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Random crash for client with UNET

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Hello, I'm working on a RTS game project with multiplayer, pathfinding and AI and currently having an issue with a random crash that occur only client side, i can't reproduce the crash and don't know how to fix this, is there any solution to trace the code to find the last line executed before the game crashed ? Here is the crash trace log : [output_log.txt][1] [1]: http://pastebin.com/rW7uHwKc

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