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Unity crash with "Crash! SymInit....." and "mono_string_hash + 0x13"

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when I call a method frequently like Class.TryCall("StringArugment"); Unity crash!! The editor log show's: Crash!!! SymInit: Symbol-SearchPath: xxxxxx..... ![alt text][1] with the last stack trace "mono_string_hash + 0x13" enter image description here ![alt text][2] I'm using Unity 4.6.4. Every crash will be made by a different C# method, and it's not stable. [1]: /storage/temp/58392-62259308-ee62-4e7f-b1c2-a0a1b3777305.png [2]: /storage/temp/58393-qq截图20151119140656.png

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