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Problem after BlueScreen

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Yesterday Unity caused a bluescreen, and I lost some work on terrain detail. Now, when I try to start the build, I get the error: "Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3540, VertexCount: 62315 UnityEditor.UnityBuildPostprocessor:OnPostprocessScene()" And for some reason I've a mouse curser offset, I can't work with the cursor anymore... If I run the build ignoring the fail, my whole scene is f**ked up with strechted meshes all over the scene. How can I fix this!? As long as I have this issue, I can't really test my progress. Otherwise, if I don't get a solution, some hundred hours of work are gone...

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