Hi, guys, Unity crashes while my game is playing,here is error.log:
Unity Editor by Unity Technologies [version: Unity 2018.4.23f1_c9cf1a90e812]
Unity.exe caused an Access Violation (0xc0000005)
in module Unity.exe at 0033:40bf4007.
Error occurred at 2020-07-23_174824.
D:\Apps\Unity2018\Unity\Editor\Unity.exe, run by zhongbo.zhang.
28% physical memory in use.
32602 MB physical memory [23341 MB free].
2582 MB process peak paging file [2523 MB used].
2097 MB process peak working set [2033 MB used].
System Commit Total/Limit/Peak: 12029MB/34650MB/12035MB
System Physical Total/Available: 32602MB/23341MB
System Process Count: 211
System Thread Count: 2683
System Handle Count: 89822
Disk space data for 'C:\Users\ZHONGB~1.ZHA\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2020-07-23_094817453\': 72835686400 bytes free of 256058413056 total.
Read from location FFFFFFFFFFFFFFFF caused an access violation.
Context:
RDI: 0x6e69676e45797469 RSI: 0x00000000005fd8d8 RAX: 0x00000000005fd8d0
RBX: 0x000000009eead510 RCX: 0x00000000005fd8d8 RDX: 0x0000000000000000
RIP: 0x0000000140bf4007 RBP: 0x00000000005fd940 SegCs: 0x0000000000000033
EFlags: 0x0000000000010256 RSP: 0x00000000005fd7e0 SegSs: 0x000000000000002b
R8: 0x6e69676e45797469 R9: 0x0000000000000003 R10: 0x0000000018750ec0
R11: 0x00000000005fd520 R12: 0x0000000000000040 R13: 0x0000000000000001
R14: 0x00000000bed40430 R15: 0x0000000000000004
Bytes at CS:EIP:
41 80 3c 10 00 75 f6 41 b8 4b 15 37 8f 48 8b cf
Mono DLL loaded successfully at 'D:\Apps\Unity2018\Unity\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 4488:
0x0000000140BF4007 (Unity) Scripting::FindMethodCached
0x00000001418D7807 (Unity) FireEvent
0x000000014039B0B2 (Unity) AnimationClip::FireAnimationEvents
0x00000001418F5877 (Unity) Animator::UpdateAvatars
0x0000000140BD6142 (Unity) DirectorManager::ExecuteStage
0x0000000140BD6786 (Unity) `DirectorManager::InitializeClass'::`2'::PreLateUpdateDirectorUpdateAnimationBeginRegistrator::Forward
0x000000014098F697 (Unity) ExecutePlayerLoop
0x000000014098F763 (Unity) ExecutePlayerLoop
0x0000000140991DA1 (Unity) PlayerLoop
0x00000001413873C0 (Unity) PlayerLoopController::UpdateScene
0x000000014138538C (Unity) Application::TickTimer
0x00000001414E2C93 (Unity) MainMessageLoop
0x00000001414E497D (Unity) WinMain
0x00000001424E9ABA (Unity) __scrt_common_main_seh
0x00007FF897A57BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF898D0CE51 (ntdll) RtlUserThreadStart
I have tried some solutions, but they didn't work. I don't what happened in the top stack trace, FindMethodCached, which leads to the crash.
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