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Unity iOs project gets crashed when returning from internal method UnityUpdateDisplayList()

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Can't find what caused this, maybe somebody knows? Unity 5.1.2f1, iPad mini 2, iOs 8.4 I have Bad Access Error in this line of DisplayManager.mm: - (BOOL)displayAvailable:(UIScreen*)targetScreen; { return self[targetScreen] != nil; } because of NIL in the argument. It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result. Can somebody help?

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