2022-03-19 06:45:30.763 6222-6289/com. E/CRASH: #00 pc 005a25c5 /data/app/com.-1/lib/arm/libunity.so (__wrap_abort) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.763 6222-6289/com. E/CRASH: #01 pc 00dbac45 /data/app/com.-1/lib/arm/libunity.so (DiagnosticsUtils_Bindings::ForceCrash(DiagnosticsUtils_Bindings::ForcedCrashCategory, ScriptingExceptionPtr*)+156) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.763 6222-6289/com. E/CRASH: #02 pc 0055441d /data/app/com.-1/lib/arm/libunity.so (Remapper::IncreaseHighestInstanceIDAndCrashInCaseOfOverflow(int)+92) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.763 6222-6289/com. E/CRASH: #03 pc 00554715 /data/app/com.-1/lib/arm/libunity.so (Remapper::GetOrGenerateInstanceID(SerializedObjectIdentifier const&)+82) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #04 pc 0054430f /data/app/com.-1/lib/arm/libunity.so (PersistentManager::LocalSerializedObjectIdentifierToInstanceID(int, LocalSerializedObjectIdentifier const&, int&, PersistentManager::LockFlags)+134) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #05 pc 00544281 /data/app/com.-1/lib/arm/libunity.so (PersistentManager::LocalSerializedObjectIdentifierToInstanceID(LocalSerializedObjectIdentifier const&, int&, PersistentManager::LockFlags)+16) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #06 pc 000ffaf3 /data/app/com.-1/lib/arm/libunity.so (void TransferPPtr(int&, StreamedBinaryRead&)+156) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #07 pc 001874cb /data/app/com.-1/lib/arm/libunity.so (void StreamedBinaryRead::TransferSTLStyleArray, 0u>>(dynamic_array, 0u>&, TransferMetaFlags)+58) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #08 pc 00187329 /data/app/com.-1/lib/arm/libunity.so (void AssetBundle::Transfer(StreamedBinaryRead&)+52) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #09 pc 0017ff39 /data/app/com.-1/lib/arm/libunity.so (AssetBundle::VirtualRedirectTransfer(StreamedBinaryRead&)+24) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.764 6222-6289/com. E/CRASH: #10 pc 00550a5b /data/app/com.-1/lib/arm/libunity.so (SerializedFile::ReadObject(long long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&)+482) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #11 pc 005455ab /data/app/com.-1/lib/arm/libunity.so (PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)+202) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #12 pc 00544ec9 /data/app/com.-1/lib/arm/libunity.so (PersistentManager::ReadObjectThreaded(int, PersistentManager::LockFlags)+180) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #13 pc 001894b3 /data/app/com.-1/lib/arm/libunity.so (AssetBundleLoadFromAsyncOperation::Perform()+886) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #14 pc 00189b49 /data/app/com.-1/lib/arm/libunity.so (AssetBundleLoadFromAsyncOperation::IntegrateImmediately()+16) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #15 pc 00c87535 /data/app/com.-1/lib/arm/libunity.so (DownloadHandlerAssetBundle::GetAssetBundle()+44) (BuildId: 9fd26b2d7fdc0fe6fae2c60f5455f09ca72a3d25)
2022-03-19 06:45:30.765 6222-6289/com. E/CRASH: #16 pc 001ebc55 /data/app/com.-1/lib/arm/libunity.so (DownloadHandlerAssetBundle_Get_Custom_PropAssetBundle(ScriptingBackendNativeObjectPtrOpaque*)+60) (BuildId: 9fd26
unity 2019.4.31f Repeatedly load,unload a scene using addressable crashes.
If you look at the backtrace, it is all engine code. It's C++, not C#
I know that Unity doesn't publish the C++ engine code.
What should I do in this situation?
Shouldn't the scene be called?
↧