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Unity will not run when I assign an animation to a keystroke

Hi all, I am running Unity 4.3.1f1 on a 2013 MacBookPro with OS X 10.9.3. So, I am trying to create an animation using scripting. This is my current code: using UnityEngine; using System.Collections; public class HorseAnim : MonoBehaviour { public Sprite[] spritesRight; public Sprite[] spritesIdle; public float framesPerSecond; private SpriteRenderer spriteRendererRight; // Use this for initialization void Start () { spriteRendererRight = renderer as SpriteRenderer; } // Update is called once per frame void Update () { int index = (int)(Time.timeSinceLevelLoad * framesPerSecond); index = index % spritesRight.Length; spriteRendererRight.sprite = spritesRight[ index ]; } } When I run Unity using this code, my actor defaults to the animation within no matter what state it is in. When I try to add a keystroke like this: using UnityEngine; using System.Collections; public class HorseAnim : MonoBehaviour { public Sprite[] spritesRight; public Sprite[] spritesIdle; public float framesPerSecond; private SpriteRenderer spriteRendererRight; // Use this for initialization void Start () { spriteRendererRight = renderer as SpriteRenderer; } // Update is called once per frame void Update () { while(Input.GetButtonDown("Horizontal")) { int index = (int)(Time.timeSinceLevelLoad * framesPerSecond); index = index % spritesRight.Length; spriteRendererRight.sprite = spritesRight[ index ]; } } } and then preview the scene in Unity, Unity will preview it for a second, but then it will stall, and the spinning pinwheel of doom will appear. I cannot do anything during this period, the game will not run, and I eventually have to force-quit Unity. Why is Unity crashing when I add that keystroke? When I try using "if", the actor changes its image only once when I press the button, and I have to release it and press it again for the actor to move to the next frame.

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