when I call a method frequently like
Class.TryCall("StringArugment");
Unity crash!! The editor log show's:
Crash!!! SymInit: Symbol-SearchPath: xxxxxx.....
![alt text][1]
with the last stack trace "mono_string_hash + 0x13" enter image description here
![alt text][2]
I'm using Unity 4.6.4.
Every crash will be made by a different C# method, and it's not stable.
[1]: /storage/temp/58392-62259308-ee62-4e7f-b1c2-a0a1b3777305.png
[2]: /storage/temp/58393-qq截图20151119140656.png
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