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Unity 5.1.1 IL2CPP iOS device random crash

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To support 64bit cpu, I upgraded my project from 4.3 to 5.1 and fixed some problems of ARC. However, when I run the build on my iPhone6 plus with iOS 8.4, the device random crash. I don't know whether it is still because of ARC problem. Anyone know anything please help me. PS: I fixed my ARC problem by helping of this link: http://answers.unity3d.com/questions/917164/unity-5-iphone-builds-bad-access.html# This is the log I got: Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 frontlinedefence 0x00000001009a7b4c Unity::SendMessageDirect(Object&, MessageIdentifier const&, MessageData&) (GameObject.cpp:1235) 1 frontlinedefence 0x0000000100a30ce0 Mesh::NotifyObjectUsers(MessageIdentifier const&) (Mesh.cpp:1273) 2 frontlinedefence 0x0000000100a30c00 Mesh::MainThreadCleanup() (Mesh.cpp:110) 3 frontlinedefence 0x00000001009a1644 delete_object_internal_step1(Object*) (BaseObject.cpp:435) 4 frontlinedefence 0x0000000100af9c88 CommitBatchDelete(BatchDelete&) (BatchDeleteObjects.cpp:132) 5 frontlinedefence 0x0000000100af9dbc BatchDeleteObjectInternal(int const*, int) (BatchDeleteObjects.cpp:205) 6 frontlinedefence 0x0000000100afa5bc GarbageCollectSharedAssets(bool) (GarbageCollectSharedAssets.cpp:1153) 7 frontlinedefence 0x0000000100b018fc UnloadUnusedAssetsOperation::IntegrateMainThread() (UnloadUnusedAssetsOperation.cpp:45) 8 frontlinedefence 0x0000000100afff50 PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags) (PreloadManager.cpp:416) 9 frontlinedefence 0x0000000100b00318 PreloadManager::WaitForAllAsyncOperationsToComplete() (PreloadManager.cpp:476) 10 frontlinedefence 0x0000000100b003f4 PreloadManager::UpdatePreloading() (PreloadManager.cpp:509) 11 frontlinedefence 0x0000000100afe8fc PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1687) 12 frontlinedefence 0x000000010090cc88 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:235) 13 frontlinedefence 0x00000001000f568c UnityRepaint (UnityAppController+Rendering.mm:246) 14 frontlinedefence 0x00000001000f5548 __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke (UnityAppController+Rendering.mm:52) 15 libdispatch.dylib 0x00000001974d5990 _dispatch_call_block_and_release + 20 16 libdispatch.dylib 0x00000001974d5950 _dispatch_client_callout + 12 17 libdispatch.dylib 0x00000001974da208 _dispatch_main_queue_callback_4CF + 1604 18 CoreFoundation 0x000000018513b7f4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 8 19 CoreFoundation 0x000000018513989c __CFRunLoopRun + 1488 20 CoreFoundation 0x00000001850652d0 CFRunLoopRunSpecific + 392 21 GraphicsServices 0x000000018eabb6f8 GSEventRunModal + 164 22 UIKit 0x0000000189c62f3c UIApplicationMain + 1484 23 frontlinedefence 0x00000001000f1494 main (main.mm:40) 24 libdyld.dylib 0x0000000197502a04 start + 0

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