I am making a Unity project and I create all my 3-D objects on Blender.
After completing a new object, I wanted to prefab it, so I replaced my
old version of the prefab with the new one, it said, " Possibly unwanted
replacement: do you want to replace this prefab?"
and I said yes. But then instead of replacing the prefab it combined the
two prefabs into one. So part of the object has two Transforms and it
would crash Unity whenever I would try and delete it.
So I tried to delete the glitched object one part at a time. But that
made it so I can't even open up that scene anymore.
Is there any way that you can delete a GameObject without opening the
Unity Editor? I am using a Mac OS X 10.7.5 with Unity version 4.0.0f3.
I tried looking at the editor log and the end of the log said this:
Receiving unhandled NULL exception
Launching bug reporter
*** Launching bug reporter due to crashbug.
Obtained 0 stack frames.
So I know where the glitch happened I just need to know if I can delete
a GameObject without opening the Editor and that should fix things.
Thanks!
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