Quantcast
Channel: Questions in topic: "crash"
Viewing all articles
Browse latest Browse all 2383

Unity 2018.4 Unity.exe caused an Access Violation(0xc0000005)

$
0
0
Hi, guys, Unity crashes while my game is playing,here is error.log: Unity Editor by Unity Technologies [version: Unity 2018.4.23f1_c9cf1a90e812] Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe at 0033:40bf4007. Error occurred at 2020-07-23_174824. D:\Apps\Unity2018\Unity\Editor\Unity.exe, run by zhongbo.zhang. 28% physical memory in use. 32602 MB physical memory [23341 MB free]. 2582 MB process peak paging file [2523 MB used]. 2097 MB process peak working set [2033 MB used]. System Commit Total/Limit/Peak: 12029MB/34650MB/12035MB System Physical Total/Available: 32602MB/23341MB System Process Count: 211 System Thread Count: 2683 System Handle Count: 89822 Disk space data for 'C:\Users\ZHONGB~1.ZHA\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2020-07-23_094817453\': 72835686400 bytes free of 256058413056 total. Read from location FFFFFFFFFFFFFFFF caused an access violation. Context: RDI: 0x6e69676e45797469 RSI: 0x00000000005fd8d8 RAX: 0x00000000005fd8d0 RBX: 0x000000009eead510 RCX: 0x00000000005fd8d8 RDX: 0x0000000000000000 RIP: 0x0000000140bf4007 RBP: 0x00000000005fd940 SegCs: 0x0000000000000033 EFlags: 0x0000000000010256 RSP: 0x00000000005fd7e0 SegSs: 0x000000000000002b R8: 0x6e69676e45797469 R9: 0x0000000000000003 R10: 0x0000000018750ec0 R11: 0x00000000005fd520 R12: 0x0000000000000040 R13: 0x0000000000000001 R14: 0x00000000bed40430 R15: 0x0000000000000004 Bytes at CS:EIP: 41 80 3c 10 00 75 f6 41 b8 4b 15 37 8f 48 8b cf Mono DLL loaded successfully at 'D:\Apps\Unity2018\Unity\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'. Stack Trace of Crashed Thread 4488: 0x0000000140BF4007 (Unity) Scripting::FindMethodCached 0x00000001418D7807 (Unity) FireEvent 0x000000014039B0B2 (Unity) AnimationClip::FireAnimationEvents 0x00000001418F5877 (Unity) Animator::UpdateAvatars 0x0000000140BD6142 (Unity) DirectorManager::ExecuteStage 0x0000000140BD6786 (Unity) `DirectorManager::InitializeClass'::`2'::PreLateUpdateDirectorUpdateAnimationBeginRegistrator::Forward 0x000000014098F697 (Unity) ExecutePlayerLoop 0x000000014098F763 (Unity) ExecutePlayerLoop 0x0000000140991DA1 (Unity) PlayerLoop 0x00000001413873C0 (Unity) PlayerLoopController::UpdateScene 0x000000014138538C (Unity) Application::TickTimer 0x00000001414E2C93 (Unity) MainMessageLoop 0x00000001414E497D (Unity) WinMain 0x00000001424E9ABA (Unity) __scrt_common_main_seh 0x00007FF897A57BD4 (KERNEL32) BaseThreadInitThunk 0x00007FF898D0CE51 (ntdll) RtlUserThreadStart I have tried some solutions, but they didn't work. I don't what happened in the top stack trace, FindMethodCached, which leads to the crash.

Viewing all articles
Browse latest Browse all 2383

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>