### Dear all Master of Unity CODERS:
I'm a new game developer from China, I have to said I like unity very much, unity make things much easiler and more effective. And I paid for the plus license(Cost me a lot T_T)
But now I meet some huge problem during the month. Please help!!
### 1. can't open unity project.Edior Version:Both 2019.3.15 or 2019.4.0
First I can not open my project in my PC-A( call it computer A) ,but it works well in my laptopB(computer B). When I try to open a blank project it just flash the unity editor logo and back to unity hub's project list. Editor can be opened by create a new project (2019.3 or 2019.4) ,but I can not open the project again after first time open. And I found I can not Switch platform to Androdi ,it shows "Your License does not cover Android Publishing"
### I found the logs in AppData\Local\Unity\Editor\Editor.log
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-Felix
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Felix
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
LICENSE SYSTEM [2020613 1:45:46] Next license update check is after 2020-06-13T17:28:03
Built from '2019.4/release' branch; Version is '2019.4.0f1 (0af376155913) revision 717686'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 65197 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 52232 was selected
COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Editor\Unity.exe
-projectpath
E:\svn\test\New Unity Project
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
0080d9b0-acd4-5555-bb5f-6b05cbaa275d
-accessToken
aAFsZhRhZUdw6GFCskFNgIoSNcQvCFF9SKgM5W8fycc00bf
Exiting without the bug reporter. Application will terminate with return code 0
### And I hate chinese version of unity ,just feel strange, and i try to use oversea IP, but still get Chinese version (same issue) installed by hub.
### List what I tried: * -Turn off the firewall
* -Install the unity by hub (always get Chinese version ,I hate that)(something like 2019.4/china_unity/release)
* -Install the unity by download form https://unity3d.com/unity/qa/lts-releases , and get UnitySetup-Android-Support-for-Editor-2019.4.0f1.exe installed - not working ,some issue * -Try to use reinstall hub or higher version of hub, which is 2.3.3 not working
* -Try to use some proxy to run unity ,not working
* -Try to fix "ERROR Failed to connect to local IPC" - I DON'T KNOW HOW TO DO
### 2. Problem - the unity asset store is really slow]
HTTP_proxy environment verable is looks like not working very well - especially china version's editor. Is their any other way can use proxy in unity editor?
But now I meet some huge problem during the month. Please help!!
### 1. can't open unity project.Edior Version:Both 2019.3.15 or 2019.4.0
First I can not open my project in my PC-A( call it computer A) ,but it works well in my laptopB(computer B). When I try to open a blank project it just flash the unity editor logo and back to unity hub's project list. Editor can be opened by create a new project (2019.3 or 2019.4) ,but I can not open the project again after first time open. And I found I can not Switch platform to Androdi ,it shows "Your License does not cover Android Publishing"
### I found the logs in AppData\Local\Unity\Editor\Editor.log
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-Felix
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Felix
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
LICENSE SYSTEM [2020613 1:45:46] Next license update check is after 2020-06-13T17:28:03
Built from '2019.4/release' branch; Version is '2019.4.0f1 (0af376155913) revision 717686'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 65197 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 52232 was selected
COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Editor\Unity.exe
-projectpath
E:\svn\test\New Unity Project
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
0080d9b0-acd4-5555-bb5f-6b05cbaa275d
-accessToken
aAFsZhRhZUdw6GFCskFNgIoSNcQvCFF9SKgM5W8fycc00bf
Exiting without the bug reporter. Application will terminate with return code 0
### And I hate chinese version of unity ,just feel strange, and i try to use oversea IP, but still get Chinese version (same issue) installed by hub.
### List what I tried: * -Turn off the firewall
* -Install the unity by hub (always get Chinese version ,I hate that)(something like 2019.4/china_unity/release)
* -Install the unity by download form https://unity3d.com/unity/qa/lts-releases , and get UnitySetup-Android-Support-for-Editor-2019.4.0f1.exe installed - not working ,some issue * -Try to use reinstall hub or higher version of hub, which is 2.3.3 not working
* -Try to use some proxy to run unity ,not working
* -Try to fix "ERROR Failed to connect to local IPC" - I DON'T KNOW HOW TO DO
### 2. Problem - the unity asset store is really slow]
HTTP_proxy environment verable is looks like not working very well - especially china version's editor. Is their any other way can use proxy in unity editor?