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Unity crashes on second run (In editor)

My project is crashing the second time it is run from the editor. The editor log gives no relevant information. The following is the error log... Is there any way to get a stack trace on this so I can...

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unity 4.2 free 27/07/2013 not working on windows 8 surface pro 64Gb up to date

hi guys, i don't see anything about how to make it work on surface pro... i can't use unity 4.2 on my surface with windows 8 up to date ( i dont do 8.1 ) i try a new projet with no plugin selected.......

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Unity crashes when opening copied project folder

Hi all, I'm using GIT for Source Control. I've enabled Meta Files within Editor Settings. Library and Temp folders are excluded as per Unity docs. When opening the project via Unity on my second PC it...

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Materials causing editor and player crash

For some odd reason, I have stumbled upon some code that I need to be in my program but it will cause a crash in unity nearly all of the time. The simple lines of code are here: if...

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my skybox disapears when i want to run the game is there a way to fix this?

my sky box disappears when i run a game i have to click the play buttom twice to actually run the game, first time the whole thing goes really bright and then the second time the sky box disappears but...

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Unity 4.2 Crash

I just downloaded Unity 3D. It looks like it will be a big upgrade from the Blender Game Engine! I tried to add a plane to the scene for ground, and Unity crashed. I reopened it and tried again, same...

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WebPlayer and .exe not working?

Hi, me and a friend are making a game so he got Unity Pro, the problem is that when he sends me a test it says "The content was stopped because a fatal content error has been detected.", it was a web...

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gc: too many threads, crash using Unity 4.2

When I work in the editor of the new Unity 4.2, the editor crashes pretty quickly with the error gc: too many threads. I can't find a specific action that causes this nor do I know what is actually the...

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function works on desktop but not laptop

I have a unity function that crashes on my laptop but works fine on my desktop. I replaced unity on the laptop but it still crashes. I found the offending line in the console, but it doesn't make any...

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Anyone else having Android crashes at start on JellyBean 4.3 and know how to...

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Mac build crashes on start up

Hi everyone, I have been encountering a problem with my osx builds in Unity, note that it was build using a windows computer. When I click on the app I get a message box with "The application quit...

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HELP!! My Unity Crashed and scenes and objects are gone

My unity crashed and scenes and objects are gone. Are there ways to recover it? I already tried doing the answer on this thread...

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UDN Crashes On New Account

So I created a new UDN account for my company and everything was going fine, I created an account, got the confirmation email and confirmed the account.... ....then I tried to log into the UnityAnswers...

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unity 4.1.2f1 crashes whenever i try to drag a prefab to scene

unity 4.1.2f1 keeps crashing whenever i try dragging a prefab onto the scene. Any idea on what could be causing this, it's not even giving me any addition information. laptop spec Windows 7 64bit 2gb...

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"NativeActivity" on a device that doesn't support it?

I am building an Android application using Unity 4.1.5 and Windows 7. The app crashes as soon as it is launched. I looked up the documentation [here][1] and it says "ensure that you are not using...

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Unity 4.2 crash when editor recompiles project

Hi there, I have a project that builds fine in Mono, but as soon as I switch back to Unity 4.2 the editor recompile kicks in. The loading spinner does its thing and stops (which usually indicates a...

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Internal compiler error

This code throws an internal compiler error. public delegate IEnumerator SimpleRoutine (); public void FUNC (SimpleRoutine onStarted = null) { onStarted = onStarted ?? delegate { yield break; }; }...

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Unity Editor has stopped working

When i run Unity 3D 4.2 it crashes instantly... I don't know what to do.

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iOS CrashReport never getting populated after crahes

So I'm trying to implement the new CrashReport API running Unity Pro and iOS Pro (4.2.0f4) and deploying to a device (ipad mini), but the CrashReport.latestReport and CrashReport.reports objects are...

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Thread 'UnityLookForNewInputDevices' was not cleaned up

My Windows player runs fine, the game runs fine inside the Mac editor but crashes in the mac player with only this in the output.log: ***Thread 'UnityLookForNewInputDevices' was not cleaned up!***...

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