Can't find what caused this, maybe somebody knows?
Unity 5.1.2f1, iPad mini 2, iOs 8.4
I have Bad Access Error in this line of DisplayManager.mm:
- (BOOL)displayAvailable:(UIScreen*)targetScreen;
{
return self[targetScreen] != nil;
}
because of NIL in the argument.
It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.
Can somebody help?
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