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loadImage texture crash on android

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Hi people, I have a problem with load an image from webcam. First I have a webcam that capture image like camera phone. Then I want to display that photo into plane at another scene. But when I try to display an image, my app always crash. The image save on asset folder (android/data/mycomm/files/image.png). Please help me... Here's my code First Scene using UnityEngine; using System.Collections; using System.IO; public class Satu : MonoBehaviour { WebCamTexture webCamTexture; string deviceName=""; bool isPhoto; float TimerPhoto; string fileName = ""; string path = ""; public Texture2D heightmap; public Vector3 size = new Vector3(100, 10, 100); void Start() { isPhoto = false; TimerPhoto = 0; WebCamDevice[] devices = WebCamTexture.devices; deviceName = devices[0].name; webCamTexture = new WebCamTexture(deviceName, 400, 300, 12); renderer.material.mainTexture = webCamTexture; webCamTexture.Play(); } // Update is called once per frame void Update() { if (isPhoto) { TimerPhoto += Time.deltaTime; if (TimerPhoto > 5) { Application.LoadLevel("2"); TimerPhoto = 0; isPhoto = false; } } } void OnGUI() { if (GUI.Button(new Rect(0, 0, 100, 50), "Capture")) { fileName = "image.png"; TakePhoto(); Debug.Log(path); isPhoto = true; } } void TakePhoto() { Texture2D snap = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.RGB24, false); snap.SetPixels(webCamTexture.GetPixels()); snap.Apply(); System.IO.File.WriteAllBytes(Application.persistentDataPath + "/image.png", snap.EncodeToPNG()); } } And the second scene for loadimage using UnityEngine; using System.Collections; using System.IO; public class Dua : MonoBehaviour { void Start() { StartCoroutine(Show()); } // Update is called once per frame void Update () { } IEnumerator Show() { yield return new WaitForEndOfFrame(); string FileName = Application.persistentDataPath + "/image.png"; byte[] bytes = File.ReadAllBytes(FileName); Texture2D tex = new Texture2D(320, 420); tex.LoadImage(bytes); renderer.material.mainTexture = tex; yield return null; } } thank you very much

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