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display www.texture from url causes crash in some devices

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Hi! I need to download an image from a url and display it in a UI.Image component as sprite. I wrote the code below, but it doesn't work in my Samsung Galaxy Tab 3, while it works with a Samsung Galaxy S4 phone. So, why with some devices it works and with others the application crash? public void Start () { StartCoroutine(RealLoadImage()); } private IEnumerator RealLoadImage () { string url = "http://www.MY_URL_IMAGE..."; WWW imageURLWWW = new WWW(url); yield return imageURLWWW; if(imageURLWWW.texture != null) { Sprite sprite = new Sprite(); sprite = Sprite.Create(imageURLWWW.texture, new Rect(0, 0, imageURLWWW.texture.width, imageURLWWW.texture.height), Vector2.zero); GetComponent().sprite = sprite; } yield return null; } This script is attached to the UI.Image

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