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FPS hand object mesh crash on game compile

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Hello.So i have my character module with hands and gun.In editor everything works fine: ![alt text][1] But when i compile and run game on Windows this happend with player hand: ![alt text][2] [1]: /storage/temp/202561-fine.png [2]: /storage/temp/202562-bad.png Did anyone knows how I can fix this? I noticed this first time after I updated unity 2 days ago Before everything was fine so maybe that is some update error? Thanks in advance. :D

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