Hi Guys,
we are facing a crash in our game during prefab instatiation, below is the crashlog.
Unknown:-2 libunity.00124d68 // resolves to GameObject::QueryComponentByType(Unity::Type const*) const
Unknown:-2 libunity.001de6d8 // resolves to CollectAndProduceClonedIsland(Object&, Transform*, vector_map, stl_allocator, (MemLabelIdentifier)1, 16>>&)
Unknown:-2 libunity.001df368 // resolves to CloneObjectImpl(Object*, Transform*, vector_map, stl_allocator, (MemLabelIdentifier)1, 16>>&)
Unknown:-2 libunity.001df274 // resolves to CloneObject(Object&)
Unknown:-2 libunity.00a56340 // resolves to Object_CUSTOM_Internal_CloneSingle(MonoObject*)
Unknown Unknown.0000ca04
Unknown:-2 Object.Internal_CloneSingle<0x00030>:48 Object.Instantiate<0x002eb>:747 DialogManager.CreateAndShowDialog<0x0024b>:587 DialogManager.TryToShowNextDialog<0x0013f>:319 DialogManager.Update
Unknown:-2 Object.runtime_invoke_void__this__
Unknown:-2 libmono.00021f23
mono_runtime_invoke:136 libmono.mono_runtime_invoke
Unknown:-2 libunity.004ec6a0
Unknown:-2 libunity.004dab50
Unknown:-2 libunity.001e1300
Unknown:-2 libunity.0031f8a8
Unknown:-2 libunity.005efc68
Unknown:-2 libunity.005f2a7c
Unknown:-2 base.000839fb
basically this looks like a crash happening while instantiating a prefab.
1) Does our unity version has anything to do with this? its 5.6.4p4
2) We are loading this from an asset bundle. Is that the reason by any chance?
3) We are Instantiating this from a co-routine. Can this happen because of this?
4) Could this be a memory issue?
Please let me know if anyone has some context on this crash.
Thank you.
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