Hello today I was editing my scene and while working on Timeline and once I launched Play game and was closing it unity editor crashed and upon launching again the scene give me crash error over and over again I searched online and I could figure that my scene was corrupted somehow some stuff I noticed that before crashing and when I stopped game mode some gameobjects got renamed somehow into somekind of odd name I could see them in Hierarchy just before the unity close
I still got my corrupted scene and I got an old backup of my scene I did some work on my corrupted scene and that work really tired me out repeating it would be so annoying let alone I could produce the same I doubt that
welp I hope that there is somekind of way to force loading the scene even if it got some problems idk why unity doesnt allow such thing
Obtained 78 stack frames
0x00007ff7c334adb8 (Unity) GetSceneGUID
0x00007ff7c2f52796 (Unity) CreateSceneObjectIdentifier
0x00007ff7c3607bc0 (Unity) LightingDataAsset::BuildSceneObjectIdentifierLookup
0x00007ff7c3613142 (Unity) LightingDataAsset::PatchIntoSceneLoad
0x00007ff7c35a1fa0 (Unity) SceneLoadedBeforeAwakeStatic
0x00007ff7c2167767 (Unity) CallbackArray4::Invoke
0x00007ff7c21658aa (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7c21664f2 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff7c216709b (Unity) LoadSceneOperation::IntegrateMainThread
0x00007ff7c216ac91 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007ff7c216b26f (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007ff7c335209c (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff7c334fab4 (Unity) EditorSceneManager::OpenSceneLoaded
0x00007ff7c334e478 (Unity) EditorSceneManager::OpenScene
0x00007ff7c306967f (Unity) Application::OpenFileGeneric
0x00007ff7c2f62e4d (Unity) OpenAsset
0x00007ff7c1a9f04f (Unity) AssetDatabase_CUSTOM_OpenAsset
0x0000020feb81abc8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:OpenAsset (int,int,int)
0x0000020feb81aadb (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int,int)
0x0000020feb81aa63 (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int)
0x0000020feb81a9b3 (Mono JIT Code) UnityEditor.ProjectBrowser:OpenAssetSelection (int[])
0x0000020feb81a7fb (Mono JIT Code) UnityEditor.ProjectBrowser:OpenListAreaSelection ()
0x0000020feb80e853 (Mono JIT Code) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool)
0x0000020feb80e6ad (Mono JIT Code) UnityEditor.ObjectListArea:SetSelection (int[],bool)
0x0000020feb754a0b (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEditorInternal.InternalEditorUtility/AssetReference&,int,UnityEngine.Rect)
0x0000020feb753e9b (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool)
0x0000020feb74db73 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single)
0x0000020feb74c9fa (Mono JIT Code) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&)
0x0000020feb74c013 (Mono JIT Code) UnityEditor.ObjectListArea:HandleListArea ()
0x0000020feb74ab2b (Mono JIT Code) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int)
0x0000020feb72a9ab (Mono JIT Code) UnityEditor.ProjectBrowser:OnGUI ()
0x0000020e922ca32a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x0000020e922ca143 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x0000020e922bd11b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000020e9229a5bf (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000020e922996db (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x0000020fb8b187bb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x0000020fb8b18623 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x0000020feb6e814b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x0000020feb6e54d3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000020e3abd5e0b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x0000020e3abbe649 (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
0x0000020feb6e7cbb (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000020feb6e7bcb (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000020feb6e7583 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020e3abbd49e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x0000020e3abbcf9b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020e3abc3b0b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x0000020e3abc1fb3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x0000020e3abc1eeb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x0000020e3abbd223 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020e3abbc9a3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x0000020e3abbc81b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x0000020e9224ea5b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000020e9224e503 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000020e9224e31f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000020e9224e23b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000020e9224e09d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000020e9224e156 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007fff1a25fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007fff1a19e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007fff1a19e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff7c2468164 (Unity) scripting_method_invoke
0x00007ff7c2447a04 (Unity) ScriptingInvocation::Invoke
0x00007ff7c2442615 (Unity) ScriptingInvocation::Invoke
0x00007ff7c2564eea (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7c2fa05b8 (Unity) GUIView::ProcessRetainedMode
0x00007ff7c34ebbdb (Unity) GUIView::OnInputEvent
0x00007ff7c2fa03ca (Unity) GUIView::ProcessInputEvent
0x00007ff7c34ecbab (Unity) GUIView::ProcessEventMessages
0x00007ff7c34e677f (Unity) GUIView::GUIViewWndProc
0x00007fff8a56e858 (USER32) CallWindowProcW
0x00007fff8a56e299 (USER32) DispatchMessageW
0x00007ff7c34c16a3 (Unity) MainMessageLoop
0x00007ff7c34c60cb (Unity) WinMain
0x00007ff7c486533e (Unity) __scrt_common_main_seh
0x00007fff897a74b4 (KERNEL32) BaseThreadInitThunk
0x00007fff8b5426a1 (ntdll) RtlUserThreadStart
[link text][1]
[1]: /storage/temp/202465-crash-2022-12-01-181212445.zip
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