So I'm trying to implement the new CrashReport API running Unity Pro and iOS Pro (4.2.0f4) and deploying to a device (ipad mini), but the CrashReport.latestReport and CrashReport.reports objects are never populated even after I force an unhandled exception. My CrashReporter.h looks as follows:
// Enabling this will force app to do a hard crash instead of a nice exit when UnhandledException
// is thrown. This will force iOS to generate a standard crash report, that can be submitted to
// iTunes by app users and inspected by developers.
#define ENABLE_IOS_CRASH_REPORTING 1
// Enable custom crash reporter to capture crashes.
#define ENABLE_CUSTOM_CRASH_REPORTER 1
// Enable submission of custom crash reports to Unity servers. This will enable custom crash
// reporter.
#define ENABLE_CRASH_REPORT_SUBMISSION 1
#if ENABLE_CRASH_REPORT_SUBMISSION && !ENABLE_CUSTOM_CRASH_REPORTER
#undef ENABLE_CUSTOM_CRASH_REPORTER
#define ENABLE_CUSTOM_CRASH_REPORTER 1
#endif
void WaitWhileCrashReportsAreSent();
void SubmitCrashReportsAsync();
void InitCrashReporter();
and my method to report the crashes looks like this (SendDirectFeedback is a method that sends a feedback email to our dev team via TestFlight):
public static string SendMostRecentCrashReport()
{
Debug.Log("Sending most recent crash report if it exists");
#if UNITY_IPHONE
var report = CrashReport.lastReport;
if (report != null || (CrashReport.reports != null && CrashReport.reports.Length > 0))
{
Debug.Log("crash report exists. Report count: " + CrashReport.reports.Length);
if (report == null)
report = CrashReport.reports[0];
string crashReport = "App encountered crash, but was able to gather the following crash report on restart: " +
"\nTime: " + report.time.ToString("G") +
"\nReport: " + report.text;
SendDirectFeedback(crashReport);
return crashReport;
}
#endif
return null;
}
but I return null every time (and obviously never get the email via TestFlight). Has anyone else had any luck with this new feature? Did I miss some other setup step or does it only handle certain types of exceptions? I've tried running as a development build and not as a development build, but I get the same behavior either way. Thanks for any help. Also, I tried to tag this question as "CrashReport" but since I don't have 50 rep it won't let me create a new tag.
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