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Unity Crash on Instantiating prefab on Unity 5.6.4p4

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Hi Guys, we are facing a crash in our game during prefab instatiation, below is the crashlog. Unknown:-2 libunity.00124d68 // resolves to GameObject::QueryComponentByType(Unity::Type const*) const Unknown:-2 libunity.001de6d8 // resolves to CollectAndProduceClonedIsland(Object&, Transform*, vector_map, stl_allocator, (MemLabelIdentifier)1, 16>>&) Unknown:-2 libunity.001df368 // resolves to CloneObjectImpl(Object*, Transform*, vector_map, stl_allocator, (MemLabelIdentifier)1, 16>>&) Unknown:-2 libunity.001df274 // resolves to CloneObject(Object&) Unknown:-2 libunity.00a56340 // resolves to Object_CUSTOM_Internal_CloneSingle(MonoObject*) Unknown Unknown.0000ca04 Unknown:-2 Object.Internal_CloneSingle<0x00030>:48 Object.Instantiate<0x002eb>:747 DialogManager.CreateAndShowDialog<0x0024b>:587 DialogManager.TryToShowNextDialog<0x0013f>:319 DialogManager.Update Unknown:-2 Object.runtime_invoke_void__this__ Unknown:-2 libmono.00021f23 mono_runtime_invoke:136 libmono.mono_runtime_invoke Unknown:-2 libunity.004ec6a0 Unknown:-2 libunity.004dab50 Unknown:-2 libunity.001e1300 Unknown:-2 libunity.0031f8a8 Unknown:-2 libunity.005efc68 Unknown:-2 libunity.005f2a7c Unknown:-2 base.000839fb basically this looks like a crash happening while instantiating a prefab. 1) Does our unity version has anything to do with this? its 5.6.4p4 2) We are loading this from an asset bundle. Is that the reason by any chance? 3) We are Instantiating this from a co-routine. Can this happen because of this? 4) Could this be a memory issue? Please let me know if anyone has some context on this crash. Thank you.

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