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Game works fine in Editor, crashes in a build.

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So my game works 100% fine in the Editor. But when I build it, and run it, it crashes (at a certain point, not directly after opening the game). It crashes when I press my Login button, which runs the following code: try { ConnectionInfo info = new ConnectionInfo("127.0.0.1", 8886); TCPConnection connection = TCPConnection.GetConnection(info); string response = connection.SendReceiveObject("LoginInfo", "LoginRecieve", 1000, playerUsername + ":" + playerPassword); if (response == "Success") { //Username and Password were correct. Stop showing 'Loading...' and show the LoggedIn UI. And set the text to display the username. UserAccountManager.instance.LogIn(playerUsername, playerPassword); ResetAllUIElements(); loadingParent.gameObject.SetActive(false); } else { //Something went wrong logging in. Stop showing 'Loading...' and go back to LoginUI loadingParent.gameObject.SetActive(false); loginParent.gameObject.SetActive(true); if (response == "UserNotFound") { //The Username was wrong so display relevent error message Login_ErrorText.text = "Error: Username not Found"; } else { if (response == "InvalidPassword") { //The Password was wrong so display relevent error message Login_ErrorText.text = "Error: Password Incorrect"; } else { //There was another error. This error message should never appear, but is here just in case. Login_ErrorText.text = "Error: Unknown Error. Please try again later."; } } } } catch(Exception e) { Login_ErrorText.text = e.Message; } The game crashes with this error: ![alt text][1] I do use NetworkCommsDotNet, and it may be a problem. This is my log: https://cdn.discordapp.com/attachments/284162864632299522/372726341742755840/error.log Thanks in advance! [1]: https://cdn.discordapp.com/attachments/284162864632299522/372699586038464512/Capture.PNG

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