8f1), my android builds keep crashing after a minute or so (assuming that's when I find an ad). I can't find any specific errors except for "HandleRewardBasedVideoFailedToLoad" method being run (Figure 2). Here are some pictures: ![alt text][1] ![alt text][2] [1]: https://cdn.discordapp.com/attachments/497874004401586176/631330926357643274/unknown.png [2]: https://cdn.discordapp.com/attachments/308662036303446026/631358718105092106/unknown.png Here is part of the script for managing my reward video ads: public void Start() { // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(appId); // Get singleton reward based video ad reference. this.rewardBasedVideo = RewardBasedVideoAd.Instance; // RewardBasedVideoAd is a singleton, so handlers should only be registered once. this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded; this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad; this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened; this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted; this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded; this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed; this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication; Debug.Log("AD REQUEST- 0x0"); this.RequestRewardBasedVideo(); Debug.Log("AD REQUESTED- 0x3"); } public void Update() { Debug.Log("AD NOT LOADED - 0x1"); if ((rewardBasedVideo.IsLoaded())) { Debug.Log("AD LOADED - 0x2"); if (aniCount < 1) notifactionAd.Play("AdPopUp", 0, 0); } } Anyone have any idea? I've been having this problem for over a week now. Thanks!

Blackscreen on Samsung Galaxy S7 when using AR Foundation, Crash when leaving scene

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Hello, everybody, I have the following problem and would like to know if someone knows this and possibly knows a solution for it. As soon as the AR scene is started on the Samsung Galaxy S7 (Android 7), I get a black screen. When leaving the AR scene the app crashes. The Unity version is 2019.1, the latest ARCore version is installed (1.14.191118086). I do appreciate any hints and comments! Here's the crash log: 12-18 20:22:08.564 28641 28657 E AndroidRuntime: FATAL EXCEPTION: UnityMain 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Process: com.txl.artestapp, PID: 28641 12-18 20:22:08.564 28641 28657 E AndroidRuntime: java.lang.Error: FATAL EXCEPTION [UnityMain] 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Unity version : 2019.1.14f1 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Device model : samsung SM-G930F 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Device fingerprint: samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU2DRC1:user/release-keys 12-18 20:22:08.564 28641 28657 E AndroidRuntime: 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Build fingerprint: 'samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU2DRC1:user/release-keys' 12-18 20:22:08.564 28641 28657 E AndroidRuntime: Revision: '8' 12-18 20:22:08.564 28641 28657 E AndroidRuntime: pid: 28641, tid: 28657, name: UnityMain >>> at.spar.stickermania <<< 12-18 20:22:08.564 28641 28657 E AndroidRuntime: r0 00000000 r1 00000000 r2 0001d080 r3 b34879c0 12-18 20:22:08.564 28641 28657 E AndroidRuntime: r4 00000000 r5 b34e9758 r6 00000000 r7 e9403e70 12-18 20:22:08.564 28641 28657 E AndroidRuntime: r8 ffffffff r9 e957e740 sl 00000002 fp e957e238 12-18 20:22:08.564 28641 28657 E AndroidRuntime: ip b2b71234 sp e957e0f0 lr b2b54678 pc 00000000 cpsr 00006ff1 12-18 20:22:08.564 28641 28657 E AndroidRuntime: 12-18 20:22:08.564 28641 28657 E AndroidRuntime: at Unknown.00000000(Unknown Source) 12-18 20:22:08.564 28641 28657 E AndroidRuntime: at libUnityARCore.UnityARCore_depth_Stop(UnityARCore_depth_Stop:52) 12-18 20:22:08.564 28641 28657 E AndroidRuntime: at Unknown.00001e10(Unknown Source)

Game Keeps Crashing (Even before spalsh screen) after importing admob/googlemobileads.

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Unity V2020 , i have already added appID to settings Android Manifest:

im getting "Failed to load Editor resources file" when loading in to my project

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So on 2019-12-30, I tried to load in my game project though Unity hub and when I am doing that I only get the Fatal error saying "Failed to load Editor resources file" when loading into my project.![alt text][1] [1]: /storage/temp/150708-unity-crash.png I've tried to make sure the Resource folder is not on Read Only ( Unity/hub/editor/2019.1.0f1/editor/data) and I've tried to google the issue and i have no luck there, I guess I have to re-install Unity or hopefully maybe someone can help me fix this. all help is appreciated

Crash on some users windows computers

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Hey, A minority users are experiencing crashes a few seconds into starting my game. The game starts up and shows some logos then briefly shows a screen, then the game crashes. It seems to happen after I create (or replace a RenderTexture) but can't be 100% sure. From what I can tell it crashes in the video driver, but as the users have tried multiple driver versions and are using both nVIDIA and AMD cards I'm not sure the drivers are the actual culprit. I can't replicate this locally so I'm reaching out here. Any ideas? Thanks! **example error.log:** Hell is Other Demons by Cuddle Monster AB [version: Unity 2019.2.12f1_b1a7e1fb4fa5] nvwgf2um.dll caused an Access Violation (0xc0000005) in module nvwgf2um.dll at 0023:61248389. Error occurred at 2019-12-24_142428. C:\SteamGames\steamapps\common\Hell is other demons\demons.exe, run by REDACTED. 18% physical memory in use. 24493 MB physical memory [0 MB free]. 426 MB process peak paging file [291 MB used]. 471 MB process peak working set [456 MB used]. System Commit Total/Limit/Peak: 2218MB/429MB/2242MB System Physical Total/Available: 4013MB/3584MB System Process Count: 102 System Thread Count: 1823 System Handle Count: 43078 Disk space data for 'D:\Temp\TMP\Cuddle Monster AB\Hell is Other Demons\Crashes\Crash_2019-12-24_202425918\': 264303505408 bytes free of 1000068870144 total. Write to location 00000004 caused an access violation. Context: EDI: 0x00000000 ESI: 0x07c85cc0 EAX: 0x0ba83ad0 EBX: 0x0ba8b4b8 ECX: 0x00000000 EDX: 0x00000000 EIP: 0x61248389 EBP: 0x0a68f7ec SegCs: 0x00000023 EFlags: 0x00010246 ESP: 0x0a68f7e0 SegSs: 0x0000002b Bytes at CS:EIP: 89 4f 04 8b 50 08 8b 48 04 85 d2 74 05 89 4a 04 Mono DLL loaded successfully at 'C:\SteamGames\steamapps\common\Hell is other demons\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'. Stack Trace of Crashed Thread 1488: 0x61248389 (nvwgf2um) NVAPI_Thunk 0x612F643D (nvwgf2um) NVAPI_Thunk 0x61516754 (nvwgf2um) NVAPI_Thunk 0x60BF7547 (nvwgf2um) OpenAdapter12 0x60BF7226 (nvwgf2um) OpenAdapter12 0x60BEEA1D (nvwgf2um) OpenAdapter12 0x60BF59F9 (nvwgf2um) OpenAdapter12 0x60BF591D (nvwgf2um) OpenAdapter12 0x6130DE45 (nvwgf2um) NVAPI_Thunk 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Stacks for Running Threads: Call Stack for Thread 3992: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60BF5C76 (nvwgf2um) OpenAdapter12 0x60BF6B0A (nvwgf2um) OpenAdapter12 0x60BF6FBB (nvwgf2um) OpenAdapter12 0x60B0B434 (nvwgf2um) OpenAdapter12 0x60C1A583 (nvwgf2um) OpenAdapter12 0x64215E8C (d3d11) D3DPerformance_SetMarker 0x64215E0A (d3d11) D3DPerformance_SetMarker 0x1018CBCE (UnityPlayer) PAL_Thread_SupportsThreads 0x1018B26E (UnityPlayer) PAL_Thread_SupportsThreads 0x1017E0E7 (UnityPlayer) PAL_Thread_SupportsThreads 0x1085AEC3 (UnityPlayer) PAL_Thread_YieldExecution 0x10221BEC (UnityPlayer) PAL_Thread_SupportsThreads 0x103283F1 (UnityPlayer) UnityMain 0x103F0013 (UnityPlayer) UnityMain 0x103F0090 (UnityPlayer) UnityMain 0x103F1956 (UnityPlayer) UnityMain 0x10220912 (UnityPlayer) PAL_Thread_SupportsThreads 0x1021F708 (UnityPlayer) PAL_Thread_SupportsThreads 0x10222E32 (UnityPlayer) PAL_Thread_SupportsThreads 0x102259E5 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 013E1015) 0x013E1015 (demons) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 013E11D9) 0x013E11D9 (demons) (function-name not available) 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9812: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x525E03D8 (mono-2.0-bdwgc) mono_conc_hashtable_remove 0x526ABA4B (mono-2.0-bdwgc) mono_gc_reference_queue_new 0x526AAA38 (mono-2.0-bdwgc) mono_callspec_parse 0x52675E71 (mono-2.0-bdwgc) mono_threads_set_shutting_down 0x52675C5C (mono-2.0-bdwgc) mono_threads_set_shutting_down 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9736: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5284: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 2664: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 3828: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4284: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 10144: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 7528: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4328: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4268: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4136: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4280: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4292: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4344: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4316: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4356: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4332: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6212: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6256: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8408: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5512: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8484: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6220: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x10468D74 (UnityPlayer) UnityMain 0x103EF73E (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9868: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x102EEC19 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1644: 0x7757C8AC (ntdll) ZwWaitForMultipleObjects 0x75CB6301 (CRYPT32) I_CryptDetachTls 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 10092: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5656: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6216: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4352: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5172: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4276: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5884: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1536: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8444: 0x7757C8AC (ntdll) ZwWaitForMultipleObjects 0x752CBA3D (combase) CoGetMalloc 0x752CBAAC (combase) CoGetMalloc 0x75301AB6 (combase) Ordinal101 0x753060D6 (combase) CoCreateFreeThreadedMarshaler 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5376: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x10468D74 (UnityPlayer) UnityMain 0x101EBAB8 (UnityPlayer) PAL_Thread_SupportsThreads 0x101F2D3A (UnityPlayer) PAL_Thread_SupportsThreads 0x101F2DE9 (UnityPlayer) PAL_Thread_SupportsThreads 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8872: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x109F8287 (UnityPlayer) PAL_Timer_WaitForAtLeast 0x109F81DE (UnityPlayer) PAL_Timer_WaitForAtLeast 0x1099DAAD (UnityPlayer) PAL_Timer_WaitForAtLeast 0x10D61B38 (UnityPlayer) InitializeNvCloth 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9936: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x109DF670 (UnityPlayer) PAL_Timer_WaitForAtLeast 0x1099CACA (UnityPlayer) PAL_Timer_WaitForAtLeast 0x1099DA80 (UnityPlayer) PAL_Timer_WaitForAtLeast 0x10D61B38 (UnityPlayer) InitializeNvCloth 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 10136: 0x7757C63C (ntdll) NtDelayExecution 0x7726104F (KERNELBASE) Sleep 0x1099CC5C (UnityPlayer) PAL_Timer_WaitForAtLeast 0x1099DAD7 (UnityPlayer) PAL_Timer_WaitForAtLeast 0x10D61B38 (UnityPlayer) InitializeNvCloth 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1708: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6432: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x10400BCD (UnityPlayer) UnityMain 0x10400D1B (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8724: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x1034CCB9 (UnityPlayer) UnityMain 0x103B65D9 (UnityPlayer) UnityMain 0x103B71C9 (UnityPlayer) UnityMain 0x10467ED8 (UnityPlayer) UnityMain 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 7636: 0x7757C38C (ntdll) ZwRemoveIoCompletion 0x5628567C (RTWorkQ) RtwqUnlockWorkQueue 0x562853DF (RTWorkQ) RtwqUnlockWorkQueue 0x56283C3D (RTWorkQ) RtwqLockSharedWorkQueue 0x75067FB0 (msvcrt) cexit 0x750680F5 (msvcrt) beginthreadex 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 7112: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1420: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6196: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5960: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5952: 0x7757C38C (ntdll) ZwRemoveIoCompletion 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6000: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8148: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8568: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8576: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 5968: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9016: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4156: 0x7757C8AC (ntdll) ZwWaitForMultipleObjects 0x74E26999 (KERNEL32) WaitForMultipleObjects 0x612DE9D5 (nvwgf2um) NVAPI_Thunk 0x6130DE45 (nvwgf2um) NVAPI_Thunk 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1908: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4612: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 2624: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 8540: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 7188: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9000: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x60CEFF63 (nvwgf2um) OpenAdapter12 0x618A02CA (nvwgf2um) NVAPI_Thunk 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9284: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 9628: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 752: 0x7757DDEC (ntdll) ZwWaitForWorkViaWorkerFactory 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 4580: 0x7757C63C (ntdll) NtDelayExecution 0x7726104F (KERNELBASE) Sleep ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 52372402) 0x52372402 (InControlNative) (function-name not available) 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 1224: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x6754FEA4 (dxgi) DXGID3D10ETWRundown 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 7716: 0x7757C33C (ntdll) ZwWaitForSingleObject 0x77262C02 (KERNELBASE) WaitForSingleObject 0x6754FEA4 (dxgi) DXGID3D10ETWRundown 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Call Stack for Thread 6324: 0x7757C63C (ntdll) NtDelayExecution 0x7726104F (KERNELBASE) Sleep 0x6755CCB4 (dxgi) DXGIGetDebugInterface1 0x74E26A14 (KERNEL32) BaseThreadInitThunk 0x7759AD8F (ntdll) RtlInitializeExceptionChain 0x7759AD5A (ntdll) RtlInitializeExceptionChain Stack Memory [0x0A68F7E0-0x0A690000]: 0x0a68f7e0: 0ba8b4b8 0ba8b4b8 00000000 0a68f820 ............ .h. 0x0a68f7f0: 612f643d 0ba8b4b8 07c7eae8 0ba8b4b8 =d/a............ 0x0a68f800: 00000000 0b8dcd98 00000000 0a68f818 ..............h. 0x0a68f810: 6188fac8 0b8dcd98 0a68f82c 615e9d77 ...a....,.h.w.^a 0x0a68f820: 0a68f82c 61516754 0ba8b4b8 0a68f854 ,.h.TgQa....T.h. 0x0a68f830: 60bf7547 07c7f600 0ba8b4b8 07c7f600 Gu.`............ 0x0a68f840: 07c7eae8 0eacee74 0ba8b518 00000000 ....t........... 0x0a68f850: 018dce08 0a68f868 60bf7226 00000000 ....h.h.&r.`.... 0x0a68f860: 00000000 00000000 0a68f874 60beea1d ........t.h....` 0x0a68f870: 07c7ed50 0a68f898 60bf59f9 07c7f600 P.....h..Y.`.... 0x0a68f880: 0eacee60 07dd2ca8 07c7ed50 07c7eae8 `....,..P....... 0x0a68f890: 07c7eae8 07c7f600 0a68f8bc 60bf591d ..........h..Y.` 0x0a68f8a0: 0a68f8b0 07c7ed50 07dd2ca8 07c7ee40 ..h.P....,..@... 0x0a68f8b0: 0eacee08 0eacee74 00000014 0a68f8c8 ....t.........h. 0x0a68f8c0: 6130de45 6130de30 0a68f904 618a02ca E.0a0.0a..h....a 0x0a68f8d0: 07c7ee40 96d886bd 618a0272 618a0272 @.......r..ar..a 0x0a68f8e0: 07dd2ca8 c0000005 96d886bd 0a68f8d4 .,............h. 0x0a68f8f0: 0a68f208 0a68f950 61892810 fd7d3b19 ..h.P.h..(.a.;}. 0x0a68f900: 00000000 0a68f918 74e26a14 07dd2ca8 ......h..j.t.,.. 0x0a68f910: 74e269f0 83a9f96b 0a68f960 7759ad8f .i.tk...`.h...Yw 0x0a68f920: 07dd2ca8 803c0000 00000000 00000000 .,....<......... 0x0a68f930: 07dd2ca8 c0000005 7731ef30 00000000 .,......0.1w.... 0x0a68f940: 0a68f1ec 803c0000 0a68f924 0a68f1ec ..h...<.$.h...h. 0x0a68f950: 0a68f968 775d74a0 fd0d54c0 00000000 h.h..t]w.T...... 0x0a68f960: 0a68f970 7759ad5a ffffffff 775800c0 p.h.Z.Yw......Xw 0x0a68f970: 00000000 00000000 618a0272 07dd2ca8 ........r..a.,.. 0x0a68f980: 00000000 00000000 00000000 00000000 ................ 0x0a68f990: 00000000 00000000 00000000 00000000 ................ 0x0a68f9a0: 00000000 00000000 00000000 00000000 ................ 0x0a68f9b0: 00000000 00000000 00000000 00000000 ................ 0x0a68f9c0: 00000000 00000000 00000000 00000000 ................ 0x0a68f9d0: 00000000 00000000 00000000 00000000 ................ 0x0a68f9e0: 00000000 00000000 00000000 00000000 ................ 0x0a68f9f0: 00000000 00000000 00000000 00000000 ................ 0x0a68fa00: 00000000 00000000 00000000 00000000 ................ 0x0a68fa10: 00000000 00000000 00000000 00000000 ................ 0x0a68fa20: 00000000 00000000 00000000 00000000 ................ 0x0a68fa30: 00000000 00000000 00000000 00000000 ................ 0x0a68fa40: 00000000 00000000 00000000 00000000 ................ 0x0a68fa50: 00000000 00000000 00000000 00000000 ................ 0x0a68fa60: 00000000 00000000 00000000 00000000 ................ 0x0a68fa70: 00000000 00000000 00000000 00000000 ................ 0x0a68fa80: 00000000 00000000 00000000 00000000 ................ 0x0a68fa90: 00000000 00000000 00000000 00000000 ................ 0x0a68faa0: 00000000 00000000 00000000 00000000 ................ 0x0a68fab0: 00000000 00000000 00000000 00000000 ................ 0x0a68fac0: 00000000 00000000 00000000 00000000 ................ 0x0a68fad0: 00000000 00000000 00000000 00000000 ................ 0x0a68fae0: 00000000 00000000 00000000 00000000 ................ 0x0a68faf0: 00000000 00000000 00000000 00000000 ................ 0x0a68fb00: 00000000 00000000 00000000 00000000 ................ 0x0a68fb10: 00000000 00000000 00000000 00000000 ................ 0x0a68fb20: 00000000 00000000 00000000 00000000 ................ 0x0a68fb30: 00000000 00000000 00000000 00000000 ................ 0x0a68fb40: 00000000 00000000 00000000 00000000 ................ 0x0a68fb50: 00000000 00000000 00000000 00000000 ................ 0x0a68fb60: 00000000 00000000 00000000 00000000 ................ 0x0a68fb70: 00000000 00000000 00000000 00000000 ................ 0x0a68fb80: 00000000 00000000 00000000 00000000 ................ 0x0a68fb90: 00000000 00000000 00000000 00000000 ................ 0x0a68fba0: 00000000 00000000 00000000 00000000 ................ 0x0a68fbb0: 00000000 00000000 00000000 00000000 ................ 0x0a68fbc0: 00000000 00000000 00000000 00000000 ................ 0x0a68fbd0: 00000000 00000000 00000000 00000000 ................ 0x0a68fbe0: 00000000 00000000 00000000 00000000 ................ 0x0a68fbf0: 00000000 00000000 00000000 00000000 ................ 0x0a68fc00: 00000000 00000000 00000000 00000000 ................ 0x0a68fc10: 00000000 00000000 00000000 00000000 ................ 0x0a68fc20: 00000000 00000000 00000000 00000000 ................ 0x0a68fc30: 00000000 00000000 00000000 00000000 ................ 0x0a68fc40: 00000000 00000000 00000000 00000000 ................ 0x0a68fc50: 00000000 00000000 00000000 00000000 ................ 0x0a68fc60: 00000000 00000000 00000000 00000000 ................ 0x0a68fc70: 00000000 00000000 00000000 00000000 ................ 0x0a68fc80: 00000000 00000000 00000000 00000000 ................ 0x0a68fc90: 00000000 00000000 00000000 00000000 ................ 0x0a68fca0: 00000000 00000000 00000000 00000000 ................ 0x0a68fcb0: 00000000 00000000 00000000 00000000 ................ 0x0a68fcc0: 00000000 00000000 00000000 00000000 ................ 0x0a68fcd0: 00000000 00000000 00000000 00000000 ................ 0x0a68fce0: 00000000 00000000 00000000 00000000 ................ 0x0a68fcf0: 00000000 00000000 00000000 00000000 ................ 0x0a68fd00: 00000000 00000000 00000000 00000000 ................ 0x0a68fd10: 00000000 00000000 00000000 00000000 ................ 0x0a68fd20: 00000000 00000000 00000000 00000000 ................ 0x0a68fd30: 00000000 00000000 00000000 00000000 ................ 0x0a68fd40: 00000000 00000000 00000000 00000000 ................ 0x0a68fd50: 00000000 00000000 00000000 00000000 ................ 0x0a68fd60: 00000000 00000000 00000000 00000000 ................ 0x0a68fd70: 00000000 00000000 00000000 00000000 ................ 0x0a68fd80: 00000000 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2016-11-19_112222 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Cryptographic Primitives Library FileVer: 6.3.9600.18541 ProdVer: 6.3.9600.18541 Module 68 C:\WINDOWS\system32\rsaenh.dll Image Base: 0x72d90000 Image Size: 0x00030000 File Size: 192120 File Time: 2016-01-08_194944 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft Enhanced Cryptographic Provider FileVer: 6.3.9600.18191 ProdVer: 6.3.9600.18191 Module 69 C:\WINDOWS\SYSTEM32\CRYPTSP.dll Image Base: 0x72dc0000 Image Size: 0x00019000 File Size: 96032 File Time: 2014-11-21_031654 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Cryptographic Service Provider API FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 70 C:\WINDOWS\SYSTEM32\profapi.dll Image Base: 0x72de0000 Image Size: 0x0000f000 File Size: 52152 File Time: 2014-11-21_031642 Version: Company: Microsoft 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Host FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 74 C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll Image Base: 0x74cb0000 Image Size: 0x00054000 File Size: 341384 File Time: 2018-01-02_000326 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Cryptographic Primitives Library FileVer: 6.3.9600.18895 ProdVer: 6.3.9600.18895 Module 75 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll Image Base: 0x74d10000 Image Size: 0x0000a000 File Size: 30984 File Time: 2014-11-21_031642 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Base cryptographic API DLL FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 76 C:\WINDOWS\SYSTEM32\SHLWAPI.dll Image Base: 0x74d20000 Image Size: 0x00045000 File Size: 278352 File Time: 2014-11-21_031650 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Shell Light-weight Utility Library FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 77 C:\WINDOWS\SYSTEM32\OLEAUT32.dll Image Base: 0x74d70000 Image Size: 0x00096000 File Size: 611432 File Time: 2019-11-04_180356 Version: Company: Microsoft Corporation Product: FileDesc: FileVer: 6.3.9600.19556 ProdVer: 6.3.9600.19556 Module 78 C:\WINDOWS\SYSTEM32\KERNEL32.DLL Image Base: 0x74e10000 Image Size: 0x00140000 File Size: 1040384 File Time: 2019-10-14_210832 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT BASE API Client DLL FileVer: 6.3.9600.19538 ProdVer: 6.3.9600.19538 Module 79 C:\WINDOWS\SYSTEM32\NSI.dll Image Base: 0x74f50000 Image Size: 0x00007000 File Size: 20120 File Time: 2014-11-21_031514 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NSI User-mode interface DLL FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 80 C:\WINDOWS\SYSTEM32\WS2_32.dll Image Base: 0x74fc0000 Image Size: 0x0004f000 File Size: 320720 File Time: 2016-05-14_140128 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Socket 2.0 32-Bit DLL FileVer: 6.3.9600.18340 ProdVer: 6.3.9600.18340 Module 81 C:\Windows\SYSTEM32\WINTRUST.DLL Image Base: 0x75010000 Image Size: 0x0003d000 File Size: 245320 File Time: 2016-10-04_221514 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft Trust Verification APIs FileVer: 6.3.9600.18508 ProdVer: 6.3.9600.18508 Module 82 C:\WINDOWS\SYSTEM32\msvcrt.dll Image Base: 0x75050000 Image Size: 0x000c3000 File Size: 800008 File Time: 2014-11-21_031714 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT CRT DLL FileVer: 7.0.9600.17415 ProdVer: 6.1.8638.17415 Module 83 C:\WINDOWS\SYSTEM32\imagehlp.dll Image Base: 0x751c0000 Image Size: 0x00014000 File Size: 74824 File Time: 2014-11-21_031514 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT Image Helper FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 84 C:\WINDOWS\SYSTEM32\IMM32.dll Image Base: 0x751e0000 Image Size: 0x00027000 File Size: 141312 File Time: 2014-11-21_031530 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Multi-User Windows IMM32 API Client DLL FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 85 C:\WINDOWS\SYSTEM32\PSAPI.DLL Image Base: 0x752a0000 Image Size: 0x00006000 File Size: 16504 File Time: 2014-11-21_031638 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Process Status Helper FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 86 C:\WINDOWS\SYSTEM32\combase.dll Image Base: 0x752c0000 Image Size: 0x0017d000 File Size: 1563376 File Time: 2018-12-07_233224 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft COM for Windows FileVer: 6.3.9600.19227 ProdVer: 6.3.9600.19227 Module 87 C:\WINDOWS\SYSTEM32\clbcatq.dll Image Base: 0x75440000 Image Size: 0x0008d000 File Size: 569128 File Time: 2014-11-21_031640 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: COM+ Configuration Catalog FileVer: 2001.12.10530.17415 ProdVer: 6.3.9600.17415 Module 88 C:\WINDOWS\SYSTEM32\GDI32.dll Image Base: 0x75650000 Image Size: 0x0010c000 File Size: 1085440 File Time: 2019-11-27_220314 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: GDI Client DLL FileVer: 6.3.9600.19574 ProdVer: 6.3.9600.19574 Module 89 C:\WINDOWS\SYSTEM32\ADVAPI32.dll Image Base: 0x75770000 Image Size: 0x0007c000 File Size: 507176 File Time: 2018-01-01_234850 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Advanced Windows 32 Base API FileVer: 6.3.9600.18895 ProdVer: 6.3.9600.18895 Module 90 C:\WINDOWS\SYSTEM32\RPCRT4.dll Image Base: 0x757f0000 Image Size: 0x000ba000 File Size: 747520 File Time: 2019-10-14_202718 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Remote Procedure Call Runtime FileVer: 6.3.9600.19538 ProdVer: 6.3.9600.19538 Module 91 C:\WINDOWS\SYSTEM32\WLDAP32.dll Image Base: 0x758b0000 Image Size: 0x00054000 File Size: 324096 File Time: 2018-05-05_102356 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Win32 LDAP API DLL FileVer: 6.3.9600.19028 ProdVer: 6.3.9600.19028 Module 92 C:\WINDOWS\SYSTEM32\USER32.dll Image Base: 0x75910000 Image Size: 0x00153000 File Size: 1376768 File Time: 2019-10-21_184226 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Multi-User Windows USER API Client DLL FileVer: 6.3.9600.19540 ProdVer: 6.3.9600.19540 Module 93 C:\WINDOWS\SYSTEM32\sechost.dll Image Base: 0x75a70000 Image Size: 0x00041000 File Size: 257216 File Time: 2015-03-23_154506 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Host for SCM/SDDL/LSA Lookup APIs FileVer: 6.3.9600.17734 ProdVer: 6.3.9600.17734 Module 94 C:\WINDOWS\SYSTEM32\SETUPAPI.dll Image Base: 0x75ac0000 Image Size: 0x001b1000 File Size: 1782912 File Time: 2014-11-21_031636 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Setup API FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 95 C:\WINDOWS\SYSTEM32\MSASN1.dll Image Base: 0x75c80000 Image Size: 0x0000e000 File Size: 51608 File Time: 2014-11-21_031654 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: ASN.1 Runtime APIs FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 96 C:\WINDOWS\SYSTEM32\SspiCli.dll Image Base: 0x75c90000 Image Size: 0x0001e000 File Size: 104960 File Time: 2016-08-20_165520 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Security Support Provider Interface FileVer: 6.3.9600.18454 ProdVer: 6.3.9600.18454 Module 97 C:\WINDOWS\SYSTEM32\CRYPT32.dll Image Base: 0x75cb0000 Image Size: 0x00188000 File Size: 1612504 File Time: 2017-03-31_155940 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Crypto API32 FileVer: 6.3.9600.18653 ProdVer: 6.3.9600.18653 Module 98 C:\WINDOWS\SYSTEM32\CFGMGR32.dll Image Base: 0x75e40000 Image Size: 0x0003c000 File Size: 241168 File Time: 2014-11-21_031654 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Configuration Manager DLL FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 99 C:\WINDOWS\SYSTEM32\MSCTF.dll Image Base: 0x75e80000 Image Size: 0x00112000 File Size: 1125312 File Time: 2019-08-28_194304 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: MSCTF Server DLL FileVer: 6.3.9600.19464 ProdVer: 6.3.9600.19464 Module 100 C:\WINDOWS\SYSTEM32\SHELL32.dll Image Base: 0x75fa0000 Image Size: 0x012bb000 File Size: 19790160 File Time: 2019-05-24_195956 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Shell Common Dll FileVer: 6.3.9600.19377 ProdVer: 6.3.9600.19377 Module 101 C:\WINDOWS\SYSTEM32\KERNELBASE.dll Image Base: 0x77260000 Image Size: 0x000d7000 File Size: 861184 File Time: 2019-07-10_213516 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT BASE API Client DLL FileVer: 6.3.9600.19425 ProdVer: 6.3.9600.19425 Module 102 C:\WINDOWS\SYSTEM32\ole32.dll Image Base: 0x77340000 Image Size: 0x00129000 File Size: 1214720 File Time: 2019-04-06_185720 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft OLE for Windows FileVer: 6.3.9600.19345 ProdVer: 6.3.9600.19345 Module 103 C:\WINDOWS\SYSTEM32\ntdll.dll Image Base: 0x77540000 Image Size: 0x0016f000 File Size: 1502000 File Time: 2018-01-01_235808 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NT Layer DLL FileVer: 6.3.9600.18895 ProdVer: 6.3.9600.18895 Crash Report configuration: * App Name: Hell is Other Demons * App Version: Unity 2019.2.12f1_b1a7e1fb4fa5 * Mono DLL: C:\SteamGames\steamapps\common\Hell is other demons\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll * Bug Reporter App Path: * Crash Report Path: D:\Temp\TMP\Cuddle Monster AB\Hell is Other Demons\Crashes * Is Editor: false Crash Report metadata: Additional report files: * "C:\Users\REDACTED\AppData\LocalLow\Cuddle Monster AB\Hell is Other Demons\Player.log" (Output log file) == [end of error.log] ==

How to Debug Inconsistent Color Grading PostProcessingVolume

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I am trying to use the Color Grading post processing volume set to Low Definition Range on a render texture created by a camera with a post processing layer. I am specifically trying to use the Master Curve and alter it at runtime. I can alter the curve at runtime, but it appears to have no effect. And, now the curve sometimes appears to have no effect at all (edited at runtime or edit time).
I have attached the Post Processing Volume to the proper layer, and the layer, volume, and camera are all active. Manipulating the master curve (at runtime or in editor) appears to have no effect. Manipulating other controls on the color grading work as expected (e.g. hue shift, white balance temperature, and the trackballs).
At one point, I had the curves working when I manipulated them directly at edit time, but even that was inconsistent; it would run sometimes and then other times it would either stop having an effect or it would get stuck to a specific curve (i.e. changing the curve had no effect even though the curve was clearly altering the final output per the previous settings).
Trying to debug this has been difficult, as altering some of the settings will get me into a nullreference cycle deep in the post processing stack that I cannot undo without restarting Unity or it will simply crash Unity altogether.
Any suggestions on where to look, tools to use, or generally how to debug this? I feel stuck, and my normal testing procedure is too slow with the frequent crashes.

UNITY crashes after creating terrain

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I go to the project (on unit 5) create terrain![alt text][1] "summing up the intrigue" HE FLIES OUT he deleted the temp and libery folders, created a new project, nothing helped. And he also reinstalled the unit but still did not help. [1]: /storage/temp/151166-снимок-экрана-25.png

,SUCCEDED(HR) Error

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Hello everyone! Unfortunately I had a problem with Unity software No execution every time I open a project I get a message written "'Succeded (HR)' and nothing resolved, I already reported to Unity Support, but they told me they were analyzing and 2 months ago and nothing from Support, I have already reinstalled the program many times and created more than 12 different projects to try to solve the problem. Can anyone help me with this Here is what was written in the error manifest "dependencies": { "com.unity.ads": "2.0.8", "com.unity.analytics": "3.2.2", "com.unity.collab-proxy": "1.2.15", "com.unity.package-manager-ui": "2.0.8", "com.unity.purchasing": "2.0.3", "com.unity.textmeshpro": "1.4.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } } ,Ola a todos! Infelizmente tive um problema com o software da Unity Sem execao todas as vezes que abro algum projeto eu recebo uma mensagem escrita " 'Succeded(HR) " e nada resolveu, já reportei para o Suporte da Unity, porem me disseram que eles estavam analisando e ja faz 2 meses e nada do Suporte, ja reinstalei inumeras vezes o programa e criei maisd e 12 projetos diferentes para tentar resolver o problema Alguem pode me ajudar com isso Aqui esta o que estava escrito no manifesto do erro "dependencies": { "com.unity.ads": "2.0.8", "com.unity.analytics": "3.2.2", "com.unity.collab-proxy": "1.2.15", "com.unity.package-manager-ui": "2.0.8", "com.unity.purchasing": "2.0.3", "com.unity.textmeshpro": "1.4.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } }

Android app crashing prior to load. How should I debug the issue? I've tried numerous solutions in the forums, but nothing seems to work.

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I have an app that has been in development for 6-7 months, which just recently started crashing on older phones. Specifically, one of our test phones is a Galaxy J3, which while an older phone, isn't the absolute worst phone ever. If we build an older version of the app onto the phone, it works perfectly fine. My current theory is that our first boot of the game uses too much ram, by way of loading in playprefs, for the older 2GB RAM models to function. I'm just not sure how to test this, to see if that theory is true. Unity version 2018.3.1f1 I've double-checked to make sure protect graphics memory is unchecked, and that stripping is disabled. I've tried ARMv7 builds and ARM64 builds despite being fairly sure the J3 hardware can use ARM64. Our team looking into the cause of the crash, with the ADB file, which we've put into a Pastebin: https://pastebin.com/jX8J937Z If anyone has an idea on why this is happening, or which direction I should proceed with testing, that would be a tremendous amount of help.

My VR game build crashes when the terrain is enabled.

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The game works fine with the terrain disabled in VR and also works fine with the terrain enabled and VR disabled. The game crashes instantly without any error log. I've tried making a new scene with just a terrain without texture and the VR player and it crashes when build. We are using Unity 2019.3.0b1.

Unity Gradle Build Failed

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143/5000 Hello, when I create a project build many errors. I have been searching the internet for hours now but find nothing helpful ![alt text][1] yours faithfully [1]: /storage/temp/151850-line07.png

Unity 2019.3.0f5 crashes when i import specific asset

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Unity crashed when i was importing a new asset: .avi jpeg with a alpha chanel. i tried to replicate the results and to my expectation it crashed again.

assertion failed on expression: 'GetSystemInterested(transform, system) != enable'

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Hello I'm having this error but don't know where is located :( My game is targeted for android and plays without any error both on the phone and the game window. Assertion failed on expression: 'GetSystemInterested(transform, system) != enable' Any ideas that can point me in the right direction to fix it? I'm using unity 2018.2.17f1 personal (64bit) It appears to generate this error during update but I can't find any error or I don't know where the conflict might be

Convert to entity script causes Unity to crash?

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When I put a ConvertToEntity script on a GameObject Unity crashes. Also, before this I was getting burst compiler errors whenever I tried to enter playmode, but when I restart Unity these errors disappear.

Why does my game crash when the Time.timeScale is set to 0?

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I made a simple pause menu that works like this: When I press the pause button, Time.timeScale is set to 0, some UI elements appear on the screen and I can switch options by pressing up or down. Nothing fancy and works just fine in the editor. The problem happens only when I build the game. If I try to switch options when the game is paused, the game crashes. Every other menu works fine because the timeScale is still set to 1. If I set the timeScale to something like 0.0000001f it works but causes some other unrelated issue. Does anyone know why is this happening? I'm using version 2019.3.0f6.

IOS BUILDS IN XCODE WITH NO ERRORS BUT CRASHES UPON LAUNCH ON DEVICE AND SIMULATOR THIS IS WHAT I GOT \/

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unity Error loading /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework, 265): no suitable image found. Did find: /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework' /private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework'

Crash when instantiating two Prefabs with the same tag

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Somehow Unity crashes when I instantiate the SpawnVector Prefab twice, I've also tried manually creating GameObjects in script and setting their tags to Spawnpoint, but it still crashes whenever the two spawnpoints have the same tag. The SpawnVector Prefab is nothing but an empty GameObject with the "SpawnPoint" tag. //Sets spawnpoints for goal and player to be the maximum distance apart from eachother void SetSpawnPoints(List objects) { float[,] distances = new float[objects.Count, objects.Count]; for (int i=0; i < objects.Count; i++) { for (int j=0; j < objects.Count; j++) { distances[i, j] = Vector3.Distance(objects[i].transform.position, objects[j].transform.position); } } float max = distances.Cast().Max(); bool BreakFlag = false; for (int i = 0; i < objects.Count; i++) { if (BreakFlag) { break; } for (int j = 0; j < objects.Count; j++) { if (distances[i, j] == max) { GameObject Spawn1 = Instantiate(SpawnVector, objects[i].transform.position, Quaternion.identity); GameObject Spawn2 = Instantiate(SpawnVector, objects[j].transform.position, Quaternion.identity); //crashes for some reason Spawn1.transform.SetParent(GameObject.Find("SpawnPoints").transform); Spawn2.transform.SetParent(GameObject.Find("SpawnPoints").transform); BreakFlag = true; break; } } } }

Unity deleted 4 unopen scenes. How do I get them back?

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I was viewing the demo scene in the Unity Particles example. One of them wasn't working. So I re-imported the whole thing from the Asset Store. Part way through, Unity went black. I could still see the window and title bar, just nothing inside it. A gray box flashed on the screen that said something about Not able to perform some action due to read error. Then, the window closed, and I saw Unity splash screen, and then proceeded to re-import the entire project. Except, all 4 scenes I have created are gone. I haven't restarted Unity, but there is no _EditModeScene in the Temp folder (only for open scene anyway). It would make sense to me if it was 1 open file, but the 4 unopen scenes shouldn't have been touched. Where did they go? and how do I put them back?
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