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Unity3D 4.6.2 Build Crash Out Of Memory

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Hello, I am building a 2D adventure game using Unity. I have a total of 6000 sprites at 1024x1024 resolution, PNG at 32b, and about 42 animations for now, built using Unity Animator. My resources folder is 163 MB. When I try to build the game on Windows, I get the following crash: ![alt text][1] Can't Unity handle that many sprites? Is there another solution for this? Also a while back, when I had fewer animations and sprites, the built game used about 3.87GB of disk space, while my entire resources folder was around 150MB. How is that possible? Please let me know if I am missing something or if I should approach this differently. Here is a small video of my game and what I am trying todo: http://youtu.be/6UyJdoCBIrs Thanks in advance. [1]: /storage/temp/41030-capture.png

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