Greetings,
I am currently facing an issue where the game crashes when loading a scene with five characters in it, each one of these characters has
an animator controller that references all their animations (even the ones not needed for this particular scene) and therefore they are all loaded in memory and the game crashes.
My question is, is there a way to make the animator only load up the animations needed for this particular scene or do I have to make an animator controller per scene/per character?
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