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Use .NET native dll calls

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Hi, recently i doing a little crazy stuff with unity. so what I do is copy a .NET assemblies (System.Management) to unity Plugins folder. then, I trying to test it within my project using this code: ManagementObjectSearcher searcher = new ManagementObjectSearcher ( WMINamespace, "SELECT " + Member + " FROM " + WMIClass + " " + AddQuery); but suddenly, when i try that script, unity crashed even when i debug my script from MonoDevelop. even when i build the project, unity fail to compile the .NET assembly inside Plugins folder. so is there anybody have tried this crazy stuff? cause as far as i know that Unity are using mono Assemblies, and from mono documentation says, `System.Management` are not included in their assemblies.

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