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IL2CPP Google AdMob problem

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Hello everyone! Well I create a game with Unity 2019.2.17f1 and with AdMob. I had Scripting Backend to mono. It worked fine with no problems and the advs were right. I decided to upload it to Google Play but i got an error for x64. So x64 is only available with IL2CPP Scripting Backend. So that's what i did. The game still works fine till the time that an adv appear (rewardedVideoAdv). So when you watch the whole adv, and press the X button, sometimes the game crashes, and other times a gameObject (that should leave with the touch of the screen) remains there. I tested without advs and IT WORKS FINE. So the problem is there, on the ads. What's wrong with the ads??? Anyone with some help? What should I do? Thank you in advance

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