Importing assets from the in Engine Unity Store under HDRP projects causes the engine to crash/freeze. The way that i managed to release the freeze was to open task manager and End Task all the duplicate Console Window Host and Unity Shader Compiler and Setting the Priority of the remaining processes to Realtime.
Seems the crash comes from the duplicate execution of processes on resources within the engine itself since there is only a 4% draw on CPU, 55% MEM and 50% Disk.
Using Unity 2019.3.12f1
[1]: /storage/temp/158729-capture.png
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