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gameObject with two Transforms crashing the editor glitch!

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I am making a Unity project and I create all my 3-D objects on Blender. After completing a new object, I wanted to prefab it, so I replaced my old version of the prefab with the new one, it said, " Possibly unwanted replacement: do you want to replace this prefab?" and I said yes. But then instead of replacing the prefab it combined the two prefabs into one. So part of the object has two Transforms and it would crash Unity whenever I would try and delete it. So I tried to delete the glitched object one part at a time. But that made it so I can't even open up that scene anymore. Is there any way that you can delete a GameObject without opening the Unity Editor? I am using a Mac OS X 10.7.5 with Unity version 4.0.0f3. I tried looking at the editor log and the end of the log said this: Receiving unhandled NULL exception Launching bug reporter *** Launching bug reporter due to crashbug. Obtained 0 stack frames. So I know where the glitch happened I just need to know if I can delete a GameObject without opening the Editor and that should fix things. Thanks!

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