It happens when I try to Instantiate a prefab loaded from AssetBundle.If I Load this prefab from Resource,it will be OK. I also tried another prefab from AssetBundle,it's ok too.
How can I avoid this happen?Here is the stack trace:
========== OUTPUTING STACK TRACE ==================
(0x00438607) c:\program files (x86)\microsoft visual studio 10.0\vc\include\algorithm (83 + 0x7): std::_Find_if *,FindClip> + 0x17
(0x00438E7F) c:\buildagent\work\d63dfc6385190b60\runtime\animation\animatoroverridecontroller.cpp (263 + 0x20): AnimatorOverrideController::GetOriginalClip + 0x4f
(0x004394E8) c:\buildagent\work\d63dfc6385190b60\runtime\animation\animatoroverridecontroller.cpp (214 + 0x0): AnimatorOverrideController::GetClip + 0x18
(0x004395B0) c:\buildagent\work\d63dfc6385190b60\runtime\animation\animatoroverridecontroller.cpp (225 + 0x31): AnimatorOverrideController::GetClip + 0x70
(0x009AF719) c:\buildagent\work\d63dfc6385190b60\artifacts\editorgenerated\animatoroverridecontrollerbindings.cpp (54 + 0x50): AnimatorOverrideController_CUSTOM_Internal_GetClip + 0x69
(0x1A0B9C5A) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.AnimatorOverrideController:Internal_GetClip (UnityEngine.AnimationClip,bool) + 0x8a (1A0B9BD0 1A0B9C9A) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B9A51) (Mono JIT code): (filename not available): UnityEngine.AnimatorOverrideController:get_clips () + 0x161 (1A0B98F0 1A0B9AC4) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B93AB) (Mono JIT code): (filename not available): ActorAttackState:Awake () + 0x223 (1A0B9188 1A0B94A0) [09D36BD0 - Unity Child Domain] + 0x0
(0x0C24B74F) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x8f (0C24B6C0 0C24B81A) [09D36BD0 - Unity Child Domain] + 0x0
(0x0A16037C) c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c (4913 + 0xc): mono_jit_runtime_invoke + 0x214
(0x0A0CD7C3) c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c (2623 + 0x10): mono_runtime_invoke + 0x51
(0x006DC428) c:\buildagent\work\d63dfc6385190b60\runtime\scripting\backend\mono\scriptingbackendapi_mono.cpp (199 + 0x1a): scripting_method_invoke + 0xb8
(0x0084BD38) c:\buildagent\work\d63dfc6385190b60\runtime\scripting\backend\scriptinginvocation.cpp (130 + 0x0): ScriptingInvocation::Invoke + 0x58
(0x0084C22E) c:\buildagent\work\d63dfc6385190b60\runtime\scripting\backend\scriptinginvocation.cpp (114 + 0x0): ScriptingInvocation::Invoke + 0xe
(0x0084C29C) c:\buildagent\work\d63dfc6385190b60\runtime\scripting\backend\scriptinginvocationnoargs.cpp (121 + 0x13): ScriptingInvocationNoArgs::InvokeChecked + 0x2c
(0x006C1B30) c:\buildagent\work\d63dfc6385190b60\runtime\mono\monobehaviour.cpp (348 + 0x0): MonoBehaviour::CallMethodInactive + 0xa0
(0x006C1D5A) c:\buildagent\work\d63dfc6385190b60\runtime\mono\monobehaviour.cpp (1427 + 0x6): MonoBehaviour::CallAwake + 0x1a
(0x006C56FE) c:\buildagent\work\d63dfc6385190b60\runtime\mono\monobehaviour.cpp (1417 + 0x7): MonoBehaviour::AwakeFromLoad + 0xbe
(0x0089D9CD) c:\buildagent\work\d63dfc6385190b60\runtime\serialize\awakefromloadqueue.cpp (344 + 0x0): AwakeFromLoadQueue::InvokeAwakeFromLoad + 0x3cd
(0x0089DEF5) c:\buildagent\work\d63dfc6385190b60\runtime\serialize\awakefromloadqueue.cpp (218 + 0x16): AwakeFromLoadQueue::AwakeFromLoad + 0x65
(0x006988C3) c:\buildagent\work\d63dfc6385190b60\runtime\gamecode\cloneobject.cpp (140 + 0x0): AwakeAndActivateClonedObjects + 0xe3
(0x006997B7) c:\buildagent\work\d63dfc6385190b60\runtime\gamecode\cloneobject.cpp (309 + 0x0): InstantiateObject + 0x97
(0x00B9B72C) c:\buildagent\work\d63dfc6385190b60\artifacts\editorgenerated\unityengineobject.cpp (38 + 0x0): Object_CUSTOM_INTERNAL_CALL_Internal_InstantiateSingle + 0x3c
(0x1EEAA9E8) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) + 0x50 (1EEAA998 1EEAAA28) [09D36BD0 - Unity Child Domain] + 0x0
(0x1EEAA97C) (Mono JIT code): (filename not available): UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) + 0x2c (1EEAA950 1EEAA987) [09D36BD0 - Unity Child Domain] + 0x0
(0x1EEAA937) (Mono JIT code): (filename not available): UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) + 0xb7 (1EEAA880 1EEAA942) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B8257) (Mono JIT code): (filename not available): PathologicalGames.PrefabPool:SpawnNew (UnityEngine.Vector3,UnityEngine.Quaternion) + 0x317 (1A0B7F40 1A0B84DB) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B7F28) (Mono JIT code): (filename not available): PathologicalGames.PrefabPool:SpawnNew () + 0x80 (1A0B7EA8 1A0B7F33) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B7D60) (Mono JIT code): (filename not available): PathologicalGames.PrefabPool:PreloadInstances () + 0x378 (1A0B79E8 1A0B7DD5) [09D36BD0 - Unity Child Domain] + 0x0
(0x1A0B7952) (Mono JIT code): (filename not available): PathologicalGames.SpawnPool:CreatePrefabPool (PathologicalGames.PrefabPool) + 0x16a (1A0B77E8 1A0B7969) [09D36BD0 - Unity Child Domain] + 0x0
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