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How to view crash memory view

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2022-03-20 01:07:13.783 3503-3560/com. E/Unity: Could not allocate memory: System out of memory! Trying to allocate: 134217728B with 16 alignment. MemoryLabel: Serialization Allocation happened at: Line:1041 in ./Runtime/Core/Containers/hash_set.h Memory overview [ ALLOC_TEMP_THREAD ] used: 32972B | peak: 0B | reserved: 6520832B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 6291456B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 26214400B [ ALLOC_DEFAULT ] used: 158255688B | peak: 0B | reserved: 234885120B [ ALLOC_GFX ] used: 63796468B | peak: 0B | reserved: 100663296B [ ALLOC_CACHEOBJECTS ] used: 366781156B | peak: 0B | reserved: 529600512B [ ALLOC_TYPETREE ] used: 11230608B | peak: 0B | reserved: 18874368B [ ALLOC_PROFILER ] used: 6916208B | peak: 34835676B | reserved: 50331648B UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceM When moving the scene, a crash occurs and a memory view like the one above appears. At first I checked the memory profiler as it was an OOM issue, but no increasing memory was detected. no backtrace here How can I solve this case? --- if (SceneManager.sceneCount > 1) { string strOldSceneName = SceneManager.GetActiveScene().name; if (!strOldSceneName.Equals("UI")) { AsyncOperation asyncOperationDelete = SceneManager.UnloadSceneAsync(strOldSceneName); yield return asyncOperationDelete; } } UnloadUnusedAssets(); AsyncOperationHandle asyncOperationHandle = Addressables.LoadSceneAsync(m_strSceneName.ToLower(), LoadSceneMode.Additive, true, 0); yield return new WaitUntil(() => (asyncOperationHandle.PercentComplete >= 0.9f)); yield return new WaitUntil(() => (asyncOperationHandle.PercentComplete == 1)); SceneManager.SetActiveScene(asyncOperationHandle.Result.Scene); This crash occurs while moving the scene and this is my scene moving code. The UI is not unloaded, only the game scene is modified.

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