The team I work with runs a stand-alone player build (Unity 5.3.4) in Windows. Very occasionally when our simulation starts, it crashes. We see the following in the Unity log file: >> "Crash in> winutils::ProcessInternalCrash(PEXCEPTION_POINTERS> pExInfo)Crash!!!">
I interpret this to mean that Unity is trying to analyze the exception to generate a stack trace, but it is failing. It would be helpful if we could tell Unity just to generate a crash dump instead, so we can analyze the crash ourselves. (The command flag -silent-crashes does not help.) Is there a way to force Unity to generate a crash dump when it crashes?
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