Quantcast
Channel: Questions in topic: "crash"
Viewing all 2383 articles
Browse latest View live

Unity Editor 2018.4.20f1 LTS Crashes on Startup

$
0
0
[link text][1]I am very beginner in game development, I am facing crashes on "Unity Editor 2018.4.20f1 LTS". I've read various forums about this issues, I have a fresh installed Windows 10 Home and an AntiVirus and everything is genuine. I tried reinstalling the unity editor, I fully updated and upgraded the OS and all Drivers including GPU, but nothing works for me. I am attaching an image of that error and a Dump file My System - Windows 10 Home 64bit 8 GB RAM, Intel Core i5, 100 GB free space on SSD. .alt text [link text][2],I am newbie in all this stuff, When I start the unity editor or any project from project hub, it crashes. I read some of the forums and tried - reinstalling, I've windows 10 Home fresh installed and have an antivirus program in it and everything is genuine, Windows is fully updated and the drivers are too.[link text][3] ![alt text][4] [1]: /storage/temp/155699-editorlog.txt [2]: /storage/temp/155687-bugreporterdmp.txt [3]: /storage/temp/155687-bugreporterdmp.txt [4]: /storage/temp/155690-error.png

Random iOS Crash in Unity 2018.4.20f1 LTS

$
0
0
This a big project a card game that was made years ago in unity. I have updated it to Unity 2018.4.20f1 this week and one of our testers found a odd crash. After playing a while the game crashed and this is the stack: Looks like is something related to particles? Device iPhone 7 iOS Version 13.3.1 I need some help with it, i dont know what to do. Thank you Thread 0#0 0x0000000101c8ad28 in bool UnityDefaultAllocator::AllocationPage<(RequestType)0>(void const*) const () #1 0x0000000101c8a798 in UnityDefaultAllocator::RegisterAllocation(void const*) () #2 0x0000000101c8a798 in UnityDefaultAllocator::RegisterAllocation(void const*) () #3 0x0000000101c8a6f0 in UnityDefaultAllocator::Allocate(unsigned long, int) () #4 0x00000001018c3124 in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) () #5 0x0000000101559ccc in MinMaxCurve::GetWritableCurve() () #6 0x0000000101593688 in MinMaxCurve::Reset(ParticleSystemCurveMode, float) () #7 0x00000001015a9ff8 in SizeBySpeedModule::Reset() () #8 0x00000001015a9f54 in SizeBySpeedModule::SizeBySpeedModule(MemLabelId) () #9 0x00000001015956b8 in ParticleSystemModules::ParticleSystemModules(MemLabelId) () #10 0x0000000101586528 in ParticleSystem::ParticleSystem(MemLabelId, ObjectCreationMode) () #11 0x00000001018cd6f8 in Object::Produce(Unity::Type const*, Unity::Type const*, int, MemLabelId, ObjectCreationMode) () #12 0x0000000101aece74 in PersistentManager::ProduceObject(SerializedFile&, SerializedObjectIdentifier, int, ObjectCreation... () #13 0x0000000101aecd78 in PersistentManager::CreateThreadActivationQueueEntry(SerializedFile&, SerializedObjectIdentifier, ... () #14 0x0000000101aeb48c in PersistentManager::PreallocateObjectThreaded(int, PersistentManager::LockFlags) () #15 0x0000000101ac4d98 in TransferPPtrToMonoObjectUnChecked(int, TransferInstructionFlags) () #16 0x0000000101acec40 in void Transfer_UnityEngineObject(SerializationCommandArguments const&, ... () #17 0x0000000101accd20 in void ExecuteSerializationCommands(dynamic_array co... () #18 0x0000000101accc64 in void TransferScriptingObject(StreamedBinaryRead&, ScriptingObjectPtr, Scripti... () #19 0x0000000101aec46c in SerializedFile::ReadObject(long long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&) () #20 0x0000000101aed634 in PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, Serializ... () #21 0x0000000101aec764 in PersistentManager::LoadRemainingPreallocatedObjects(PersistentManager::LockFlags) () #22 0x0000000101aec58c in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags) () #23 0x0000000101aec9e8 in PersistentManager::ReadObject(int, AwakeFromLoadMode) () #24 0x0000000101a85a5c in Resources_Bindings::Load(char const*, ScriptingSystemTypeObjectPtr, ScriptingExceptionPtr*) () #25 0x0000000101b01398 in Resources_CUSTOM_Load(Il2CppString*, Il2CppObject*) () #26 (null) in GamePlay_U3COnUIMessageChangeHandlerU3Eb__72_6_m0E6C737FEF191CE9DA60C7929E7900E5A604B7AB () #27 (null) in GamePlay_Update_mE6474985BEB9E8BA25D2AAAFF3E772FB2E607690 () #28 0x0000000100496030 in RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, ... at /Applications/Projects/TarneebUnity/bin/tarneeb/Classes/Native/Il2CppInvokerTable.cpp:37288 #29 0x000000010214727c in il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) () #30 0x0000000101ab63e4 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExc... () #31 0x0000000101abead0 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) () #32 0x0000000101ac7f5c in MonoBehaviour::CallUpdateMethod(int) () #33 0x00000001019573f0 in void BaseBehaviourManager::CommonUpdate() () #34 0x0000000101a22a24 in ExecutePlayerLoop(NativePlayerLoopSystem*) () #35 0x0000000101a22a58 in ExecutePlayerLoop(NativePlayerLoopSystem*) () #36 0x0000000101a22c30 in PlayerLoop() () #37 (null) in UnityPlayerLoopImpl(bool) () #38 (null) in UnityRepaint () #39 (null) in -[UnityAppController(Rendering) repaintDisplayLink] () #40 (null) in CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) () #41 (null) in IODispatchCalloutFromCFMessage () #42 (null) in __CFMachPortPerform () #43 (null) in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ () #44 (null) in __CFRunLoopDoSource1 () #45 (null) in __CFRunLoopRun () #46 (null) in CFRunLoopRunSpecific () #47 (null) in GSEventRunModal () #48 (null) in UIApplicationMain () #49 0x000000010037aa80 in main at /Applications/Projects/TarneebUnity/bin/tarneeb/Classes/main.mm:41 #50 (null) in start ()

Unity Hub crashes and can't create project

$
0
0
When I tried to make a new project, I specified the file location, gave it a name, but when I hit "Create", the Unity Hub window closed and the project was not created. I tried uninstalling and re-installing but the problem kept on happening.

Unity Android app crashes on Xgimi TV at UnityLogWriter:Init

$
0
0
Hello everyone, I am developing a camera app that works fine on most Android devices, but once I run the app on Xgimi TV X3, I can’t even see the splash screen and I get a crash. I created a new empty scene on `2019.3.2` and packaged it, and I still receive the same error; I tried to use `2018.4.19f1` and still received a crash. It seems to be an error that occurred when Unity started LogWritter. According to the test, 2017.4.3 can run normally, but my function needs a higher version support. Ask everyone for help! The complete log is as follows: 03/27 16:32:28: Launching 'launcher' on Xgimi Technology Co.,Ltd XGIMI TV. $ adb shell am start -n "com.DefaultCompany.Empty/com.unity3d.player.UnityPlayerActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER Connected to process 24348 on device 'xgimi_technology_co__ltd-xgimi_tv-192.168.3.62:5555'. Capturing and displaying logcat messages from application. This behavior can be disabled in the "Logcat output" section of the "Debugger" settings page. I/zygote: Background concurrent copying GC freed 751(361KB) AllocSpace objects, 0(0B) LOS objects, 60% free, 334KB/846KB, paused 674us total 136.018ms D/NetworkSecurityConfig: No Network Security Config specified, using platform default W/ltCompany.Empty: type=1400 audit(0.0:2272): { write } for name="ion" dev="tmpfs" ino=2605 tcontext=u:object_r:ion_device:s0 tclass=chr_file type=1400 audit(0.0:2273): { write } for path="/dev/ion" dev="tmpfs" ino=2605 tcontext=u:object_r:ion_device:s0 tclass=chr_file I/Unity: SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 4, Memory = 2709mb I/Unity: SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc), 2 little (mask: 0x3) I/Unity: ApplicationInfo com.DefaultCompany.Empty version 0.1 build 2abba5c1-c845-4204-9556-c76ecccf060e Built from '2019.3/china_unity/release' branch, Version '2019.3.2f1 (536936b73d1b)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a', Stripping 'Disabled' E/SchedPolicy: set_timerslack_ns write failed: Operation not permitted E/vulkan: invalid vkGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceVersion") call D/vulkan: searching for layers in '/data/app/com.DefaultCompany.Empty-hxInshXPqg4tM_vfOxmOhA==/lib/arm' D/vulkan: searching for layers in '/data/app/com.DefaultCompany.Empty-hxInshXPqg4tM_vfOxmOhA==/base.apk!/lib/armeabi-v7a' I/com.DefaultCompany.Empty: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0 D/AudioTrack: Client defaulted notificationFrames to 1365 for frameCount 4096 W/AudioTrack: Use of stream types is deprecated for operations other than volume control See the documentation of AudioTrack() for what to use instead with android.media.AudioAttributes to qualify your playback use case E/mono-rt: Stacktrace: at <0xffffffff> at System.IO.TextWriter/NullTextWriter..ctor () [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.TextWriter/NullTextWriter..ctor () <0x00037> at System.IO.TextWriter..cctor () [0x00000] in :0 at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0x0006f> at <0xffffffff> at UnityEngine.UnityLogWriter..ctor () [0x00000] in <7717a69884ed4b33971896d8ee45333e>:0 at (wrapper remoting-invoke-with-check) UnityEngine.UnityLogWriter..ctor () <0x00037> at UnityEngine.UnityLogWriter.Init () [0x00001] in <7717a69884ed4b33971896d8ee45333e>:0 at UnityEngine.ClassLibraryInitializer.Init () [0x00001] in <7717a69884ed4b33971896d8ee45333e>:0 at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0x0006f> /proc/self/maps: 0c4e5000-0c4ea000 r-xp 00000000 b3:0c 82 /system/bin/app_process32 0c4ea000-0c4eb000 r--p 00004000 b3:0c 82 /system/bin/app_process32 0c4eb000-0c4ec000 rw-p 00000000 00:00 0 12c00000-22c00000 rw-p 00000000 00:05 10685 /dev/ashmem/dalvik-main space (region space) (deleted) 6fc39000-6fc77000 rw-p 00000000 103:06 417064 /data/dalvik-cache/arm/system@framework@boot.art 6fc77000-6fc7f000 rw-p 00000000 103:06 417066 /data/dalvik-cache/arm/system@framework@boot-com.xgimi.api.art 6fc7f000-6fc82000 rw-p 00000000 103:06 417069 /data/dalvik-cache/arm/system@framework@boot-com.xgimibt.api.art 6fc82000-6fe4d000 rw-p 00000000 103:06 417070 /data/dalvik-cache/arm/system@framework@boot-core-oj.art 6fe4d000-6ff01000 rw-p 00000000 103:06 417073 /data/dalvik-cache/arm/system@framework@boot-core-libart.art 6ff01000-6ff3e000 rw-p 00000000 103:06 417075 /data/dalvik-cache/arm/system@framework@boot-conscrypt.art E/mono-rt: 6ff3e000-6ff66000 rw-p 00000000 103:06 417076 /data/dalvik-cache/arm/system@framework@boot-okhttp.art 6ff66000-6ff6a000 rw-p 00000000 103:06 417077 /data/dalvik-cache/arm/system@framework@boot-legacy-test.art 6ff6a000-6ff9c000 rw-p 00000000 103:06 417078 /data/dalvik-cache/arm/system@framework@boot-bouncycastle.art 6ff9c000-6ffca000 rw-p 00000000 103:06 417079 /data/dalvik-cache/arm/system@framework@boot-ext.art 6ffca000-704df000 rw-p 00000000 103:06 417080 /data/dalvik-cache/arm/system@framework@boot-framework.art 704df000-70530000 rw-p 00000000 103:06 417081 /data/dalvik-cache/arm/system@framework@boot-telephony-common.art 70530000-70538000 rw-p 00000000 103:06 417082 /data/dalvik-cache/arm/system@framework@boot-voip-common.art 70538000-7053f000 rw-p 00000000 103:06 417083 /data/dalvik-cache/arm/system@framework@boot-ims-common.art 7053f000-70554000 rw-p 00000000 103:06 417084 /data/dalvik-cache/arm/system@framework@boot-apache-xml.art 70554000-70572000 rw-p 00000000 103:06 417085 /data/dalvik-cache/arm/system@framework@boot-org.apache.http.legacy.boot.art 70572000-70573000 rw-p 00000000 103:06 417086 /data/dalvik-cache/arm/system@framework@boot-android.hidl.base-V1.0-java.art 70573000-70576000 rw-p 00000000 103:06 417087 /data/dalvik-cache/arm/system@framework@boot-android.hidl.manager-V1.0-java.art 70576000-70584000 r--p 00000000 b3:0c 861 /system/framework/arm/boot.oat 70584000-70597000 r-xp 0000e000 b3:0c 861 /system/framework/arm/boot.oat 70597000-70598000 r--p 00021000 b3:0c 861 /system/framework/arm/boot.oat 70598000-70599000 rw-p 00022000 b3:0c 861 /system/framework/arm/boot.oat 70599000-7059e000 r--p 00000000 b3:0c 822 /system/framework/arm/boot-com.xgimi.api.oat 7059e000-705a2000 r-xp 00005000 b3:0c 822 /system/framework/arm/boot-com.xgimi.api.oat 705a2000-705a3000 r--p 00009000 b3:0c 822 /system/framework/arm/boot-com.xgimi.api.oat 705a3000-705a4000 rw-p 0000a000 b3:0c 822 /system/framework/arm/boot-com.xgimi.api.oat 705a4000-705a7000 r--p 00000000 b3:0c 825 /system/framework/arm/boot-com.xgimibt.api.oat 705a7000-705a8000 r-xp 00003000 b3:0c 825 /system/framework/arm/boot-com.xgimibt.api.oat 705a8000-705a9000 r--p 00004000 b3:0c 825 /system/framework/arm/boot-com.xgimibt.api.oat 705a9000-705aa000 rw-p 00005000 b3:0c 825 /system/framework/arm/boot-com.xgimibt.api.oat 705aa000-7077a000 r--p 00000000 b3:0c 834 /system/framework/arm/boot-core-oj.oat 7077a000-70d75000 r-xp 001d0000 b3:0c 834 /system/framework/arm/boot-core-oj.oat 70d75000-70d77000 rw-p 00000000 00:00 0 [anon:.bss] 70d77000-70d78000 r--p 007cb000 b3:0c 834 /system/framework/arm/boot-core-oj.oat 70d78000-70d79000 rw-p 007cc000 b3:0c 834 /system/framework/arm/boot-core-oj.oat 70d79000-70e4d000 r--p 00000000 b3:0c 831 /system/framework/arm/boot-core-libart.oat 70e4d000-71095000 r-xp 000d4000 b3:0c 831 /system/framework/arm/boot-core-libart.oat 71095000-71096000 rw-p 00000000 00:00 0 [anon:.bss] 71096000-71097000 r--p 0031c000 b3:0c 831 /system/framework/arm/boot-core-libart.oat 71097000-71098000 rw-p 0031d000 b3:0c 831 /system/framework/arm/boot-core-libart.oat 71098000-710b2000 r--p 00000000 b3:0c 828 /system/framework/arm/boot-conscrypt.oat 710b2000-710f3000 r-xp 0001a000 b3:0c 828 /system/framework/arm/boot-conscrypt.oat 710f3000-710f4000 rw-p 00000000 00:00 0 [anon:.bss] 710f4000-710f5000 r--p 0005b000 b3:0c 828 /system/framework/arm/boot-conscrypt.oat 710f5000-710f6000 rw-p 0005c000 b3:0c 828 /system/framework/arm/boot-conscrypt.oat 710f6000-7111b000 r--p 00000000 b3:0c 849 /system/framework/arm/boot-okhttp.oat 7111b000-71182000 r-xp 00025000 b3:0c 849 /system/framework/arm/boot-okhttp.oat 71182000-71183000 rw-p 00000000 00:00 0 [anon:.bss] 71183000-71184000 r--p 0008c000 b3:0c 849 /system/framework/arm/boot-okhttp.oat 71184000-71185000 rw-p 0008d000 b3:0c 849 /system/framework/arm/boot-okhttp.oat 71185000-71189000 r--p 00000000 b3:0c 846 /system/framework/arm/boot-legacy-test.oat 71189000-7118c000 r-xp 00004000 b3:0c 846 /system/framework/arm/boot-legacy-test.oat 7118c000-7118d000 rw-p 00000000 00:00 0 [anon:.bss] 7118d000-7118e000 r--p 00007000 b3:0c 846 /system/framework/arm/boot-legacy-test.oat 7118e000-7118f000 rw-p 00008000 b3:0c 846 /system/framework/arm/boot-legacy-test.oat 7118f000-711b0000 r--p 00000000 b3:0c 819 /system/framework/arm/boot-bouncycastle.oat 711b0000-7120d000 r-xp 00021000 b3:0c 819 /system/framework/arm/boot-bouncycastle.oat 7120d000-7120e000 rw-p 00000000 00:00 0 [anon:.bss] 7120e000-7120f000 r--p 0007e000 b3:0c 819 /system/framework/arm/boot-bouncycastle.oat 7120f000-71210000 rw-p 0007f000 b3:0c 819 /system/framework/arm/boot-bouncycastle.oat 71210000-71226000 r--p 00000000 b3:0c 837 /system/framework/arm/boot-ext.oat 71226000-7125d000 r-xp 00016000 b3:0c 837 /system/framework/arm/boot-ext.oat 7125d000-7125e000 rw-p 00000000 00:00 0 [anon:.bss] 7125e000-7125f000 r--p 0004d000 b3:0c 837 /system/framework/arm/boot-ext.oat 7125f000-71260000 rw-p 0004e000 b3:0c 837 /system/framework/arm/boot-ext.oat 71260000-71820000 r--p 00000000 b3:0c 840 /system/framework/arm/boot-framework.oat 71820000-727aa000 r-xp 005c0000 b3:0c 840 /system/framework/arm/boot-framework.oat 727aa000-727ae000 rw-p 00000000 00:00 0 [anon:.bss] 727ae000-727af000 r--p 0154a000 b3:0c 840 /system/framework/arm/boot-framework.oat 727af000-727b0000 rw-p 0154b000 b3:0c 840 /system/framework/arm/boot-framework.oat 727b0000-72865000 r--p 00000000 b3:0c 855 /system/framework/arm/boot-telephony-common.oat 72865000-72a65000 r-xp 000b5000 b3:0c 855 /system/framework/arm/boot-telephony-common.oat 72a65000-72a66000 rw-p 00000000 00:00 0 [anon:.bss] 72a66000-72a67000 r--p 002b5000 b3:0c 855 /system/framework/arm/boot-telephony-common.oat 72a67000-72a68000 rw-p 002b6000 b3:0c 855 /system/framework/arm/boot-telephony-common.oat 72a68000-72a70000 r--p 00000000 b3:0c 858 /system/framework/arm/boot-voip-common.oat 72a70000-72a7e000 r-xp 00008000 b3:0c 858 /system/framework/arm/boot-voip-common.oat 72a7e000-72a7f000 rw-p 00000000 00:00 0 [anon:.bss] 72a7f000-72a80000 r--p 00016000 b3:0c 858 /system/framework/arm/boot-voip-common.oat 72a80000-72a81000 rw-p 00017000 b3:0c 858 /system/framework/arm/boot-voip-common.oat 72a81000-72a89000 r--p 00000000 b3:0c 843 /system/framework/arm/boot-ims-common.oat 72a89000-72a97000 r-xp 00008000 b3:0c 843 /system/framework/arm/boot-ims-common.oat 72a97000-72a98000 rw-p 00000000 00:00 0 [anon:.bss] 72a98000-72a99000 r--p 00016000 b3:0c 843 /system/framework/arm/boot-ims-common.oat 72a99000-72a9a000 rw-p 00017000 b3:0c 843 /system/framework/arm/boot-ims-common.oat 72a9a000-72aa5000 r--p 00000000 b3:0c 816 /system/framework/arm/boot-apache-xml.oat 72aa5000-72abd000 r-xp 0000b000 b3:0c 816 /system/framework/arm/boot-apache-xml.oat 72abd000-72abe000 r--p 00023000 b3:0c 816 /system/framework/arm/boot-apache-xml.oat 72abe000-72abf000 rw-p 00024000 b3:0c 816 /system/framework/arm/boot-apache-xml.oat 72abf000-72ae7000 r--p 00000000 b3:0c 852 /system/framework/arm/boot-org.apache.http.legacy.boot.oat 72ae7000-72b50000 r-xp 00028000 b3:0c 852 /system/framework/arm/boot-org.apache.http.legacy.boot.oat 72b50000-72b51000 rw-p 00000000 00:00 0 [anon:.bss] 72b51000-72b52000 r--p 00091000 b3:0c 852 /system/framework/arm/boot-org.apache.http.legacy.boot.oat 72b52000-72b53000 rw-p 00092000 b3:0c 852 /system/framework/arm/boot-org.apache.http.legacy.boot.oat 72b53000-72b56000 r--p 00000000 b3:0c 810 /system/framework/arm/boot-android.hidl.base-V1.0-java.oat 72b56000-72b57000 r-xp 00003000 b3:0c 810 /system/framework/arm/boot-android.hidl.base-V1.0-java.oat 72b57000-72b58000 r--p 00004000 b3:0c 810 /system/framework/arm/boot-android.hidl.base-V1.0-java.oat 72b58000-72b59000 rw-p 00005000 b3:0c 810 /system/framework/arm/boot-android.hidl.base-V1.0-java.oat 72b59000-72b5d000 r--p 00000000 b3:0c 813 /system/framework/arm/boot-android.hidl.manager-V1.0-java.oat 72b5d000-72b60000 r-xp 00004000 b3:0c 813 /system/framework/arm/boot-android.hidl.manager-V1.0-java.oat 72b60000-72b61000 rw-p 00000000 00:00 0 [anon:.bss] 72b61000-72b62000 r--p 00007000 b3:0c 813 /system/framework/arm/boot-android.hidl.manager-V1.0-java.oat 72b62000-72b63000 rw-p 00008000 b3:0c 813 /system/framework/arm/boot-android.hidl.manager-V1.0-java.oat 72b63000-72bc0000 rw-p 00000000 00:05 10677 /dev/ashmem/dalvik-zygote space (deleted) E/mono-rt: 72bc0000-72bc1000 rw-p 00000000 00:05 11123 /dev/ashmem/dalvik-non moving space (deleted) 72bc1000-72bc5000 rw-p 00001000 00:05 11123 /dev/ashmem/dalvik-non moving space (deleted) 72bc5000-76664000 ---p 00005000 00:05 11123 /dev/ashmem/dalvik-non moving space (deleted) 76664000-76b63000 rw-p 03aa4000 00:05 11123 /dev/ashmem/dalvik-non moving space (deleted) c3580000-c3b80000 rw-p 00000000 00:00 0 [anon:libc_malloc] c3b83000-c3c83000 rw-s 00000000 00:05 302287 /dev/ashmem/AudioFlinger::Client (deleted) c3c83000-c3c84000 ---p 00000000 00:00 0 [anon:thread stack guard page] c3c84000-c3c85000 ---p 00000000 00:00 0 c3c85000-c3d80000 rw-p 00000000 00:00 0 c3d80000-c3e80000 rw-p 00000000 00:00 0 [anon:libc_malloc] c3efb000-c3efc000 ---p 00000000 00:00 0 [anon:thread stack guard page] c3efc000-c3efd000 ---p 00000000 00:00 0 c3efd000-c4000000 rw-p 00000000 00:00 0 c4000000-c4100000 rw-p 00000000 00:00 0 [anon:libc_malloc] c414d000-c4945000 rw-s 104d83000 00:11 8537 /dev/mali0 c4945000-c512e000 rw-s 00000000 00:0b 8069 anon_inode:dmabuf c512e000-c5917000 rw-s 00000000 00:0b 8069 anon_inode:dmabuf c5917000-c6100000 rw-s 00000000 00:0b 8069 anon_inode:dmabuf c6100000-c6180000 rw-p 00000000 00:00 0 [anon:libc_malloc] c6180000-c61c0000 rw-p 00000000 00:00 0 c61c0000-c6200000 ---p 00000000 00:00 0 c6203000-c6204000 ---p 00000000 00:00 0 [anon:thread stack guard page] c6204000-c6300000 rw-p 00000000 00:00 0 c6300000-c6b00000 rw-s 102d97000 00:11 8537 /dev/mali0 c6b00000-c7300000 rw-s 102596000 00:11 8537 /dev/mali0 c7300000-c7400000 rw-s 102495000 00:11 8537 /dev/mali0 c7400000-c7580000 rw-p 00000000 00:00 0 [anon:libc_malloc] c7580000-c7680000 rw-s 102394000 00:11 8537 /dev/mali0 c7680000-c7700000 rw-p 00000000 00:00 0 [anon:libc_malloc] c7700000-c7800000 rw-s 102293000 00:11 8537 /dev/mali0 c7800000-c7900000 rw-s 102192000 00:11 8537 /dev/mali0 c7900000-c7b00000 rw-p 00000000 00:00 0 [anon:libc_malloc] c7b15000-c7b16000 ---p 00000000 00:00 0 [anon:thread stack guard page] c7b16000-c7c12000 rw-p 00000000 00:00 0 c7c12000-c7c13000 ---p 00000000 00:00 0 [anon:thread stack guard page] c7c13000-c7d0f000 rw-p 00000000 00:00 0 c7d0f000-c7d10000 ---p 00000000 00:00 0 [anon:thread stack guard page] c7d10000-c7e0c000 rw-p 00000000 00:00 0 c7e0c000-c7e0d000 ---p 00000000 00:00 0 [anon:thread stack guard page] c7e0d000-c7f09000 rw-p 00000000 00:00 0 c7f09000-c7f0a000 ---p 00000000 00:00 0 [anon:thread stack guard page] c7f0a000-c8006000 rw-p 00000000 00:00 0 c8006000-c8007000 ---p 00000000 00:00 0 [anon:thread stack guard page] c8007000-c8103000 rw-p 00000000 00:00 0 c8103000-c8104000 ---p 00000000 00:00 0 [anon:thread stack guard page] c8104000-c8200000 rw-p 00000000 00:00 0 c8200000-c8d80000 rw-p 00000000 00:00 0 [anon:libc_malloc] c8d86000-c8d87000 ---p 00000000 00:00 0 [anon:thread stack guard page] c8d87000-c8e83000 rw-p 00000000 00:00 0 c8e83000-c8e84000 ---p 00000000 00:00 0 [anon:thread stack guard page] c8e84000-c8f80000 rw-p 00000000 00:00 0 c8f80000-c9080000 rw-p 00000000 00:00 0 [anon:libc_malloc] c90b0000-c90b1000 ---p 00000000 00:00 0 [anon:thread stack guard page] c90b1000-c91ad000 rw-p 00000000 00:00 0 c91ad000-c91ae000 ---p 00000000 00:00 0 [anon:thread stack guard page] c91ae000-c92aa000 rw-p 00000000 00:00 0 c92aa000-c92ab000 ---p 00000000 00:00 0 [anon:thread stack guard page] c92ab000-c93a7000 rw-p 00000000 00:00 0 c93a7000-c93a8000 ---p 00000000 00:00 0 [anon:thread stack guard page] c93a8000-c94a4000 rw-p 00000000 00:00 0 c94a4000-c94a5000 ---p 00000000 00:00 0 [anon:thread stack guard page] c94a5000-c95a1000 rw-p 00000000 00:00 0 c95a1000-c95a2000 ---p 00000000 00:00 0 [anon:thread stack guard page] c95a2000-c969e000 rw-p 00000000 00:00 0 c969e000-c969f000 ---p 00000000 00:00 0 [anon:thread stack guard page] c969f000-c979b000 rw-p 00000000 00:00 0 c979b000-c979c000 ---p 00000000 00:00 0 [anon:thread stack guard page] c979c000-c9898000 rw-p 00000000 00:00 0 c9898000-c9899000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9899000-c9995000 rw-p 00000000 00:00 0 c9995000-c9996000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9996000-c9a92000 rw-p 00000000 00:00 0 c9a92000-c9a93000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9a93000-c9b8f000 rw-p 00000000 00:00 0 c9b8f000-c9b90000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9b90000-c9c8c000 rw-p 00000000 00:00 0 E/mono-rt: c9c8c000-c9c8d000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9c8d000-c9d89000 rw-p 00000000 00:00 0 c9d89000-c9d8a000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9d8a000-c9e86000 rw-p 00000000 00:00 0 c9e86000-c9e87000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9e87000-c9f83000 rw-p 00000000 00:00 0 c9f83000-c9f84000 ---p 00000000 00:00 0 [anon:thread stack guard page] c9f84000-ca080000 rw-p 00000000 00:00 0 ca080000-ca0c0000 rw-p 00000000 00:00 0 ca0c0000-ca100000 ---p 00000000 00:00 0 ca103000-ca104000 ---p 00000000 00:00 0 [anon:thread stack guard page] ca104000-ca200000 rw-p 00000000 00:00 0 ca200000-ca240000 rw-p 00000000 00:00 0 ca240000-ca280000 ---p 00000000 00:00 0 ca283000-ca284000 ---p 00000000 00:00 0 [anon:thread stack guard page] ca284000-ca380000 rw-p 00000000 00:00 0 ca380000-ca580000 rw-p 00000000 00:00 0 [anon:libc_malloc] ca5ff000-ca600000 ---p 00000000 00:00 0 [anon:thread stack guard page] ca600000-ca700000 rw-p 00000000 00:00 0 ca700000-cab80000 rw-p 00000000 00:00 0 [anon:libc_malloc] cab81000-cb0b0000 r-xp 00000000 103:06 490780 /data/app/com.DefaultCompany.Empty-hxInshXPqg4tM_vfOxmOhA==/lib/arm/libmonobdwgc-2.0.so cb0b0000-cb0b1000 ---p 00000000 00:00 0 cb0b1000-cb0b4000 r--p 0052f000 103:06 490780 /data/app/com.DefaultCompany.Empty-hxInshXPqg4tM_vfOxmOhA==/lib/arm/libmonobdwgc-2.0.so cb0b4000-cb0bc000 rw-p 00532000 103:06 490780 /data/app/com.DefaultCompany.Empty-hxInshXPqg4tM_vfOxmOhA==/lib/arm/libmonobdwgc-2.0.so cb0bc000-cb139000 rw-p 00000000 00:00 0 [anon:.bss] cb142000-cb143000 ---p 00000000 00:00 0 [anon:thread stack guard page] cb143000-cb144000 ---p 00000000 00:00 0 cb144000-cb247000 rw-p 00000000 00:00 0 cb247000-cba30000 rw-s 00000000 00:0b 8069 anon_inode:dmabuf cba30000-cba31000 ---p 00000000 00:00 0 [anon:thread stack guard page] cba31000-cbb2d000 rw-p 00000000 00:00 0 cbb2d000-cbb3c000 r-xp 00000000 b3:0e 821 /vendor/lib/hw/gralloc.m7221.so cbb3c000-cbb3d000 r--p 0000e000 b3:0e 821 /vendor/lib/hw/gralloc.m7221.so cbb3d000-cbb3e000 rw-p 0000f000 b3:0e 821 /vendor/lib/hw/gralloc.m7221.so cbb65000-cbb69000 r-xp 00000000 b3:0e 870 /vendor/lib/libfbdev.so cbb69000-cbb6a000 r--p 00003000 b3:0e 870 /vendor/lib/libfbdev.so cbb6a000-cbb6b000 rw-p 00004000 b3:0e 870 /vendor/lib/libfbdev.so cbba9000-cbbac000 r-xp 00000000 b3:0e 1031 /vendor/lib/vndk-sp/libion.so cbbac000-cbbad000 r--p 00002000 b3:0e 1031 /vendor/lib/vndk-sp/libion.so cbbad000-cbbae000 rw-p 00003000 b3:0e 1031 /vendor/lib/vndk-sp/libion.so E/mono-rt: e31d3000-e31df000 r-xp 00000000 b3:0c 1130 /system/lib/libRS.so e31df000-e31e0000 ---p 00000000 00:00 0 e31e0000-e31e1000 r--p 0000c000 b3:0c 1130 /system/lib/libRS.so E/mono-rt: eb0de000-eb0df000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb1ec000-eb1ef000 rw-p 00000000 00:00 0 [anon:bionic TLS] E/mono-rt: eb1f0000-eb1f2000 rw-p 00000000 00:00 0 eb20c000-eb20d000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb221000-eb222000 rw-p 00013000 b3:0c 1107 /system/lib/android.hidl.base@1.0.so eb222000-eb223000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb231000-eb232000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb235000-eb236000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb236000-eb237000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb240000-eb242000 rw-p 00000000 00:00 0 eb264000-eb265000 ---p 00000000 00:00 0 eb267000-eb268000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb27b000-eb27c000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb282000-eb290000 ---p 00000000 00:00 0 eb298000-eb299000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb2a7000-eb2a8000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb2a8000-eb2ab000 rw-p 00000000 00:00 0 [anon:bionic TLS] eb2ab000-eb2ac000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] E/mono-rt: eb3c6000-eb3c9000 r-xp 00000000 b3:0c 1186 /system/lib/libdl.so eb3c9000-eb3ca000 r--p 00002000 b3:0c 1186 /system/lib/libdl.so eb3ca000-eb3cb000 rw-p 00003000 b3:0c 1186 /system/lib/libdl.so eb3d1000-eb3d2000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb54c000-eb54d000 ---p 00000000 00:00 0 eb55d000-eb55f000 rw-p 00000000 00:00 0 [anon:.bss] eb5c0000-eb5c1000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb5c5000-eb5ca000 rw-p 00000000 00:05 300713 /dev/ashmem/dalvik-large object space allocation (deleted) eb5cd000-eb5ce000 r--p 00002000 b3:0c 1351 /system/lib/libsync.so eb5dc000-eb62d000 r--s 00000000 b3:0c 787 /system/fonts/Roboto-Italic.ttf eb63e000-eb63f000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb63f000-eb642000 rw-p 00000000 00:00 0 [anon:bionic TLS] eb6c5000-eb6c6000 ---p 00000000 00:00 0 eb6cd000-eb6ce000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] eb6d6000-eb6d7000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb6d7000-eb722000 r--s 00000000 b3:0c 792 /system/fonts/Roboto-Regular.ttf eb73a000-eb73d000 r--p 00017000 b3:0c 1188 /system/lib/libdrmframework.so eb73f000-eb75f000 rw-p 00000000 00:05 300594 /dev/ashmem/dalvik-CompilerMetadata (deleted) eb77c000-eb77d000 ---p 00000000 00:00 0 [anon:thread signal stack guard page] E/mono-rt: eb77d000-eb781000 rw-p 00000000 00:00 0 [anon:thread signal stack] eb79e000-eb7a2000 rw-p 00000000 00:00 0 [anon:thread signal stack] eb7e8000-eb7e9000 rw-p 00003000 b3:0c 1199 /system/lib/libhardware.so eb81b000-eb81c000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb8f2000-eb8f3000 r--p 0000a000 b3:0c 1202 /system/lib/libhidlbase.so eb934000-eb937000 r-xp 00000000 b3:0c 1079 /system/lib/android.hardware.configstore-utils.so eb952000-eb953000 rw-p 0000a000 b3:0c 1355 /system/lib/libtinyxml2.so eb953000-eb954000 ---p 00000000 00:00 0 [anon:bionic TLS guard page] eb995000-eb998000 r-xp 00000000 b3:0c 1122 /system/lib/libETC1.so eb99a000-eb99b000 rw-p 00004000 b3:0c 1122 /system/lib/libETC1.so eb99d000-eb9a4000 rw-p 00000000 00:05 9969 /dev/ashmem/dalvik-large object space allocation (deleted) eb9f0000-eba0b000 r--s 00000000 b3:0c 638 /system/fonts/DroidSansMono.ttf E/mono-rt: eba11000-eba12000 rw-p 00005000 b3:0c 1309 /system/lib/libspeexresampler.so eba13000-eba19000 rw-p 00000000 00:05 9966 /dev/ashmem/dalvik-large object space allocation (deleted) eba19000-eba20000 rw-p 00000000 00:05 9964 /dev/ashmem/dalvik-large object space allocation (deleted) ebabc000-ebabe000 r--p 00078000 b3:0c 1310 /system/lib/libsqlite.so ebabe000-ebabf000 rw-p 0007a000 b3:0c 1310 /system/lib/libsqlite.so ebac3000-ebad2000 r--s 00000000 b3:0c 632 /system/fonts/ComingSoon.ttf ebae4000-ebb03000 r--s 00000000 b3:0c 778 /system/fonts/NotoSansYi-Regular.ttf ebb03000-ebb0a000 r-xp 00000000 b3:0e 923 /vendor/lib/libmutils.so ebb0a000-ebb0b000 r--p 00006000 b3:0e 923 /vendor/lib/libmutils.so ebb3f000-ebb46000 rw-p 00000000 00:05 9962 /dev/ashmem/dalvik-large object space allocation (deleted) ebbb7000-ebbb8000 ---p 00000000 00:00 0 ebbe7000-ebbe8000 rw-p 00019000 b3:0c 1356 /system/lib/libui.so ebbf2000-ebbfb000 r--s 00000000 b3:0c 750 /system/fonts/NotoSansSymbols-Regular-Subsetted2.ttf E/mono-rt: ec01a000-ec01b000 r--p 00007000 b3:0c 1170 /system/lib/libcamera_metadata.so ec0d0000-ec0d1000 ---p 00000000 00:00 0 ec0d1000-ec0d5000 r--p 0008a000 b3:0c 1165 /system/lib/libc++.so ec12f000-ec130000 ---p 00000000 00:00 0 ec133000-ec136000 r--s 00000000 b3:0c 742 /system/fonts/NotoSansSamaritan-Regular.ttf ec136000-ec139000 r--s 00000000 b3:0c 741 /system/fonts/NotoSansRunic-Regular.ttf ec16a000-ec192000 r--s 00000000 b3:0c 746 /system/fonts/NotoSansSinhala-Regular.ttf ec1a9000-ec1aa000 rw-p 00016000 b3:0c 1192 /system/lib/libexpat.so ec1af000-ec1b1000 r--s 00000000 b3:0c 731 /system/fonts/NotoSansOldSouthArabian-Regular.ttf ec1da000-ec1de000 r--s 00000000 b3:0c 730 /system/fonts/NotoSansOldPersian-Regular.ttf ec1de000-ec1f2000 r--s 00000000 b3:0c 735 /system/fonts/NotoSansOriyaUI-Bold.ttf ec23a000-ec23c000 r--p 00016000 b3:0c 1094 /system/lib/android.hardware.memtrack@1.0.so ec26d000-ec271000 r-xp 00000000 b3:0e 905 /vendor/lib/libiniparser.so ec276000-ec278000 r--s 00000000 b3:0c 729 /system/fonts/NotoSansOldItalic-Regular.ttf ec879000-ed2d7000 rw-p 005f8000 b3:0e 973 /vendor/lib/libutopia.so ed3d2000-ed3d3000 rw-p 0000a000 b3:0c 1141 /system/lib/libappfuse.so E/mono-rt: ed409000-ed41f000 r-xp 00000000 b3:0c 1228 /system/lib/liblzma.so ed4f2000-ed4f3000 rw-p 0002d000 b3:0c 1360 /system/lib/libvintf.so ed5a0000-ed5a4000 r-xp 00000000 b3:0c 1253 /system/lib/libnativebridge.so ed5a5000-ed5a6000 rw-p 00004000 b3:0c 1253 /system/lib/libnativebridge.so ed626000-ed633000 r--s 00000000 b3:0c 644 /system/fonts/NotoSansAdlam-Regular.ttf ed69e000-ed6a7000 r-xp 00000000 b3:0c 1086 /system/lib/android.hardware.graphics.common@1.0.so ed6e8000-ed6e9000 rw-p 0000a000 b3:0c 1149 /system/lib/libaudiomanager.so E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.2f1 (536936b73d1b)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'Xgimi/ironman/ironman:8.0.0/OPR5.170623.014/v1.6.42:user/dev-keys' Revision: '1234' ABI: 'arm' E/CRASH: Timestamp: 2020-03-27 16:34:08+0800 pid: 24348, tid: 24377, name: UnityMain >>> com.DefaultCompany.Empty <<< uid: 10034 signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 0xeb3020a0 (*pc=0xee070fba) r0 00000000 r1 e9ff3fc0 r2 e9feffc0 r3 c373abb0 E/CRASH: r4 00000000 r5 00000000 r6 00000002 r7 e9fe3f00 r8 00000000 r9 cc779474 r10 0000003d r11 cc775fb0 ip eb3023c0 sp cc775f78 lr eb302098 pc eb3020a0 backtrace: #00 pc 000020a0 E/CRASH: managed backtrace: #00 System.Globalization.CultureData:get_Invariant () <0xa8> #01 System.Globalization.CultureInfo:.ctor (int,bool,bool) <0x7f> #02 System.Globalization.CultureInfo:.cctor () <0x27> #03 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) #08 UnityEngine.UnityLogWriter:.ctor () <0x13> I/UnityMain: type=1400 audit(0.0:2312): { read } for name="u:object_r:overlay_prop:s0" dev="tmpfs" ino=2401 tcontext=u:object_r:overlay_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2313): { open } for path="/dev/__properties__/u:object_r:overlay_prop:s0" dev="tmpfs" ino=2401 tcontext=u:object_r:overlay_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2314): { getattr } for path="/dev/__properties__/u:object_r:overlay_prop:s0" dev="tmpfs" ino=2401 tcontext=u:object_r:overlay_prop:s0 tclass=file permissive=1 I/UnityMain: type=1400 audit(0.0:2318): { read } for name="u:object_r:boottime_prop:s0" dev="tmpfs" ino=2399 tcontext=u:object_r:boottime_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2319): { open } for path="/dev/__properties__/u:object_r:boottime_prop:s0" dev="tmpfs" ino=2399 tcontext=u:object_r:boottime_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2320): { getattr } for path="/dev/__properties__/u:object_r:boottime_prop:s0" dev="tmpfs" ino=2399 tcontext=u:object_r:boottime_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2321): { read } for name="u:object_r:persistent_properties_ready_prop:s0" dev="tmpfs" ino=2396 tcontext=u:object_r:persistent_properties_ready_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2322): { open } for path="/dev/__properties__/u:object_r:persistent_properties_ready_prop:s0" dev="tmpfs" ino=2396 tcontext=u:object_r:persistent_properties_ready_prop:s0 tclass=file permissive=1 I/UnityMain: type=1400 audit(0.0:2324): { read } for name="u:object_r:firstboot_prop:s0" dev="tmpfs" ino=2395 tcontext=u:object_r:firstboot_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2325): { open } for path="/dev/__properties__/u:object_r:firstboot_prop:s0" dev="tmpfs" ino=2395 tcontext=u:object_r:firstboot_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2326): { getattr } for path="/dev/__properties__/u:object_r:firstboot_prop:s0" dev="tmpfs" ino=2395 tcontext=u:object_r:firstboot_prop:s0 tclass=file permissive=1 I/UnityMain: type=1400 audit(0.0:2327): { read } for name="u:object_r:adbnet_prop:s0" dev="tmpfs" ino=2384 tcontext=u:object_r:adbnet_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2328): { open } for path="/dev/__properties__/u:object_r:adbnet_prop:s0" dev="tmpfs" ino=2384 tcontext=u:object_r:adbnet_prop:s0 tclass=file permissive=1 type=1400 audit(0.0:2329): { getattr } for path="/dev/__properties__/u:object_r:adbnet_prop:s0" dev="tmpfs" ino=2384 tcontext=u:object_r:adbnet_prop:s0 tclass=file permissive=1 I/UnityMain: type=1400 audit(0.0:2330): { getattr } for path="/dev/event-log-tags" dev="tmpfs" ino=2877 tcontext=u:object_r:runtime_event_log_tags_file:s0 tclass=file permissive=1 E/CRASH: Tombstone written to: /storage/emulated/0/Android/data/com.DefaultCompany.Empty/files/tombstone_00 E/AndroidRuntime: FATAL EXCEPTION: UnityMain Process: com.DefaultCompany.Empty, PID: 24348 java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.2f1 (536936b73d1b)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'Xgimi/ironman/ironman:8.0.0/OPR5.170623.014/v1.6.42:user/dev-keys' Revision: '1234' ABI: 'arm' Timestamp: 2020-03-27 16:34:08+0800 pid: 24348, tid: 24377, name: UnityMain >>> com.DefaultCompany.Empty <<< uid: 10034 signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 0xeb3020a0 (*pc=0xee070fba) r0 00000000 r1 e9ff3fc0 r2 e9feffc0 r3 c373abb0 r4 00000000 r5 00000000 r6 00000002 r7 e9fe3f00 r8 00000000 r9 cc779474 r10 0000003d r11 cc775fb0 ip eb3023c0 sp cc775f78 lr eb302098 pc eb3020a0 backtrace: #00 pc 000020a0 managed backtrace: #00 System.Globalization.CultureData:get_Invariant () <0xa8> #01 System.Globalization.CultureInfo:.ctor (int,bool,bool) <0x7f> #02 System.Globalization.CultureInfo:.cctor () <0x27> #03 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) #04 System.IO.TextWriter/NullTextWriter:.ctor () <0xf> #05 (wrapper remoting-invoke-with-check) System.IO.TextWriter/NullTextWriter:.ctor () #06 System.IO.TextWriter:.cctor () <0x27> #07 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) #08 UnityEngine.UnityLogWriter:.ctor () <0x13> #09 (wrapper remoting-invoke-with-check) UnityEngine.UnityLogWriter:.ctor () #10 UnityEngine.UnityLogWriter:Init () <0x27> #11 UnityEngine.ClassLibraryInitializer:Init () <0x7> #12 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) at System.Globalization.CultureData.get_Invariant ()(0xa8:168) at System.Globalization.CultureInfo..ctor (int,bool,bool)(0x7f:127) at System.Globalization.CultureInfo..cctor ()(0x27:39) at System.Object.runtime_invoke_void (object,intptr,intptr,intptr)(Native Method) at System.IO.TextWriter.NullTextWriter..ctor ()(0xf:15) at System.IO.TextWriter.NullTextWriter..ctor ()(Native Method) at System.IO.TextWriter..cctor ()(0x27:39) at System.Object.runtime_invoke_void (object,intptr,intptr,intptr)(Native Method) at UnityEngine.UnityLogWriter..ctor ()(0x13:19) at UnityEngine.UnityLogWriter..ctor ()(Native Method) at UnityEngine.UnityLogWriter.Init ()(0x27:39) at UnityEngine.ClassLibraryInitializer.Init ()(0x7:7) at System.Object.runtime_invoke_void (object,intptr,intptr,intptr)(Native Method) W/Unity: Timeout while trying to pause the Unity Engine. W/Unity: Timeout while trying detaching primary window. E/BpSurfaceComposerClient: Failed to transact (-1) E/BpSurfaceComposerClient: Failed to transact (-1) I/Process: Sending signal. PID: 24348 SIG: 9

Unity crashes from materials

$
0
0
Good afternoon! I am currently using Unity 2019.2.9f1 on Android platform and everything works fine but when I click on any material the whole Unity crashes and I don't know why. This hasn't happened before. However, when I switch to any other platform it works fine.

Unity bug reporter not working , I'm not able to post any bug reports Can anybody help?

$
0
0
When I get a crash and trying to report in Unity Bug Reporter its showing this error when it packs the report till 50% **Error while reading: error:140943FC:SSL routines:ssl3_read_bytes:sslv3 alert bad record mac** ![alt text][1] [1]: /storage/temp/156470-unity-error-problem.jpg

How to get more info about error in crashing app?

$
0
0
Hello! I am developing a Unity app for Android. Application uses NatCorder plugin and some native Android libraries. Till today it works fine. But since today it's crashing after loading a level in Android build, without any log or informative error message. In Editor/Player mode on Windows all works perfectly. Logcat shows me `"JNI ERROR (app bug): accessed stale Local 0x21"`, but how to find where in code is the place causing this error? P.S.: I have no easy way to roll back to my previous version of app (where the android built was good). So it'd be last option i'll try.

Android app crashes when trying to load a scene

$
0
0
The first time you open the app in a device, the "Main Menu" scene works fine, but when trying to change to the "Game Scene", the app crashes. After that, everytime that you try to open the app again, it crashes before reaching the "Main Menu" scene, it gets stuck in a black screen. I'm using the Unity 2019.3.9f1 version. I have already disabled the google backup option in the android manifest (some people said that this could be causing the problem, but it looks like it isn't that). I have tried to add the permission to read external storage too, but it didn't work as well. My app only has 27MB, it's very simple.

ios app crashes on start

$
0
0
2020-04-16 13:27:57.238320+0300 RetroSky[7179:2166318] Error loading /var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework, 265): no suitable image found. Did find: /var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework' /private/var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/private/var/containers/Bundle/Application/4A2A3996-2666-45A4-BEDE-5DCB23B8A3A6/RetroSky.app/Frameworks/UnityFramework.framework/UnityFramework' any ideas why does it happens?

Unity crashes upon startup of any project

$
0
0
I have no idea why it happens other than that i tried doing something with building to android and installing some jdk java files and setting that in a certain unity project. Maybe the crash dumb or log file will tell you what i could do to fix this? [Crash dumbs and files][1] * Have reinstalled Unity + Hub, tried different versions. * Restarted PC. * Tried most projects (every project crashes). * It says something with d3d11 in Editor.log but im not sure what to do still. [1]: /storage/temp/156798-crash-2020-04-16-102526246.zip

Auto Graphics API cause crashes on iOS devices

$
0
0
I have app built with **Unity 2019.3.0f3** When **Auto Graphics API is ON** my app is crashing on iOS 10.3.4 **iPhone5** (model A1429) and on iOS v10.3.3 and v10.3.2 **iPad-4th** gen (A1460 and A1458) Crash is: UnityFramework: -[UnityAppController(rendering) renderingAPI] on line NSAssert(_renderingAPI !=0, @[UnityController renderingAPI] called before [UnityAppController selectRenderingApi]"); Both iPad (4th gen) and iPhone5 with that model are using [PowerVR SGX554MP4 (4-core) GPU][1] with **OpenGL ES 2.0** support. When I use **Auto Graphics API OFF** and only **OpenGLES2** in list those crashes are not happening again, but there are new crashes in other devices supporting **OpenGL ES 3.1**. [1]: https://en.wikipedia.org/wiki/PowerVR#Series_5XT_(SGXMP) What could be wrong with this? What is the order of supporting graphics API-s when Auto Graphic APi is ON?

Unity editor editor keeps on crashing on startup

$
0
0
When I startup unity, I go to the editor screen. I can't click anything besides the top menu tools. Then after a few seconds, it just closes down and shows the crash screen. I tried to completely remove unity from my system from AppData to all of that and it still won't work. Any help?

[HDRP][MEMORY LEAK] Unity crashes when reaching maximal possible ram space

$
0
0
Hello, This is issue i'm facing every time i launch Unity. I recently moved to HDRP for better graphic features and since this port, i always face same issue every day. In edit mode, i firstly get stuttering and input delats (i.e. I press LMB +ALT. After releasing LMB, editor cam still rotates.) More time i let this pass on, Whole editor crashes. I have tried numerous settings, different HDRP asset settings.... No result. I decreased decal atlas resolution, which only delayed crashing from memory halting. There has to be something wrong, however i cant send my project for repro. I have worked on it for 1 year till this day and it is too big to send. I could send logs, but still there probably would'nt be anything useful. From what i think this might be caused by some issues with HDRP stuff. I use physically based sky (latest update) with HDRP 7.3.1. Is there any way i can fix this myself/resolve what is the cause? Thanks in advance

unity crashes while importing large 3Dmodel file

$
0
0
Hi, I am running Unity 2019.3.7f1 on Windows 7 x64. And as the title suggest I am having issues in importing a 3D obj file (file size: 990 MB, nearly 1,000,000 faces) into my Unity project. It is an architectural 3D model made using sketch up and exported model in .obj format. As soon as I drag and drop the model files into unity asset window, unity stops working. Is there any unity verified plugin or any tool that we can use for importing large 3D obj files? ![alt text][1] [1]: /storage/temp/157087-unityh.jpg

Android App Crashes On Startup

$
0
0
I have been experiencing a crash on android and at first it began as a crash when loading the second scene in my game but then it started to crash on startup Stacktrace(this was copied straight from logcat in android studio): 2020-04-19 15:29:19.343 20719-20719/? E/AndroidRuntime: FATAL EXCEPTION: main Process: com.THEPRO3001.InfinityDodge, PID: 20719 java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.9f1 (e6e740a1c473)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'samsung/gta2xlltespr/gta2xlltespr:9/PPR1.180610.011/T597PVPU2BTB3:user/release-keys' Revision: '7' ABI: 'arm' Timestamp: 2020-04-19 15:28:46-0700 pid: 20719, tid: 20795, name: Thread-11 >>> com.THEPRO3001.InfinityDodge <<< uid: 10249 signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- r0 00000000 r1 0000513b r2 00000006 r3 00000008 r4 000050ef r5 0000513b r6 c74ff01c r7 0000010c r8 ec175eac r9 c74ff054 r10 ec124128 r11 ec17437c ip ef7993c0 sp c74ff008 lr ef7041f1 pc ef6faf76 backtrace: #00 pc 0001cf76 /system/lib/libc.so (abort+58) (BuildId: a8f13701d14f555dd2384de15c67aea4) #01 pc 0034f4cf /system/lib/libart.so (art::Runtime::Abort(char const*)+1750) (BuildId: f163f54cbcfe89cc9c0a7064d95a1464) #02 pc 0000738f /system/lib/libbase.so (android::base::LogMessage::~LogMessage()+494) (BuildId: 414414495a0b4b17c57c98a57c1d3786) #03 pc 001b7609 /system/lib/libart.so (art::IndirectReferenceTable::AbortIfNoCheckJNI(std::__1::basic_string, std::__1::allocator> const&)+172) (BuildId: f163f54cbcfe89cc9c0a7064d95a1464) #04 pc 002384f3 /system/lib/libart.so (art::IndirectReferenceTable::GetChecked(void*) const+270) (BuildId: f163f54cbcfe89cc9c0a7064d95a1464) #05 pc 0037513b /system/lib/libart.so (art::Thread::DecodeJObject(_jobject*) const+54) (BuildId: f163f54cbcfe89cc9c0a7064d95a1464) #06 pc 0026742f /system/lib/libart.so (art::JNI::NewGlobalRef(_JNIEnv*, _jobject*)+394) (BuildId: f163f54cbcfe89cc9c0a7064d95a1464) #07 pc 000da187 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #08 pc 0107dc04 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #09 pc 0107da78 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #10 pc 00486f0c /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #11 pc 002aa2f4 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #12 pc 0036e038 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #13 pc 00364310 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #14 pc 0036c4a0 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #15 pc 00337534 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libil2cpp.so (il2cpp_object_new+8) (BuildId: 44c9510d357a5a65f14fa019918731b76dc67957) #16 pc 001f9e19 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #17 pc 00229731 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #18 pc 0022b0e3 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #19 pc 0022ae99 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) 2020-04-19 15:29:19.344 20719-20719/? E/AndroidRuntime: #20 pc 0022a38b /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #21 pc 00120089 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #22 pc 001200f7 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #23 pc 0011df9f /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #24 pc 0011debb /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #25 pc 002316b7 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #26 pc 0022b433 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #27 pc 0022b82d /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #28 pc 001a0f7f /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #29 pc 001a2179 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #30 pc 001a2055 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #31 pc 001a1feb /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #32 pc 001e11c7 /data/app/com.THEPRO3001.InfinityDodge-N6DAzeCzOT_gUgxgePeVMg==/lib/arm/libunity.so (BuildId: 73bbe78beea5d333975f88d9044afddfc284c61b) #33 pc 00072459 /system/lib/libc.so (__pthread_start(void*)+22) (BuildId: a8f13701d14f555dd2384de15c67aea4) #34 pc 0001e1dd /system/lib/libc.so (__start_thread+24) (BuildId: a8f13701d14f555dd2384de15c67aea4) at libc.abort(abort:58) at libart.art::Runtime::Abort(char const*)(Abort:1750) at libbase.android::base::LogMessage::~LogMessage()(~LogMessage:494) at libart.art::IndirectReferenceTable::AbortIfNoCheckJNI(std::__1::basic_string, std::__1::allocator> const&)(AbortIfNoCheckJNI:172) at libart.art::IndirectReferenceTable::GetChecked(void*) const(GetChecked:270) at libart.art::Thread::DecodeJObject(_jobject*) const(DecodeJObject:54) at libart.art::JNI::NewGlobalRef(_JNIEnv*, _jobject*)(NewGlobalRef:394) at libunity.0xda187(Native Method) at libil2cpp.0x107dc04(Native Method) at libil2cpp.0x107da78(Native Method) at libil2cpp.0x486f0c(Native Method) at libil2cpp.0x2aa2f4(Native Method) at libil2cpp.0x36e038(Native Method) at libil2cpp.0x364310(Native Method) at libil2cpp.0x36c4a0(Native Method) at libil2cpp.il2cpp_object_new(il2cpp_object_new:8) at libunity.0x1f9e19(Native Method) at libunity.0x229731(Native Method) at libunity.0x22b0e3(Native Method) at libunity.0x22ae99(Native Method) at libunity.0x22a38b(Native Method) at libunity.0x120089(Native Method) at libunity.0x1200f7(Native Method) at libunity.0x11df9f(Native Method) at libunity.0x11debb(Native Method) at libunity.0x2316b7(Native Method) at libunity.0x22b433(Native Method) at libunity.0x22b82d(Native Method) at libunity.0x1a0f7f(Native Method) at libunity.0x1a2179(Native Method) at libunity.0x1a2055(Native Method) at libunity.0x1a1feb(Native Method)

Problem while downloading Creator Kit- Beginner code

$
0
0
Hi, I have downloaded the Unity Creative Kit- Beginners code, but every time I try to load and play the sample game, it says that the compiler errors need to be fixed. When I download and open the kit, the following errors are displayed: *1. Packages were changed. Update Mode: mergeDefaultDependencies 2. Some scripts have compilation errors which may prevent obsolete API usages to get updated. Obsolete API updating will continue automatically after these errors get fixed. 3.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Editor\UniversalRenderPipelineCameraEditor.cs(1049,57): error CS0535: 'UniversalRenderPipelineCameraContextualMenu' does not implement interface member 'IRemoveAdditionalDataContextualMenu.RemoveComponent(Camera, IEnumerable)' 4.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\Passes\RenderObjectsPass.cs(84,24): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 5.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\UniversalRenderPipeline.cs(209,24): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 6.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\Passes\PostProcessPass.cs(258,28): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 7.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\Passes\PostProcessPass.cs(268,28): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 8.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\Passes\PostProcessPass.cs(282,28): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 9.Library\PackageCache\com.unity.render-pipelines.universal@7.1.8\Runtime\Passes\AdditionalLightsShadowCasterPass.cs(259,24): warning CS0618: 'ProfilingSample' is obsolete: 'Please use ProfilingScope' 10. Some scripts have compilation errors which may prevent obsolete API usages to get updated. Obsolete API updating will continue automatically after these errors get fixed. 11. Split Animation Take Not Found 'Take 001' 12. File 'CactusBossy_Walk' has animation import warnings. See Import Messages in Animation Import Settings for more details. 13. Import parameters got modified during import* What can I do to fix this?

Unity2D Crashes when switching to Scene View

$
0
0
It doesn't happen every time, but it's pretty time-consuming when it does. It happens when I switch from the Game View or the Animator View to the Scene view. Any help would be appreciated.

Why is "PlayerLoop internal function has been called recursively"?

$
0
0
I have a project with three scenes: MainMenu, MainGame, and Tutorial. Both MainMenu and Tutorial work, but when I do a single click in the MainGame, it crashes on a WebGL build. Here is the Chrome console output after it crashes: Uncaught RuntimeError: memory access out of bounds at _free (wasm-function[52951]:0x10db4ed) at __ZN17LowLevelAllocator4FreeEPvm (wasm-function[8927]:0x2bc581) at __ZN21UnityDefaultAllocatorI17LowLevelAllocatorE10DeallocateEPv (wasm-function[13750]:0x4d1c93) at __ZN13MemoryManager10DeallocateEPvRK10MemLabelIdPKci (wasm-function[4779]:0x183f1c) at __Z19free_alloc_internalPvRK10MemLabelIdPKci (wasm-function[4889]:0x18c9a0) at __Z25UnsafeUtility_CUSTOM_FreePvN16NativeCollection9AllocatorE (wasm-function[15238]:0x56d53d) at dynCall_vii (wasm-function[53612]:0x1104fa0) at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38) at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24) at _UnsafeUtility_Free_mAC082BB03B10D20CA9E5AD7FBA33164DF2B52E89 (wasm-function[36152]:0xb7d6cb) at dynCall_viii (wasm-function[53625]:0x11050f0) at Object.dynCall_viii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25465:39) at invoke_viii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17252:25) at _NativeArray_1_Deallocate_mDCC2D067B158C5D81AABE2D891457F7FAE176E39_gshared (wasm-function[33558]:0xab5961) at __Z66NativeArray_1_Deallocate_mDCC2D067B158C5D81AABE2D891457F7FAE176E39P55NativeArray_1_tB31B70F26D775FF328C22A95A8368F635AE1B3E2PK10MethodInfo (wasm-function[33560]:0xab59ac) at dynCall_vii (wasm-function[53612]:0x1104fa0) at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38) at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24) at _NativeArray_1_Dispose_mF72DABC111FD83B36731EBA316BF9FD50426160B_gshared (wasm-function[33561]:0xab5a33) at __Z63NativeArray_1_Dispose_mF72DABC111FD83B36731EBA316BF9FD50426160BP55NativeArray_1_tB31B70F26D775FF328C22A95A8368F635AE1B3E2PK10MethodInfo (wasm-function[23197]:0x77ec4d) at dynCall_vii (wasm-function[53612]:0x1104fa0) at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38) at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24) at _SpriteShapeController_BakeCollider_m2F7DBFEB86FFD7EB4C90E81B00CD220B01C22926 (wasm-function[23219]:0x781130) at dynCall_vii (wasm-function[53612]:0x1104fa0) at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38) at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24) at _SpriteShapeController_OnWillRenderObject_mE46E41924A2C2ACD9EB9032A33159B1289B5FD92 (wasm-function[23217]:0x7802be) at __Z65RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017PFvvEPK10MethodInfoPvPS4_ (wasm-function[20055]:0x6b740e) at dynCall_iiiii (wasm-function[53510]:0x11044c3) at Object.dynCall_iiiii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:24890:40) at invoke_iiiii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:16102:33) at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (wasm-function[50922]:0x1096e9c) at _il2cpp_runtime_invoke (wasm-function[50088]:0x107dc58) at __Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (wasm-function[5073]:0x199a0d) at __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (wasm-function[5071]:0x1997cb) at __ZN13MonoBehaviour19HandleNotificationsEPviR11MessageData (wasm-function[14237]:0x508015) at __ZN16MessageForwarder13HandleMessageEPviR11MessageData (wasm-function[5862]:0x1e46d8) at __ZN10GameObject14SendMessageAnyERK17MessageIdentifierR11MessageData (wasm-function[5860]:0x1e4661) at __ZN5Unity9Component14SendMessageAnyERK17MessageIdentifierR11MessageData (wasm-function[5859]:0x1e443e) at __Z9CullSceneR11CullResults (wasm-function[13304]:0x4a3fbc) at __ZN6Camera10CustomCullERK23CameraCullingParametersR11CullResultsb (wasm-function[12512]:0x43922e) at __ZN13RenderManager13RenderCamerasEiPFvvES1_ (wasm-function[12482]:0x43445d) at __Z12PlayerRenderb (wasm-function[12480]:0x433b43) at __ZZ23InitPlayerLoopCallbacksvEN45PostLateUpdateFinishFrameRenderingRegistrator7ForwardEv (wasm-function[12405]:0x42ec0f) at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (wasm-function[11914]:0x3f55c3) at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (wasm-function[11914]:0x3f55d8) at __Z10PlayerLoopv (wasm-function[11901]:0x3f4705) at __ZL8MainLoopv (wasm-function[11890]:0x3f249e) at dynCall_v (wasm-function[53587]:0x1104d26) An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it. Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free(Void*, Allocator) Unity.Collections.NativeArray`1:Deallocate() Unity.Collections.NativeArray`1:Dispose() UnityEngine.U2D.SpriteShapeController:BakeCollider() UnityEngine.U2D.SpriteShapeController:OnWillRenderObject() [./Runtime/Misc/PlayerLoop.cpp line 377] (Filename: ./Runtime/Misc/PlayerLoop.cpp Line: 377) This won't happen when I debug the game within Unity, but when I do a WebGL Development Build (and regular Build), it will give this error. I've tracked my memory usage and I don't ever see it peek at any point. What could be causing this? Unity: 2019.3.8f1 Build: WebGL (Dev Build) Source code: https://github.com/javaknight1/savemygrandparents Thanks!

Unity sometimes crashes without any reason.

$
0
0
Unity sometimes crashes without any reason. It could be when I am saving the scene, when I am opening play mode or when I am opening the scene in the editor and close it. Stacktrace makes no sense to me. ========== OUTPUTTING STACK TRACE ================== 0x00007FF9A72EC018 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:321] mono_traverse_objects 0x00007FF9A72EC2B1 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:549] mono_unity_liveness_calculation_from_root 0x00007FF6A0471455 (Unity) MarkDependencies 0x00007FF6A046E068 (Unity) GarbageCollectSharedAssets 0x00007FF6A04A5336 (Unity) UnloadUnusedAssetsOperation::IntegrateMainThread 0x00007FF6A04A8A79 (Unity) PreloadManager::UpdatePreloadingSingleStep 0x00007FF6A04A92A1 (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete 0x00007FF69EDDA77B (Unity) EditorSceneManager::RestoreSceneBackups 0x00007FF69EDD9235 (Unity) EditorSceneManager::OpenSceneLoaded 0x00007FF69EDD83B5 (Unity) EditorSceneManager::OpenScene 0x00007FF69E852883 (Unity) Application::OpenFileGeneric 0x00007FF69E6E22CE (Unity) OpenAsset 0x00007FF69F778D99 (Unity) AssetDatabase_CUSTOM_OpenAsset 0x000002114FB6EB50 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:OpenAsset (int,int,int) 0x000002114FB6E9BB (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int,int) 0x000002114FB6E863 (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int) 0x000002114FB6E4AB (Mono JIT Code) UnityEditor.ProjectBrowser:OpenAssetSelection (int[]) 0x000002114FB69FEB (Mono JIT Code) UnityEditor.ProjectBrowser:OpenListAreaSelection () 0x000002114FB5917B (Mono JIT Code) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) 0x000002114FB58A91 (Mono JIT Code) UnityEditor.ObjectListArea:SetSelection (int[],bool) 0x0000020F8B4DA01B (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEditorInternal.InternalEditorUtility/AssetReference&,int,UnityEngine.Rect) 0x0000020F8B4D87A3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) 0x0000020F8B4C6CE3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) 0x0000020F8B4C53A0 (Mono JIT Code) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) 0x0000020F8B4C1553 (Mono JIT Code) UnityEditor.ObjectListArea:HandleListArea () 0x0000020F8B4BCD0B (Mono JIT Code) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) 0x0000020F8B44445B (Mono JIT Code) UnityEditor.ProjectBrowser:OnGUI () 0x00000211B5BF9F10 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF9A72FCBA0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF9A7282112 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke 0x00007FF9A728B2E2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3073] mono_runtime_invoke_checked 0x00007FF9A728BA79 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5264] mono_runtime_try_invoke_array 0x00007FF9A728B276 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5142] mono_runtime_invoke_array_checked 0x00007FF9A72302A4 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke 0x00000211B5D64D26 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) 0x00000211B5D6376B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) 0x0000020F89A6611F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[]) 0x0000020F89CEC33B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object) 0x0000020F89CEC18B (Mono JIT Code) UnityEditor.HostView:Invoke (string) 0x0000020F89FA2E0B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) 0x0000020F89FA2883 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) 0x0000020F89F8CC1B (Mono JIT Code) UnityEditor.DockArea:OldOnGUI () 0x0000020F89F4169A (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) 0x0000020F89F3F0A3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) 0x0000020F89F3CBBB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) 0x0000020F89F3C763 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) 0x0000020F89F3C2F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool) 0x0000020F89CCD183 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) 0x0000020F89CBA60A (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase) 0x000002114EAD172B (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000020F89CB7256 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) 0x0000020F89CB5DD3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000020F89CB4FEB (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () 0x0000020F89CB4BFB (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate () 0x0000020F89CB497B (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose () 0x0000020F89CB66DB (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x0000020F89CAF873 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) 0x0000020F89CAF3BB (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) 0x0000020F89EFDCC3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) 0x0000020F89EFD06B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 0x0000020F89EFC8D3 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr) 0x0000020F89EFCB53 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) 0x00007FF9A72FCBA0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF9A7282112 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke 0x00007FF9A728B10F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke 0x00007FF6A09DE9AE (Unity) scripting_method_invoke 0x00007FF6A09D86FD (Unity) ScriptingInvocation::Invoke 0x00007FF6A09D270A (Unity) ScriptingInvocation::Invoke 0x00007FF69DD84FD5 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent 0x00007FF69E787AF4 (Unity) GUIView::ProcessRetainedMode 0x00007FF69F1B4093 (Unity) GUIView::OnInputEvent 0x00007FF69E7879EC (Unity) GUIView::ProcessInputEvent 0x00007FF69F1B5AC5 (Unity) GUIView::ProcessEventMessages 0x00007FF69F1AE876 (Unity) GUIView::GUIViewWndProc 0x00007FF9F87E6D41 (USER32) CallWindowProcW 0x00007FF9F87E6713 (USER32) DispatchMessageW 0x00007FF69F1B2D94 (Unity) MainMessageLoop 0x00007FF69F1BCF2A (Unity) WinMain 0x00007FF6A2176102 (Unity) __scrt_common_main_seh 0x00007FF9F9184034 (KERNEL32) BaseThreadInitThunk 0x00007FF9FB3B3691 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE ===========

How to Connect Difficult Object using UnityEngine.Network

$
0
0
My idea is to make multiplayer game based on physics and collisions. All the movings of characters are created by movings and rotation of Main body. I mean I have Sphere as main body, Shoulders as child with fixedRigidbody, hands as childs connected with Character Joint to the shoulders. Sword (on the same level as body) Connected with Characted Joint to the hand, Camera(on the same level as body) with the script To follow the body. And all that stuff is under Empty Player Object. ![alt text][1] That should be the Player prefab for Network, however i met difficulties with synchronizing of all the parts of the player on the server, because only parent GameObject might have NetworkIdentity and NetworkTransform. Thus i decided to instantiate parts of the body while the playig on server. EmptyPlayer Prefab contains script with method [Command] void CmdPlayerSpawn() that contatins links on the prefabs connected in inspector and their NetworkServer.SpawnWithClientAuthority. Moreover links of Joints were also added(Sword to hand) (Camera to follow body) ![alt text][2] [Command] void CmdPlayerSpawn() { _body = (GameObject)Instantiate(body, transform.position, Quaternion.identity); NetworkServer.SpawnWithClientAuthority(_body, connectionToClient); _sword = (GameObject)Instantiate(sword, _body.transform.Find("LeftGlove").position + Vector3.up, Quaternion.Euler(0,0,0)); NetworkServer.SpawnWithClientAuthority(_sword, connectionToClient); _sword.GetComponent().connectedBody = _body.transform.Find("LeftGlove").GetComponent(); _camera = (GameObject)Instantiate(camera, transform.position+ Vector3.up*8, Quaternion.Euler(40,0,0)); NetworkServer.SpawnWithClientAuthority(_camera, connectionToClient); _camera.GetComponent().objectToFollow = _body; Cameralink = _camera.GetComponent(); } AAAND. I am trying to play. While playing as host everything goes ok. Player is quite... playable. BUT As soon as i connect from other simulation as Client the client game crashes(throws NullReferenceExeptions) and Spawns 2 PlayerObjects (LMAO) ((that is seen on the host player account lol). I really cant understand how to execute my idea. May be you could help me? [1]: /storage/temp/157276-character1.png [2]: /storage/temp/157277-character2.png
Viewing all 2383 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>