The camera is simply located as a child of an object without anything else attached to the camera. In the log files, it spits several complaints which is the probably cause of the crash.
I've been having this problem since 2019.1.
Heres a small snippet of the log file.
Screen position out of view frustum (screen pos 1338.000000, 537.000000) (Camera rect 0 0 1920 1080)
UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:158)
UnityEngine.Camera:ScreenPointToRay(Vector3) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:159)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) (at C:\buildslave\unity\build\Modules\InputLegacy\MouseEvents.cs:120)
[C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3432]
(Filename: C:/buildslave/unity/build/Runtime/Export/Camera/Camera.bindings.cs Line: 158)
Setting up 4 worker threads for Enlighten.
Thread -> id: 3104 -> priority: 1
Thread -> id: 3b1c -> priority: 1
Thread -> id: 4f24 -> priority: 1
Thread -> id: 5618 -> priority: 1
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Cessna 152/Model & Colliders/Propeller"
(Filename: C:\buildslave\unity\build\Modules/Physics/Collider.cpp Line: 229)
Screen position out of view frustum (screen pos 1338.000000, 537.000000) (Camera rect 0 0 1920 1080)
UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:158)
UnityEngine.Camera:ScreenPointToRay(Vector3) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:159)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) (at C:\buildslave\unity\build\Modules\InputLegacy\MouseEvents.cs:120)
[C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3432]
(Filename: C:/buildslave/unity/build/Runtime/Export/Camera/Camera.bindings.cs Line: 158)
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1338.000000, 537.000000) (Camera rect 0 0 1920 1080)
UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:158)
UnityEngine.Camera:ScreenPointToRay(Vector3) (at C:\buildslave\unity\build\Runtime\Export\Camera\Camera.bindings.cs:159)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) (at C:\buildslave\unity\build\Modules\InputLegacy\MouseEvents.cs:120)
[C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3432]
(Filename: C:/buildslave/unity/build/Runtime/Export/Camera/Camera.bindings.cs Line: 158)
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 1920.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Screen position out of view frustum (screen pos 0.000000, 1080.000000, 1000.000000) (Camera rect 0 0 1920 1080)
(Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3489)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Cessna 152/Model & Colliders/Propeller"
(Filename: C:\buildslave\unity\build\Modules/Physics/Collider.cpp Line: 229)
Crash!!!
SymInit: Symbol-SearchPath: '.;D:\<>;D:\<>;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: '--'
↧