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Why does iOS device generate an IndexOutOfRangeException in RecreateDisplayList() on app resume?

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Occasionally, when resuming the Unity app on iOS, this exception is generated: IndexOutOfRangeException: Array index is out of range. at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) Model: iPad3,4 Occurrences are rare. What can be done to avoid this crash?

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