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2019.1.8f1 > Android Crash with GPGS !!

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Unity 2019.1.7.f1 Android 9 Galaxy S9 + GPGS 0.9.64 Managed Stripping Level : Disabled using CubicPilot Sample Build > Login > Application.Quit() > App Restart > Crash !!!! > App Restart > Not Crash.. --------- beginning of crash 2019-06-24 14:52:31.851 2188-3132/? E/AndroidRuntime: FATAL EXCEPTION: UnityMain Process: PACKAGE_NAME, PID: 2188 java.lang.Error: signal 6 (SIGABRT), code -6 (?), fault addr -------- Build fingerprint: 'samsung/star2lteks/star2lteks:9/PPR1.180610.011/G965NKSU1CSE3:user/release-keys' Revision: '26' pid: 2188, tid: 3132, name: UnityMain >>> PACKAGE_NAME <<< r0 00000000 r1 00000c3c r2 00000006 r3 00000008 r4 0000088c r5 00000c3c r6 d7ab5ad4 r7 0000010c r8 d4637858 r9 d4634160 sl d475a6c0 fp d7ab5b10 ip d7ab5a70 sp d7ab5ac0 lr f32aeeb9 pc f32a5eae cpsr 00000c3c at libc.abort(abort:57) at libmonobdwgc-2.mono_log_write_logcat(mono_log_write_logcat:244) at libmonobdwgc-2.0040ff18(Native Method) at libmonobdwgc-2.monoeg_g_logv(monoeg_g_logv:176) at libmonobdwgc-2.monoeg_assertion_message(monoeg_assertion_message:92) at libmonobdwgc-2.00290dd0(Native Method) at libmonobdwgc-2.mono_init_version(mono_init_version:44) at libmonobdwgc-2.mini_init(mini_init:1528) at libmonobdwgc-2.mono_jit_init_version(mono_jit_init_version:28) at libunity.0063de60(Native Method) at libunity.0064a884(Native Method) at libunity.006a72a8(Native Method) at libunity.006a7ddc(Native Method) at libunity.006b60a0(Native Method) at base.00000e9b(Native Method) Select Scripting Backend IL2CPP then no crash but. GPGS is not initialized.. 06-25 22:05:09.758 30414-30414/? E/GamesNativeSDK: Can only create one instance of GameServices at a time. 06-25 22:05:09.798 32338-32338/? D/Mms/PackageInfo: com.sec.imsservice is not installed 06-25 22:05:09.798 32338-32338/? D/Mms/MmsConfig: [end] init() consume time = 166.156458 06-25 22:05:09.798 32338-32338/? D/Mms/Contact: [start] init() consume time = 1.211792 06-25 22:05:09.813 30414-30414/? E/Unity: InvalidOperationException: There was an error creating a GameServices object. Check for log errors from GamesNativeSDK at GooglePlayGames.Native.PInvoke.GameServicesBuilder.Build (GooglePlayGames.Native.PInvoke.PlatformConfiguration configRef) [0x00000] in <00000000000000000000000000000000>:0 at GooglePlayGames.Native.NativeClient.InitializeGameServices () [0x00000] in <00000000000000000000000000000000>:0 at GooglePlayGames.Native.NativeClient+<>c__DisplayClass21_0.b__0 (System.Int32 result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Ref Please fix ASAP ~~~~~

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