Whether it's on a PC or on a mobile phone, dynamic batch processing is turned on under the Android platform, and dragging the GameObject quickly will cause a crash. Our project is upgraded from unity5.5 to unit2018.4. In version 5.5, the same operation will not crash, and 2018.4 is mandatory. As long as the dynamic batch option is turned off in 2018.4, the same operation will not crash, it is definitely a crash caused by dynamic batch processing.
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