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I am making a mobile game with unity and the app crashes with the message " keeps stopping"

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I ran logcat command: adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG and it gives me the following error: 05-20 18:51:56.106 1218 1516 I ActivityManager: Start proc 32208:com.google.firebase.ludoprime/u0a134 for activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:56.234 1218 1453 D ActivityManager: [process suppression] broadcastIntentInPackage : allow sending broadcast by pendingintent 05-20 18:51:56.291 1218 4659 W ActivityManager: Force finishing activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:56.300 1218 1234 I ActivityManager: Showing crash dialog for package com.google.firebase.ludoprime u0 05-20 18:51:56.795 1218 1233 W ActivityManager: Activity pause timeout for ActivityRecord{4ef9c15 u0 com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity t412 f} 05-20 18:51:56.874 1218 1233 I ActivityManager: moveHomeStack, setupComplete:true 05-20 18:51:59.828 1218 4659 W ActivityManager: Force finishing activity com.google.firebase.ludoprime/com.unity3d.player.UnityPlayerActivity 05-20 18:51:59.829 1218 4659 I ActivityManager: Killing 32208:com.google.firebase.ludoprime/u0a134 (adj 900): crash 05-20 18:52:00.000 1218 1351 D ActivityManager: [process suppression] broadcastIntentInPackage : allow sending broadcast by pendingintent Please help i am stuck here for 4 days. I also have firebase and facebook sdk in my game.

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