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Raycasting doesn't work after 'fatal error'

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Hello. After I've got a fatal error message, the raycasting in my project stopped working properly. The error message was: "Could not allocate memory: System out of memory" and it said, that the allocation happened at line 405 in C:\buildslave\unity\build\Runtime\Allocator\ThreadsafeLinearAllocator.cpp ( maybe that's good to know). The raycast mostly detects nothing, but sometimes it detects an object when I'm right in front of it - and it also happened that it detected an object when there was actually none in front of it. Does someone know, how I can fix this?

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