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Unity crash from overloading

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Hi, I'm working with the "Curvy" plug-in. I'm using it in a way that for every click on the game, a dot is being drawn, which creates a node in the plugin which creates a path node for the mesh, it's like drawing a track. Also, for every click, I have something like 10 different stacks that hold information about this node, so I can undo the last action. From some reason, as soon as I pass the 20th node (I didn't count) the game simply stands still, nothing happens, and I have to exit manually, it happens on the pc, and also on the android device. I have no idea why that happens. By the way, music is still playing in the background, but the game simply stuck, it's sort of a crash. I'm getting no errors at all, any idea what happens?

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