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Graphics.DrawTexture with a shader using GrabPass crashes Unity editor

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I'm drawing to a renderTexure with Graphics.DrawTexture using a GrabPass shader. All my builds work fine but the editor will crash on play. It seems like it was a problem that was marked as solved in 4.6 but I'm using 5.2.1 and I also tried 5.1.1 without success. Can someone please confirm having the same issue or ideally a workaround ?

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