The game I'm working on is running on all devices just fine, but doesn't work on Samsung S6, S6 Edge, and Galaxy Tab S unless I build in development mode. Does anyone have any ideas on what might be causing the crash?
- Using Unity 4.6.1
- Samsung S6, S6 Edge, and Galaxy Tab S running Lollipop
- Logcat showed a memory violation error when the app launches to a black screen and crashes.
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