Hi, who among you knows the Unity bake ?, I already come across this many times, but every time I ask myself what is wrong with Light bake in Unity ???, I really want to figure it out if anyone knows which tambourine knock, so that it turns out to bake normal shadows, but not here?
my sets:
all geometry static, all point,spot,direct light are baked parameters. geometry unwraped for light. have a 3-5 scale in lightmap
how to configure adequately baking and light for architecture?
![alt text][1]
[1]: /storage/temp/158673-bake.jpg
↧