I have a unity function that crashes on my laptop but works fine on my desktop. I replaced unity on the laptop but it still crashes. I found the offending line in the console, but it doesn't make any sense as to why it would crash on one machine and work on the other.
I thought maybe it was a timing issue and put in yields to wait for x seconds but that didn't seem to help either. The version of unity is the same on both.
How do you go about debugging these things.
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