Hi gang,
I am developing an iPad game which started experiencing a crash on one of it's levels. This happens whenever I play it on the iPad, either via a fresh xCode build or starting it manually. The game itself runs (menu, settings, etc.) but crashes whenever the offending level itself is loaded, either via **Application.LoadLevelAsync** or if I just start with it from the get-go.
I get no errors or warnings whatsoever in the editor, and it plays fine via Unity remote. It used to work a few days back, and I've been unsuccessfully trying to retrace my steps to see what changed.
The error I get in xCode is as follows:
**libc++abi.dylib: terminating with uncaught exception of type std::length_error: basic_string::resize**
I added a break point and it stops right here:
**warsides`std::basic_string, stl_allocator >::resize(unsigned long, char) at basic_string.tcc:629:**
I am at a loss as to how to find where exactly the issue is in my code, as the xCode information doesn't correspond to anything I recognise from my C# code.
Thank you in advance for your help!
'Vlad
*(Using xCode 5.11 and Unity 4.3.4.f1)*
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